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How would I be able to detect if a player throws a purple smoke and then have CAS fire on the target?

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in initPlayerLocal.sqf

 

player addEventHandler ["fired", {if (_this select 4 == "SmokeShellPurple") exitWith {<your code for CAS here>}}];

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2 hours ago, La Migra said:

Thanks, how would I be able to spawn a CAS module on the purple smoke's location?

 

Not that this will answer your question but have you ever looked into the ALiVE mod?

http://alivemod.com

 

This has some amazing features including CAS support etc.

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