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Ex3B

Is there anyway to block-off passenger seats?

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So I've been playing around with making "Up-Gunned" armored vehicles by simple init editing, and both vehicles that I'd like to use in various missions/scenarios have significant crew capacities... ie the SlammerUp and the Mora.

Is there anyway I can block off those seats so that only the gunner/commander/driver seats can be entered?

 

I started with the SlammerUp, removing the 105mm gun and replacing it with a 120mm, then increased the ammo storage... I'm thinking about lowering its mass (will this affect acceleration? if not, then I'd leave it alone) - I want to make a init edited version that is a pure MBT, with no crew capacity.

Likewise, I'm looking at using the Mora as a stand in for a syndicate tank, but up-gunnned with no crew capacity*. So far I've played with giving it a 40mm autocannon instead of 30mm, with 2x the ammo of the Marshall. I also played around with giving it a 105mm gun, but only HE and no Sabot rounds (but its model would really not fit its armament in this case).

 

Anyway, I want only the driver/gunner/commander seats to be accessible, any way to do this?

 

*side note, is there any way to add a commander MG to tanks that don't have one, I've tried addWeaponTurret, but no turret path seems to give a weapon to the commander.

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You could lock the seats 

 

https://community.bistudio.com/wiki/lockTurret

https://community.bistudio.com/wiki/lockCargo

 

If they can still get into those seats by switching seats once they're in the tank, use a seatSwitched eventhandler to put the players back where they should be.

https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#SeatSwitched

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Add a 12.7 HMG on commander turret (marshall) :

myAPC addMagazineTurret ["500Rnd_127x99_mag",[0,0]]; myAPC addWeaponTurret ["HMG_127_APC",[0,0]];

 

Note: The mass of vehicles are not affected by crew (no change). Yes, I know, it's weird.

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You can put gamelogic entitties on the seats to block them.

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15 hours ago, das attorney said:

You could lock the seats 

 

https://community.bistudio.com/wiki/lockTurret

https://community.bistudio.com/wiki/lockCargo

 

If they can still get into those seats by switching seats once they're in the tank, use a seatSwitched eventhandler to put the players back where they should be.

https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#SeatSwitched

 

lockCargo does it, I can't switch into the cargo seats after getting in, so it seems that the seatSwitched thing is not needed.

 

 

6 hours ago, pierremgi said:

 

Add a 12.7 HMG on commander turret (marshall) :

myAPC addMagazineTurret ["500Rnd_127x99_mag",[0,0]]; myAPC addWeaponTurret ["HMG_127_APC",[0,0]];

 

Note: The mass of vehicles are not affected by crew (no change). Yes, I know, it's weird.

Well, I wasn't really asking about crew mass changes, I was just thinking about using 

https://community.bistudio.com/wiki/setMass

if it would make the tank climb hills and accelerate a bit better (I'm imagining that some of the crew space could be used for a bigger engine) - but if changing the mass doesn't affect acceleration of the power:weight ratio of the tank, then I certainly won't bother.

 

Since you seem to know about turret paths... is there a turret path for the targeting camera view of the jets and the new drones? I'd like to give the new drone a mk200 machinegun and 1x 200 rd belt, but using [-1] for the turret path makes it fire fixed forward, which isn't what I want.

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