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RoryRothon

Multiplayer - Count units in player(s) group

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Ive been messing around and for the life of me i cannot get this working lol

My mission starts with all players split up.

Once they find each other, they join the same group (Using ACE3).

I want to run a check to see if all alive players are in the same group, and if so return a true value that i can use to fire the creation of a rendezvous point & trigger.

Then i need to check that the whole group (of alive players in the same group) are within the trigger area to trigger mission complete....

 

Any advice would be greatly appreciated...

Kind regards

Rory

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