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[Terrain] CEEST - Continually Expanding European Style Terrain

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C.E.E.S.T

Continually Expanding European Style Terrain

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Download

 

Progress so far

 

Pic 1

Pic 2

Pic 3

Pic 4

Pic 5

Pic 6

Pic 7

Pic 8

Pic 9

 

 

 

 

What is it?

 

CEEST is a non specific European terrain that will grow with time. I will keep on expanding the size of the playable area with updates at least once a month.

The terrain is not particular to one region of Europe, allowing mission makers to craft their mission to what ever region they would like.

 

The initial playable area is a little over 9km^2. i intend to add about 1 square KM per month and keep on improving my workflow and my own assets as i go on. I did this because it is the way that i work best.

For now the map leans heavily on previously created content but i plan on introducing some of my own content over time. Particularly trees in the forest.

 

What is required?

- Apex expansion

Open Chernarus Project

PLP urban barriers

- PLP Containers

- CUP

- MBG Buildings

 

 

Notes

 

-Playable area is in the NW of map.

-I do not intend to finish the entire 40x40 area, thats only to give me room to expand where i want to.

-Playable area is marked by a rock wall surrounding it. Can be seen on map.

-Wheat fields are noticed by darker fields on map. If you zoom in you can see green dot pattern in the field to indicate it is tall wheat. Light/white colored fields are hay bales.

 

Suggestions are always welcome. Just PM me.

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I like the microterrain you have created in the forest. Perhaps a similar effect could be added to some parts of terrain besides them. For example ditches to the fields and roadsides. Perhaps some rough patches to non cultivated areas?

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Very cool idea. Love the idea of expanding and keeping it very utilitarian. Unfortunately I can't try it but I'll be playing around with it as soon as possible. It's non-specific but are there certain kind of regions loosely represented? Like sort of balkan areas, sort of alpen areas, sort of scandinavian areas? Seriously dig the idea of covering a variety of european geotypes in one terrain. I mean there's pantera and sahrani and stuff, but they're sort of dated and the contrasts are.. stark. 

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Update 3

 

Pretty big update

 

 

-Added ~8 sq KM to the SW. Tis is a bit more open terrain for combined/vehicular warfare.

--Includes two towns and 4 rural homes/farms

-Reworked forest grass.

 

 

Progress Pic

 

Pic One

 

Pic Two

 

Pic Three

 

Pic Four

 

Updated OP

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Still working on this. Have a massive update coming that will nearly double the size of the current area. Here's a progress pic with new wheat fields.

 

New wheat Fields

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  • Thanks 1

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looks good. I always appreciate well represented agriculture in terrains, its a detail I feel a lot of authors neglect. it seriously bugs me to walk through a field that looks like wheat on the satmap but is just generic grass on foot.

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Thanks. Because of the generated nature of the terrain i had to keep things pretty simple. Harvested wheat field and grown wheat field.

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Updated the forest and it turned out really nice. Im using Tanoa trees and some bushes. I tried around with making the forest grass placed as objects similar to what is done on Shwemlitz but i could not achieve the look or performance I desired. 

 

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Will be in the next update hopefully before the end of the month.

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Wow, that looks great. Looks current gen for once, after all these years of Arma 2 foliage, and it works pretty damn well despite them being from a pacific island.

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