GordonWeedman 39 Posted January 30, 2020 Nice to see the trenches as standalone, but I was wondering, will there also be desert variants? Or maybe hiddenselections and/or the system GRAD uses that automatically applies the ground texture from the map. 1 Share this post Link to post Share on other sites
Reddiem 508 Posted January 30, 2020 3 minutes ago, GordonWeedman said: Nice to see the trenches as standalone, but I was wondering, will there also be desert variants? Or maybe hiddenselections and/or the system GRAD uses that automatically applies the ground texture from the map. There will be more textures in the future 4 Share this post Link to post Share on other sites
Knight81 7 Posted February 6, 2020 Hey guys. Is there a known bug with the MG3 ammo since the last version? If we take this ammo from Arsenal it will be converted automatically to medic stuff?! Share this post Link to post Share on other sites
Reddiem 508 Posted February 7, 2020 20 hours ago, Knight81 said: Hey guys. Is there a known bug with the MG3 ammo since the last version? If we take this ammo from Arsenal it will be converted automatically to medic stuff?! Hey there, we are aware of this bug and it has already been fixed in our dev branch. Update is comming soon 1 Share this post Link to post Share on other sites
Knight81 7 Posted February 7, 2020 Awesome, thank you 🙂 Share this post Link to post Share on other sites
Knight81 7 Posted March 2, 2020 Hey Guys. Is there already a fix to download? I have one more question. I've placed some AI "MG3 AI Lafette" or the AI GMW but they don't shoot at enemy's. Seems that they also have no ammo or so? Any idea? I gave them full ammo and skills etc. and also when I give them the order to attack they don't shoot. 😕 Share this post Link to post Share on other sites
Knight81 7 Posted March 2, 2020 By the way: Thank you so much for your help and this awesome Mod! 🙂 Share this post Link to post Share on other sites
Reddiem 508 Posted March 2, 2020 Hey there. Fixes are in production. 1 Share this post Link to post Share on other sites
Reddiem 508 Posted April 24, 2020 Changelog: Version 1.12.171 - Changed building small and large camonet is now a driver user action, if large camonet has been deloyed the engine of the vehicle turns off and will only start again when large camonet is undeloyed again - Changed resized the stand for the trenches (it's larger now) - Updated japanese translation - Changed name from "Light Truck gl "Wolf"" to "LKW leicht gl "Wolf"" - Fixed M120 Tampella will work again with ACE reload (Not with the new csw feature) - Fixed Fuchs San and Wolf San are now be recognized as a vehicle where soldiers can heal (Vanilla) - Fixed GMW and MG3 ammoboxes are no longer recognized as medickits - Fixed large camonet on Marder is now removeable again - Fixed removed "topdown" mode from all Milan and TOW weapons on all vehicles 6 Share this post Link to post Share on other sites
Jono the Cutest 70 Posted April 25, 2020 8 hours ago, Reddiem said: Fuchs San and Wolf San Sorry for off optic but.... Anime reference? Cute. ❤️ Thanks for the update, Reddiem & Tank! Love your mod as always. Share this post Link to post Share on other sites
Reddiem 508 Posted June 15, 2020 Version 1.12.173 - Fixed Missing Artillerycomputer for M120 in Vanilla 3 Share this post Link to post Share on other sites
-Joe- 101 Posted August 1, 2020 Evening Redd. \o Given the license, I assume you don't allow re-textures? Is there any chance we could get some AAF-themed camouflages further on down the line? They seem to be a bit partial to German vehicles in-universe with the Wiesel and the Leopard already. Share this post Link to post Share on other sites
T4nk 280 Posted December 16, 2020 Hi there! Here are a couple of Pictures of our upcoming Leo 1A5 _Ingame_ " W.I.P." 15 2 Share this post Link to post Share on other sites
runy888 19 Posted December 16, 2020 Wow! Happy to hear from you guys again! Celebrating your comeback with some real gems I see 😉 Share this post Link to post Share on other sites
sgtfuzzle17 8 Posted April 1, 2022 On the chance this mod is still getting developed, two questions: What sort of state is the Leopard in? Also, I've been having an issue where I'm unable to aim/slew the TOW launcher on the Wiesel 1A2 TOW variant. I can turn out, enter the launcher and see all of the zoom/thermal levels, as well as fire the missile, but aiming/slewing the launcher doesn't work. Share this post Link to post Share on other sites
Koxxus 2 Posted September 1, 2022 I guess that the mod is now abandoned, as we can see no answers from creators. 1 Share this post Link to post Share on other sites