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Getting AI to walk on custom objects

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Hey guys,


So, I'm working on implementing a series of custom sidewalks for a mod, as well as a few other similar modular pieces like hallways and doors. I've tried using a very simple Paths LOD for the sidewalks, but the AI still don't cooperate. As it stands if an AI is on a sidewalk he just stand there and not move, and if they're on normal terrain they won't cross the sidewalks at all. Is there a way to make them just ignore it entirely or set up a proper way for AI to navigate it.

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