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Theassassinzz

Can't get default PAA's to load ingame

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So I am trying to make an addon that allows me to use some default A3 icons in editor and zeus but I am getting this error

Warning Message: Picture \a3\addons\ui_f_data\map\vehicleicons\pictureheal_ca.paa not found

and when loaded through mod form

 Warning Message: Cannot load texture a3\addons\ui_f_data\map\vehicleicons\pictureheal_ca.paa.

This is the mod version of this

Spoiler
class CfgPatches
{
class Markers
{
units[] = {};
weapons[] = {};
requiredVersion=1.00;
};
};
 
class CfgMarkerClasses
{
class Special_Icons
{
displayname = "Special Icons"
};
};
 
class CfgMarkers
{
class tz_crate_f
{
name="Crate";
icon="\A3\Addons\ui_f_data\Map\VehicleIcons\iconCrate_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_crate_ammo
{
name="Crate (Ammo)";
icon="\A3\Addons\ui_f_data\Map\VehicleIcons\iconCrateAmmo_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_crate_gren
{
name="Crate (Grenades)";
icon="\A3\Addons\ui_f_data\Map\VehicleIcons\iconCrategrenades_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_crate_large
{
name="Crate (Large)";
icon="\A3\Addons\ui_f_data\Map\VehicleIcons\iconCrateLarge_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_crate_long
{
name="Crate (Long)";
icon="\A3\Addons\ui_f_data\Map\VehicleIcons\iconCratelong_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_crate_ord
{
name="Crate (Ordnace)";
icon="\A3\Addons\ui_f_data\Map\VehicleIcons\iconCrateOrd_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_crate_supp
{
name="Crate (Supply)";
icon="\A3\Addons\ui_f_data\Map\VehicleIcons\iconCrateSupp_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_crate_veh
{
name="Crate (Vehicle)";
icon="\A3\Addons\ui_f_data\Map\VehicleIcons\iconCrateVeh_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_crate_Weap
{
name="Crate (Weapon)";
icon="\A3\Addons\ui_f_data\Map\VehicleIcons\iconCrateWpn_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_heli
{
name="Helicopter";
icon="\A3\Addons\ui_f_data\Map\VehicleIcons\iconHelicopter_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_Car
{
name="Car";
icon="\A3\Addons\ui_f_data\Map\VehicleIcons\iconCar_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_apc
{
name="APC";
icon="\A3\Addons\ui_f_data\Map\VehicleIcons\iconAPC_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_ship
{
name="Ship";
icon="\A3\Addons\ui_f_data\Map\VehicleIcons\iconShip_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_tank
{
name="Tank";
icon="\A3\Addons\ui_f_data\Map\VehicleIcons\iconTank_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_truck
{
name="Truck";
icon="\A3\Addons\ui_f_data\Map\VehicleIcons\iconTruck_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_cpu
{
name="Computer";
icon="\A3\Addons\ui_f_data\Map\VehicleIcons\iconVirtual_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_Airdrop
{
name="Parachute";
icon="\A3\Addons\ui_f_data\Map\VehicleIcons\iconParachute_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_plane
{
name="Plane";
icon="\A3\Addons\ui_f_data\Map\VehicleIcons\iconPlane_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_heal
{
name="Health";
icon="\A3\Addons\ui_f_data\Map\VehicleIcons\pictureHeal_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_repair
{
name="Repair";
icon="\A3\Addons\ui_f_data\Map\VehicleIcons\pictureRepair_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_motor
{
name="Motorcycle";
icon="\A3\Addons\ui_f_data\Map\VehicleIcons\iconMotorcycle_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_SAA
{
name="Static (AA)";
icon="\A3\Addons\ui_f_data\Map\VehicleIcons\iconStaticAA_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_SC
{
name="Static (Cannon)";
icon="\A3\Addons\ui_f_data\Map\VehicleIcons\iconStaticCannon_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_SMG
{
name="Static (MG)";
icon="\A3\Addons\ui_f_data\Map\VehicleIcons\iconStaticMG_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_SMGN
{
name="Static (MG Nest)";
icon="\A3\Addons\ui_f_data\Map\VehicleIcons\iconStaticMGNest_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_SM
{
name="Static (Mortar)";
icon="\A3\Addons\ui_f_data\Map\VehicleIcons\iconStaticMortar_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
};

Any help would be great here!! Thank you

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Try these (I can confirm correct file path/structure)

\A3\ui_f\data\Map\MapControl\taskIconDone_ca.paa
\A3\ui_f\data\Map\MapControl\taskIconFailed_ca.paa
\A3\ui_f\data\GUI\Cfg\GameTypes\seize_ca.paa
\A3\ui_f\data\IGUI\Cfg\Actions\bandage_ca.paa

the "\addons" might not be needed.

Good Luck.

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So I got it working

Spoiler
class CfgPatches
{
class Markers
{
units[] = {};
weapons[] = {};
requiredVersion=1.00;
};
};
 
class CfgMarkerClasses
{
class Special_Icons
{
displayname = "Special Icons"
};
};
 
class CfgMarkers
{
class tz_crate_f
{
name="Crate";
icon="\A3\ui_f\data\Map\VehicleIcons\iconCrate_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_crate_ammo
{
name="Crate (Ammo)";
icon="\A3\ui_f\data\Map\VehicleIcons\iconCrateAmmo_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_crate_gren
{
name="Crate (Grenades)";
icon="\A3\ui_f\data\Map\VehicleIcons\iconCrategrenades_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_crate_large
{
name="Crate (Large)";
icon="\A3\ui_f\data\Map\VehicleIcons\iconCrateLarge_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_crate_long
{
name="Crate (Long)";
icon="\A3\ui_f\data\Map\VehicleIcons\iconCratelong_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_crate_ord
{
name="Crate (Ordnace)";
icon="\A3\ui_f\data\Map\VehicleIcons\iconCrateOrd_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_crate_supp
{
name="Crate (Supply)";
icon="\A3\ui_f\data\Map\VehicleIcons\iconCrateSupp_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_crate_veh
{
name="Crate (Vehicle)";
icon="\A3\ui_f\data\Map\VehicleIcons\iconCrateVeh_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_crate_Weap
{
name="Crate (Weapon)";
icon="\A3\ui_f\data\Map\VehicleIcons\iconCrateWpns_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_heli
{
name="Helicopter";
icon="\A3\ui_f\data\Map\VehicleIcons\iconHelicopter_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_Car
{
name="Car";
icon="\A3\ui_f\data\Map\VehicleIcons\iconCar_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_apc
{
name="APC";
icon="\A3\ui_f\data\Map\VehicleIcons\iconAPC_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_ship
{
name="Ship";
icon="\A3\ui_f\data\Map\VehicleIcons\iconShip_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_tank
{
name="Tank";
icon="\A3\ui_f\data\Map\VehicleIcons\iconTank_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_truck
{
name="Truck";
icon="\A3\ui_f\data\Map\VehicleIcons\iconTruck_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_cpu
{
name="Computer";
icon="\A3\ui_f\data\Map\VehicleIcons\iconVirtual_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_Airdrop
{
name="Parachute";
icon="\A3\ui_f\data\Map\VehicleIcons\iconParachute_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_plane
{
name="Plane";
icon="\A3\ui_f\data\Map\VehicleIcons\iconPlane_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_heal
{
name="Health";
icon="\A3\ui_f\data\Map\VehicleIcons\pictureHeal_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_repair
{
name="Repair";
icon="\A3\ui_f\data\Map\VehicleIcons\pictureRepair_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_motor
{
name="Motorcycle";
icon="\A3\ui_f\data\Map\VehicleIcons\iconMotorcycle_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_SAA
{
name="Static (AA)";
icon="\A3\ui_f\data\Map\VehicleIcons\iconStaticAA_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_SC
{
name="Static (Cannon)";
icon="\A3\ui_f\data\Map\VehicleIcons\iconStaticCannon_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_SMG
{
name="Static (MG)";
icon="\A3\ui_f\data\Map\VehicleIcons\iconStaticMG_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_SMGN
{
name="Static (MG Nest)";
icon="\A3\ui_f\data\Map\VehicleIcons\iconStaticMGNest_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
class tz_SM
{
name="Static (Mortar)";
icon="\A3\ui_f\data\Map\VehicleIcons\iconStaticMortar_ca.paa";
color[]={1,1,1,1};
size=32;
shadow = 0;
scope = 2;
markerClass = "Special_Icons";
};
};

Now I just need to get it to load onto a server through server side mods . . . . .

 

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