badanov 116 Posted April 30, 2018 4 hours ago, Αplion said: There is a lot work to be done and indeed the target is to bring these ships to submarines standards ... but before all coding needed ... I must improve some old models (maybe) and for sure to finish some new ones .. I already feel exhausted ... You've done a helluva job by bringing naval vessels to Arma 3. I use them almost everytime I play Arma 3. Anything else after is just pure bonus. 1 Share this post Link to post Share on other sites
Αplion 1122 Posted May 5, 2018 FREMM frigate almost ready (still pending the bridge interior) ... 16 Share this post Link to post Share on other sites
Barba-negra 117 Posted May 5, 2018 It is beautiful: o 1 Share this post Link to post Share on other sites
Αplion 1122 Posted May 18, 2018 Admiral Grigorovich class frigate ... early WIP ... not completely accurate model due to lack of info about ... model is just based on web photos so I'm asking from my Russian friends to forgive me on that ... 14 2 Share this post Link to post Share on other sites
Αplion 1122 Posted May 25, 2018 FREMM frigate in-game ... still need some work but looks fine to me so far ... 15 2 Share this post Link to post Share on other sites
Αplion 1122 Posted May 29, 2018 MEKO 200 Frigate WIP (this one is more close to Turkish version and there will be also the Greek Hydra-class) ... purpose is to replace the ANZAC class default from ArmA 2 import which has much lower quality than the rest of the ships. Still the model is not completely accurate as I build it based on web images only. 9 Share this post Link to post Share on other sites
topden 62 Posted May 29, 2018 THIS IS EVERYTHING GOOD, BUT maybe u want to finish breaking glass in boats and fix the undamage gunners in them? http://joxi.ru/YmE3zZMF0bNYJA Share this post Link to post Share on other sites
Polyus 139 Posted May 30, 2018 Oh, these look really excellent! Share this post Link to post Share on other sites
JohnKalo 657 Posted May 31, 2018 Please allow me to recommend better textures. The hull is really nice but the rest is like it has no textures at all. Unless that is the work that is still to be done of course. Share this post Link to post Share on other sites
Αplion 1122 Posted May 31, 2018 1 minute ago, JohnKalo said: Please allow me to recommend better textures. The hull is really nice but the rest is like it has no textures at all. Unless that is the work that is still to be done of course. WIP stands for "Work In Progress" ... 1 Share this post Link to post Share on other sites
JohnKalo 657 Posted May 31, 2018 So true. Just dared mentioning it since the textures issue also exists in currently released ships. Quite some time ago: Quote Hope this addon will continue being upgraded because there are a lot of mission restrictions due to 1.]textures, In any case it is a great addon Share this post Link to post Share on other sites
Αplion 1122 Posted May 31, 2018 Just now, JohnKalo said: So true. Just dared mentioning it since the textures issue also exists in currently released ships. Quite some time ago: In any case it is a great addon No offence ... but just curiosity ... have you read the posts above before posting ? Share this post Link to post Share on other sites
JohnKalo 657 Posted May 31, 2018 Yep, since I am following the thread. Even reread them again now in case I missed anything. Anyways, sorry, not trying to spam the thread, just looking for ways to make more ship missions. Share this post Link to post Share on other sites
wansec_6 197 Posted May 31, 2018 G'day Aplion. Are you considering doing your own ANZAC class Frigate to replace the A2 Import? Keep up the great work. Share this post Link to post Share on other sites
Αplion 1122 Posted May 31, 2018 On 29/5/2018 at 9:25 PM, Αplion said: MEKO 200 Frigate WIP (this one is more close to Turkish version and there will be also the Greek Hydra-class) ... purpose is to replace the ANZAC class default from ArmA 2 import which has much lower quality than the rest of the ships. Still the model is not completely accurate as I build it based on web images only. 24 minutes ago, wansec_6 said: G'day Aplion. Are you considering doing your own ANZAC class Frigate to replace the A2 Import? Keep up the great work. ok ... this is getting annoying ... 1 Share this post Link to post Share on other sites
Αplion 1122 Posted May 31, 2018 57 minutes ago, JohnKalo said: Yep, since I am following the thread. Even reread them again now in case I missed anything. Anyways, sorry, not trying to spam the thread, just looking for ways to make more ship missions. No problem mate, just that I've posted a hundred times that this mod is under new development for EVERYTHING ... Share this post Link to post Share on other sites
PigeonSparrow 3 Posted May 31, 2018 Looking good, keep up the great work! Share this post Link to post Share on other sites
Αplion 1122 Posted June 5, 2018 New MEKO 200 (Turkish version weapons) in game ... still WIP ... 9 1 Share this post Link to post Share on other sites
JohnKalo 657 Posted June 6, 2018 Really nice!! Hope ships will even have missile counter techniques such as CIWS: https://en.wikipedia.org/wiki/Close-in_weapon_system or whichever other is possible in Arma 3. That would make missions last longer and be more challenging. More ways are located here: https://www.quora.com/How-do-modern-navy-warships-defend-themselves-against-missiles-and-torpedoes 1 Share this post Link to post Share on other sites
Αplion 1122 Posted June 6, 2018 2 minutes ago, JohnKalo said: Really nice!! Hope ships will even have missile counter techniques such as CIWS: https://en.wikipedia.org/wiki/Close-in_weapon_system or whichever other is possible in Arma 3. That would make missions last longer and be more challenging. More ways are located here: https://www.quora.com/How-do-modern-navy-warships-defend-themselves-against-missiles-and-torpedoes Already have (on our WIP) anti-ship defense ... anti-missiles (missiles) and CIWS defense for incoming missile threats ... all setup according threat distance and controlled by GUIs ... at the end also AIs will control them also .. 5 1 Share this post Link to post Share on other sites
Devastator_cm 434 Posted June 6, 2018 as topic came a small demo from the very early stage of the solution Here the ship uses all possible defences in auto mode to encounter several Harpoons 11 Share this post Link to post Share on other sites
Ltf 381 Posted June 6, 2018 56 minutes ago, Devastator_cm said: as topic came a small demo from the very early stage of the solution Here the ship uses all possible defences in auto mode to encounter several Harpoons You should've used can't touch this as background music Great job!! 1 Share this post Link to post Share on other sites
Timo B. 1 Posted June 6, 2018 Bloody amazing. I'm assuming that harpoons will be able to hit some times and not blocked 100% of the time eh? or some way for counter measures to fail when used improperly, i'm assuming the submarines and ships shouldn't be invincible. 1 Share this post Link to post Share on other sites
Αplion 1122 Posted June 6, 2018 3 minutes ago, Timo B. said: Bloody amazing. I'm assuming that harpoons will be able to hit some times and not blocked 100% of the time eh? or some way for counter measures to fail when used improperly, i'm assuming the submarines and ships shouldn't be invincible. For ship defense there is a 20% chance of miss ... also has limited ammo ... but this is a Frigate don't forget that :) btw ... the ship has also torpedoes - sonar capability, as also its defense systems against incoming torpedoes (countermeasures) ... the point here is a more fair NAVY battle using also the Submarines mod ... but still under WIP as we said ... :) Share this post Link to post Share on other sites