aimgame 5 Posted August 19, 2017 Hi all! Im having an issues with objects physics in multiplayer: I have a forklift vehicle that can take and lift objects, i.e. loot crates, boxes etc. When i test it in EDEN editor everyrhing works fine - i take and place objects perfectly. BUT when i do the same on my server in multiplayer mission - the object becomes very heavy and stucks all the time, then if i hardly hook it up it just jumps high from me:) For example - object - CargoNet_01_box_F - http://wiki.gruppe-adler.de/arma_pictures/classes/CargoNet_01_box_F.png But actually it happens with all cargo boxes. Also if i spawn the very same object with my admin menu or with some other spawn scripts while being in MP game - it works pretty fine just like im in EDEN - physics of the spawned object is perfect. But if it was spawned by a mission.sqm or a server-side script from mission - it's physics is terrible. Can anyone make this all clear?)) And how to make it work in mp ? Share this post Link to post Share on other sites
Grumpy Old Man 3540 Posted August 19, 2017 Maybe object locality is messing with you. Try making the object local to the client operating the forklift like this: [physicsObject,owner forkliftObject] remoteExec ["setOwner",2] Should work as long as a player is the driver of the forklift object. Hope this helps! Cheers 1 Share this post Link to post Share on other sites