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here is my code for my ghost hawk retexture 

#define true 1
#define false 0
class CfgPatches
{
    class Iron_Skulls_PMC_Ghosthawk
    {
        units[] = {Iron_Skulls_PMC_Ghosthawk};
        weapons[] = {};
        requiredAddons[] = {};
    };
};
class cfgVehicles
{
    class B_Heli_Transport_02_F; //External Class Reference
    class Iron_Skulls_PMC_Ghosthawk: B_Heli_Transport_02_F
    {
        scope = 2;
        displayName = "Iron Skulls PMC Ghosthawk";
        faction = "Iron_Skulls_PMC";
        author = "CT-Baron";
        vehicleClass = "Air";
        Side = 1;
        crew = "Iron_Skulls_PMC_Soldier";
        hiddenSelections[] = {"Camo1","Camo2"};
        hiddenselectionstextures[] = {"arma3_Iron_Skulls_PMC\Iron_Skulls_Vehicles\Ghosthawk\Data\pmc_heli_transport_01_ext01_co.paa","arma3_Iron_Skulls_PMC\Iron_Skulls_Vehicles\Ghosthawk\Data\pmc_heli_transport_01_ext02_co.paa"};
        {
        class = Library;
        {
            libTextDesc = "Iron Skulls PMC Ghosthawk";
        };
    };
};

and the error message i'am getting when i start it up is '{' encountered instead of '='.

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#define true 1
#define false 0
class CfgPatches
{
    class Iron_Skulls_PMC_Ghosthawk
    {
        units[] = {Iron_Skulls_PMC_Ghosthawk};
        weapons[] = {};
        requiredAddons[] = {};
    };
};
class CfgVehicles
{
    class B_Heli_Transport_02_F; //External Class Reference
    class Iron_Skulls_PMC_Ghosthawk: B_Heli_Transport_02_F
    {
        scope = 2;
        displayName = "Iron Skulls PMC Ghosthawk";
        faction = "Iron_Skulls_PMC";
        author = "CT-Baron";
        vehicleClass = "Air";
        side = 1;
        crew = "Iron_Skulls_PMC_Soldier";
        hiddenSelections[] = {"Camo1","Camo2"};
        hiddenSelectionsTextures[] =
        {
            "arma3_Iron_Skulls_PMC\Iron_Skulls_Vehicles\Ghosthawk\Data\pmc_heli_transport_01_ext01_co.paa",
            "arma3_Iron_Skulls_PMC\Iron_Skulls_Vehicles\Ghosthawk\Data\pmc_heli_transport_01_ext02_co.paa"
        };
        class Library
        {
            libTextDesc = "Iron Skulls PMC Ghosthawk";
        };
    };
};

You were missing an "=" after hiddenSelectionTextures[] and your class Library was set-up wrong.

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but i do have a = after the hiddenselectionTextures[] also how should the library set-up be?

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re-read above. You are missing the = after hiddenselectiontextures[] in your original post. 

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ok so now i have  decided now to change the config code so the vehicle config is in the main config  this is the code  

the vehicle part is below the units

class CfgPatches
{
    class My_Mod_Config
    {
        units[] = {"Custom_Uniform_Mod"};
        weapons[] = {};
        requiredVersion = 0.1;
        requiredAddon[] = {"a3\characters_f"};
    };
};
//*************************************************************************************************************************************************************************************************************************************
//******** Factions *******************************************************************************************************************************************************************************************************************
//*************************************************************************************************************************************************************************************************************************************
class CfgFactionClasses
{
    class Iron_Skulls_PMC
    {
        displayName = "Iron Skulls PMC";
        priority = 3; //position in list.
        side = 1; //Opfor = 0, Blufor = 1, Indep = 2.
        icon = ""; //Custom Icon
    };
};
class UniformSlotInfo
{
    slotType = 0;
    linkProxy = "-";
};
class CfgVehicles
{
    //********************************************************************************************************************************************************************************************************************************
    //******* Units ******************************************************************************************************************************************************************************************************************
    //********************************************************************************************************************************************************************************************************************************
    class B_Soldier_F;
     class Iron_Skulls_PMC_Soldier: B_soldier_F {
        author = "Clumsy Baron"; //
        scope = 2;
        displayName = "Iron Skulls PMC";
        identityTypes[] = {"Head_NATO", "G_NATO_default"};
        genericNames = "NATOMen";
        faction = "Iron_Skulls_PMC";
        model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO
        uniformClass = "Iron_Skulls_PMC_Soldier";
        backpack = "Iron_Skulls_Assualt_Backpack";
        hiddenSelections[] = {"Camo","Insignia"};
        hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_co.paa"};
        weapons[] = {"arifle_TRG21_MRCO_F","hgun_ACPC2_F","Throw","Put"};
        respawnWeapons[] = {"arifle_TRG21_MRCO_F","hgun_ACPC2_F","Throw","Put"};
        magazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag"};
        respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green""30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag"};
        linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest_Lite","Iron_Skulls_PMC_Combat_Helmet","Item_Medikit","NVGoogles_OPFOR"};
        respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest_Lite","Iron_Skulls_PMC_Combat_Helmet","Item_Medikit","NVGoogles_OPFOR"};
   };
    class Iron_Skulls_PMC_Soldier_SS: B_soldier_F {
        author = "Clumsy Baron"; //
        scope = 2;
        displayName = "Iron Skulls PMC Squad Leader";
        identityTypes[] = {"Head_NATO", "G_NATO_default"};
        genericNames = "NATOMen";
        faction = "Iron_Skulls_PMC";
        model = "\A3\characters_f_beta\INDEP\ia_soldier_02.p3d"; //NATO Rolled Up Sleeves
        uniformClass = "Iron_Skulls_PMC_Soldier_SS";
        backpack = "Iron_Skulls_Assualt_Backpack";
        hiddenSelections[] = {"Camo","Insignia"};
        hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_co.paa"};
        weapons[] = {"arifle_TRG21_MRCO_F","hgun_ACPC2_F","Throw","Put"};
        respawnWeapons[] = {"arifle_TRG21_MRCO_F","hgun_ACPC2_F","Throw","Put"};
        magazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag"};
        respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag"};
        linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest_Lite","Iron_Skulls_PMC_ECH","Item_Medikit","NVGoogles_OPFOR"};
        respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest_Lite","Iron_Skulls_PMC_ECH","Item_Medikit","NVGoogles_OPFOR"};
  };
   class Iron_Skulls_PMC_AT: B_soldier_F {
        author = "Clumsy Baron"; //
        scope = 2;
        displayName = "Iron Skulls PMC AT";
        identityTypes[] = {"Head_NATO", "G_NATO_default"};
        genericNames = "NATOMen";
        faction = "Iron_Skulls_PMC";
        model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO
        uniformClass = "Iron_Skulls_PMC_AT";
        backpack = "Iron_Skulls_Assualt_Backpack";
        hiddenSelections[] = {"Camo","Insignia"};
        hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_AT_co.paa"};
        weapons[] = {"arifle_TRG21_MRCO_F","hgun_ACPC2_F","launch_I_Titan_short_F","Throw","Put"};
        respawnWeapons[] = {"arifle_TRG21_MRCO_F","hgun_ACPC2_F","launch_I_Titan_short_F","Throw","Put"};
        magazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","Titan_AT","Titan_AT"};
        respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","Titan_AT","Titan_AT"};
        linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest","Iron_Skulls_PMC_Combat_Helmet","Item_Medikit","NVGoogles_OPFOR"};
        respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest","Iron_Skulls_PMC_Combat_Helmet","Item_Medikit","NVGoogles_OPFOR"};
  };
   class Iron_Skulls_PMC_Demo: B_soldier_F {
        author = "Clumsy Baron"; //
        scope = 2;
        displayName = "Iron Skulls PMC Demo";
        identityTypes[] = {"Head_NATO", "G_NATO_default"};
        genericNames = "NATOMen";
        faction = "Iron_Skulls_PMC";
        model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO
        uniformClass = "Iron_Skulls_PMC_Demo";
        backpack = "Iron_Skulls_Assualt_Backpack";
        hiddenSelections[] = {"Camo","Insignia"};
        hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_demo_expert_co.paa"};
        weapons[] = {"arifle_TRG21_GL_F","hgun_ACPC2_F","Throw","Put"};
        respawnWeapons[] = {"arifle_TRG21_GL_F","hgun_ACPC2_F","Throw","Put"};
        magazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell"};
        respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell"};
        linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest","Iron_Skulls_PMC_Combat_Helmet","Item_Medikit","NVGoogles_OPFOR"};
        respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest","Iron_Skulls_PMC_Combat_Helmet","Item_Medikit","NVGoogles_OPFOR"};
 };
  class Iron_Skulls_PMC_Medic: B_soldier_F {
        author = "Clumsy Baron"; //
        scope = 2;
        displayName = "Iron Skulls PMC Medic";
        identityTypes[] = {"Head_NATO", "G_NATO_default"};
        genericNames = "NATOMen";
        faction = "Iron_Skulls_PMC";
        model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO
        uniformClass = "Iron_Skulls_PMC_Medic";
        backpack = "Iron_Skulls_Assualt_Backpack";
        hiddenSelections[] = {"Camo","Insignia"};
        hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_medic_co.paa"};
        weapons[] = {"arifle_TRG21_MRCO_F","hgun_ACPC2_F","Throw","Put"};
        respawnWeapons[] = {"arifle_TRG21_MRCO_F","hgun_ACPC2_F","Throw","Put"};
        magazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag"};
        respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag"};
        linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest_Lite","Iron_Skulls_PMC_Combat_Helmet","Item_Medikit","Item_Medikit","Item_Medikit","NVGoogles_OPFOR"};
        respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest_Lite","Iron_Skulls_PMC_Combat_Helmet","Item_Medikit","Item_Medikit","Item_Medikit","NVGoogles_OPFOR"};
 };
  class Iron_Skulls_PMC_Recon: B_soldier_F {
        author = "Clumsy Baron"; //
        scope = 2;
        displayName = "Iron Skulls PMC Recon";
        identityTypes[] = {"Head_NATO", "G_NATO_default"};
        genericNames = "NATOMen";
        faction = "Iron_Skulls_PMC";
        model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO
        uniformClass = "Iron_Skulls_PMC_Recon";
        backpack = "Iron_Skulls_Assualt_Backpack";
        hiddenSelections[] = {"Camo","Insignia"};
        hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_recon_co.paa"};
        weapons[] = {"srifle_EBR_MRCO_LP_BI_F","hgun_ACPC2_F","Throw","Put"};
        respawnWeapons[] = {"srifle_EBR_MRCO_LP_BI_F","hgun_ACPC2_F","Throw","Put"};
        magazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag"};
        respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag"};
        linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest_Lite","Iron_Skulls_PMC_Combat_Helmet","Item_Medikit","NVGoogles_OPFOR"};
        respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest_Lite","Iron_Skulls_PMC_Combat_Helmet","Item_Medikit","NVGoogles_OPFOR"};
};
class B_Kitbag_Base;
class Iron_Skulls_Assualt_Backpack: B_Kitbag_Base
    {
    scope = 2;
    displayName = "Iron Skulls Assualt Backpack";
    picture = "-";
    hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_backpack_assualt_co.paa"};
};
class AirVehicle;
class B_Heli_Transport_02_F;
class Iron_Skulls_PMC_Ghosthawk: B_Heli_Transport_02_F
    {
        scope = 2;
        displayName = "Iron Skulls PMC Ghosthawk";
        faction = "Iron_Skulls_PMC";
        author = "CT-Baron";
        vehicleClass = "Air";
        Side = 1;
        crew = "Iron_Skulls_PMC_Soldier";
        hiddenSelections[] = {"Camo1","Camo2"};
        hiddenselectionstextures[] = {"arma3_Iron_Skulls_PMC\Iron_Skulls_Vehicles\Ghosthawk\Data\pmc_heli_transport_01_ext01_co.paa","arma3_Iron_Skulls_PMC\Iron_Skulls_Vehicles\Ghosthawk\Data\pmc_heli_transport_01_ext02_co.paa"};
   };
};
class cfgweapons
{
//**************************************************************************************************************************************************************************************************************************************************************************************
//****** Uniforms **********************************************************************************************************************************************************************************************************************************************************************
//**************************************************************************************************************************************************************************************************************************************************************************************
class ItemCore;
class UniformItem;
class Uniform_Base: ItemCore
{
    class ItemInfo;
};
class Iron_Skulls_PMC_Soldier: Uniform_Base
{
    scope = 2;
    displayName = "Iron Skulls PMC Clothing";
    model = "\a3\characters_f_beta\indep\ia_soldier_01.p3d";
    class ItemInfo : UniformItem {
        uniformClass = "Iron_Skulls_PMC_Soldier";
        containerClass = "Supply50";
        mass = 50;
    };
};
class Iron_Skulls_PMC_Soldier_SS: Uniform_Base
{
    scope = 2;
    displayName = "Iron Skulls PMC Clothing Rolled Up";
    picture = "-";
    model = "\a3\characters_f_beta\indep\ia_soldier_02.p3d";
    class ItemInfo : UniformItem {
        uniformClass = "Iron_Skulls_PMC_Soldier_SS";
        containerClass = "Supply50";
        mass = 50;
    };
};
class Iron_Skulls_PMC_AT: Uniform_Base
{
    scope = 2;
    displayName = "Iron Skulls PMC AT Clothing";
    picture = "-";
    model = "\a3\characters_f_beta\indep\ia_soldier_01.p3d";
    class ItemInfo : UniformItem {
        uniformClass = "Iron_Skulls_PMC_AT";
        containerClass = "Supply50";
        mass = 50;
    };
};
class Iron_Skulls_PMC_Demo: Uniform_Base
{
    scope = 2;
    displayName = "Iron Skulls PMC Demo Clothing";
    picture = "-";
    model = "\a3\characters_f_beta\indep\ia_soldier_01.p3d";
    class ItemInfo : UniformItem {
        uniformClass = "Iron_Skulls_PMC_Demo";
        containerClass = "Supply50";
        mass = 50;
    };
};
class Iron_Skulls_PMC_Medic: Uniform_Base
{
    scope = 2;
    displayName = "Iron Skulls PMC Medic Clothing";
    picture = "-"
    model = "\a3\characters_f_beta\indep\ia_soldier_01.p3d";
    class ItemInfo : UniformItem {
        uniformClass = "Iron_Skulls_PMC_Medic";
        containerClass = "Supply50";
        mass = 50;
    };
};
class Iron_Skulls_PMC_Recon: Uniform_Base
{
    scope = 2;
    displayName = "Iron Skulls PMC Recon Clothing";
    picture = "-";
    model = "\a3\characters_f_beta\indep\ia_soldier_01.p3d";
    class ItemInfo : UniformItem {
        uniformClass = "Iron_Skulls_PMC_Recon";
        containerClass = "Supply50";
        mass = 50;
    };
};
//********************************************************************************************************************************************************************************
//****** Vests *******************************************************************************************************************************************************************
//********************************************************************************************************************************************************************************
class VestItem;
class Vest_Camo_Base : ItemCore
{
    class ItemInfo;
};
class Iron_Skulls_PMC_Combat_Vest_Lite: Vest_Camo_Base
{
    scope = 2;
    displayName = "Iron Skulls PMC Combat Vest Lite";
    picture = "-";
    model = "A3\Characters_F\BLUFOR\equip_b_vest02";
    hiddenSelections[] = {"Camo"};
    hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_assualt_vests_co.paa"};
    class ItemInfo : VestItem
    {
        uniformModel = "A3\Characters_F\BLUFOR\equip_b_vest02.p3d";
        containerClass = "Supply120";
        mass = 80;
        armor = "50";
        passThrough = 0.65;
        hiddenSelections[] = {"camo"};
    };
};
class Iron_Skulls_PMC_Combat_Vest: Vest_Camo_Base
{
    scope = 2;
    displayName = "Iron Skulls PMC Combat Vest";
    picture = "-";
    model = "A3\Characters_F\BLUFOR\equip_b_vesto1";
    hiddenSelections[] = {"Camo"};
    hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_assualt_vests_co.paa"};
    class ItemInfo : VestItem
    {
        uniformModel = "A3\Characters_F\BLUFOR\equip_b_vest01.p3d";
        containerClass = "Supply120";
        mass = 90;
        armor = "65";
        passThrough = 0.75;
        hiddenSelections[] = {"camo"};
    };
};
//**************************************************************************************************************************************************************************************
//******* Headgear *********************************************************************************************************************************************************************
//**************************************************************************************************************************************************************************************
class H_HelmetB : ItemCore
{
    class ItemInfo;
};
 class Iron_Skulls_PMC_ECH: H_HelmetB
    {
        displayName = "Iron Skulls PMC ECH";
        picture = "-";
        model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic.p3d";
        hiddenSelections[] = {"Camo"};
        hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_combat_helmet_co.paa"};
        class ItemInfo: ItemInfo
        {
            mass = 20;
            allowedSlots[] = {901,605};
            uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic.p3d";
            modelSides[] = {3,1};
            hiddenSelections[] = {"Camo"};
            armor = "40";
            passThrough = 0.65;
    };
};
class Iron_Skulls_PMC_Combat_Helmet: H_HelmetB
    {
        displayName = "Iron Skulls PMC Combat Helmet";
        picture = "-";
        model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_plain.p3d";
        hiddenSelections[] = {"Camo"};
        hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_combat_helmet_co.paa"};
        class ItemInfo: ItemInfo
        {
            mass = 15;
            allowedSlots[] = {901,605};
            uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_plain.p3d";
            modelSides[] = {3,1};
            hiddenSelections[] = {"Camo"};
            armor = "35";
            passThrough = 0.65;
    };
};
class Iron_Skulls_PMC_Patrol_Cap: H_HelmetB
    {
        displayName = "Iron Skulls PMC Patrol Cap";
        picture = "-";
        model = "\A3\Characters_F\Common\cappatrol.p3d";
        hiddenSelections[] = {"Camo"};
        hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_cappatrol_co.paa"};
        class ItemInfo: ItemInfo
        {
            mass = 15;
            allowedSlots[] = {901,605};
            uniformModel = "\A3\Characters_F\Common\cappatrol.p3d";
            modelSides[] = {3,1};
            hiddenSelections[] = {"Camo"};
            armor = "3*0.3";
            passThrough = 0.65;
    };
};
class Iron_Skulls_PMC_Beret: H_HelmetB
    {
        displayName = "Iron Skulls PMC Beret";
        picture = "-";
        model = "\A3\Characters_F_EPB\BLUFOR\headgear_beret02.p3d";
        hiddenSelections[] = {"Camo"};
        hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_beret_co.paa"};
        class ItemInfo: ItemInfo
        {
            mass = 15;
            allowedSlots[] = {901,605};
            uniformModel = "\A3\Characters_F_EPB\BLUFOR\headgear_beret02.p3d";
            modelSides[] = {3,1};
            hiddenSelections[] = {"Camo"};
            armor = "3*0.3";
            passThrough = 0.65;
       };
   };
};

 

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give us a screenshot of the error please. 

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