cubyblue 0 Posted August 14, 2017 Hello I'm looking for the command of the help text on the left of the screen. Share this post Link to post Share on other sites
M1ke_SK 230 Posted August 14, 2017 @cubyblue you need to use https://community.bistudio.com/wiki/BIS_fnc_advHint 1 Share this post Link to post Share on other sites
cubyblue 0 Posted August 14, 2017 I want display some tutorials on the advanced hint. I made this : Spoiler class CfgHints { class module { // Topic title (displayed only in topic listbox in Field Manual) displayName = "Module"; class module_1 { // Hint title, filled by arguments from 'arguments' param displayName = "Module 1"; // Optional hint subtitle, filled by arguments from 'arguments' param displayNameShort = "Entrainement au tir"; // Structured text, filled by arguments from 'arguments' param description = "TEST Press %11 to step over low obstacle. Your %13 is %14"; // Optional structured text, filled by arguments from 'arguments' param (first argument // is %11, see notes bellow), grey color of text tip = "TEST 2 The free look represents turning the head sideways and up or down."; arguments[] = { {{"getOver"}}, // Double nested array means assigned key (will be specially formatted) {"name"}, // Nested array means element (specially formatted part of text) "name player" // Simple string will be simply compiled and called // String is used as a link to localization database in case it starts by str_ }; }; }; }; Can I put that in description.ext ? And call it with this command : [["CfgHints", "module" ,"module_1"]] call BIS_fnc_advHint; or this cmd : [["module" ,"module_1"]] call BIS_fnc_advHint; ? Share this post Link to post Share on other sites
Nikander 123 Posted August 14, 2017 3 minutes ago, cubyblue said: Can I put that in description.ext ? And call it with this command Should be straightforward to test and call, but if not, luckily there's more information on the subject in the wiki Share this post Link to post Share on other sites
cubyblue 0 Posted August 14, 2017 4 minutes ago, Nikander said: Should be straightforward to test and call, but if not, luckily there's more information on the subject in the wiki Can I call this : Spoiler class CfgHints { class InfantryMovement { // Topic title (displayed only in topic listbox in Field Manual) displayName = "Infantry Controls"; class SteppingOver { // Hint title, filled by arguments from 'arguments' param displayName = "Stepping over obstacles"; // Optional hint subtitle, filled by arguments from 'arguments' param displayNameShort = "Stepping over obstacles"; // Structured text, filled by arguments from 'arguments' param description = "Press %11 to step over low obstacle. Your %13 is %14"; // Optional structured text, filled by arguments from 'arguments' param (first argument // is %11, see notes bellow), grey color of text tip = "The free look represents turning the head sideways and up or down."; arguments[] = { {{"getOver"}}, // Double nested array means assigned key (will be specially formatted) {"name"}, // Nested array means element (specially formatted part of text) "name player" // Simple string will be simply compiled and called // String is used as a link to localization database in case it starts by str_ }; // Optional image image = "\path\image_ca.paa"; // optional parameter for not showing of image in context hint in mission (default false)) noImage = false; class SteppingOver_subHint { // Sub-hint title, filled by arguments from 'arguments' param displayName = "Stepping over obstacles"; // Optional sub-hint subtitle, filled by arguments from 'arguments' param displayNameShort = "Stepping over obstacles"; // Structured text, filled by arguments from 'arguments' param description = "Press %11 to step over low obstacle. Your %13 is %14"; // Optional structured text, filled by arguments from 'arguments' param (first argument // is %11, see notes bellow), grey color of text tip = "The free look represents turning the head sideways and up or down."; arguments[] = { {{"getOver"}}, // Double nested array means assigned key (will be specially formatted) {"name"}, // Nested array means element (specially formatted part of text) "name player" // Simple string will be simply compiled and called // String is used as a link to localization database in case it starts by str_ }; // Optional image image = "\path\image_ca.paa"; // optional parameter for not showing of image in context hint in mission (default false)) noImage = false; }; }; }; }; ...with this command : [["CfgHints", "InfantryMovement" ,"SteppingOver"]] call BIS_fnc_advHint; ?? Share this post Link to post Share on other sites
cubyblue 0 Posted August 14, 2017 6 minutes ago, Nikander said: Should be straightforward to test and call, but if not, luckily there's more information on the subject in the wiki Can I call this : Spoiler class CfgHints { class InfantryMovement { // Topic title (displayed only in topic listbox in Field Manual) displayName = "Infantry Controls"; class SteppingOver { // Hint title, filled by arguments from 'arguments' param displayName = "Stepping over obstacles"; // Optional hint subtitle, filled by arguments from 'arguments' param displayNameShort = "Stepping over obstacles"; // Structured text, filled by arguments from 'arguments' param description = "Press %11 to step over low obstacle. Your %13 is %14"; // Optional structured text, filled by arguments from 'arguments' param (first argument // is %11, see notes bellow), grey color of text tip = "The free look represents turning the head sideways and up or down."; arguments[] = { {{"getOver"}}, // Double nested array means assigned key (will be specially formatted) {"name"}, // Nested array means element (specially formatted part of text) "name player" // Simple string will be simply compiled and called // String is used as a link to localization database in case it starts by str_ }; // Optional image image = "\path\image_ca.paa"; // optional parameter for not showing of image in context hint in mission (default false)) noImage = false; class SteppingOver_subHint { // Sub-hint title, filled by arguments from 'arguments' param displayName = "Stepping over obstacles"; // Optional sub-hint subtitle, filled by arguments from 'arguments' param displayNameShort = "Stepping over obstacles"; // Structured text, filled by arguments from 'arguments' param description = "Press %11 to step over low obstacle. Your %13 is %14"; // Optional structured text, filled by arguments from 'arguments' param (first argument // is %11, see notes bellow), grey color of text tip = "The free look represents turning the head sideways and up or down."; arguments[] = { {{"getOver"}}, // Double nested array means assigned key (will be specially formatted) {"name"}, // Nested array means element (specially formatted part of text) "name player" // Simple string will be simply compiled and called // String is used as a link to localization database in case it starts by str_ }; // Optional image image = "\path\image_ca.paa"; // optional parameter for not showing of image in context hint in mission (default false)) noImage = false; }; }; }; }; ...with this command : [["CfgHints", "InfantryMovement" ,"SteppingOver"]] call BIS_fnc_advHint; ?? I have to put this classes in description.ext, right ? Share this post Link to post Share on other sites
Nikander 123 Posted August 14, 2017 22 minutes ago, cubyblue said: I have to put this classes in description.ext, right ? Exactly right Share this post Link to post Share on other sites
cubyblue 0 Posted August 14, 2017 19 minutes ago, Nikander said: Exactly right Ok thx ! The command line to call is correct too? Share this post Link to post Share on other sites