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cubyblue

I'm looking for the help text on the left of the screen

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Hello 

 

I'm looking for the command of the help text on the left of the screen.313A00C71B7C042CF3622A3D34738F57B0FE2F6C

 

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I want display some tutorials on the advanced hint.

 

I made this : 

Spoiler

class CfgHints

{
    class module
    {
        // Topic title (displayed only in topic listbox in Field Manual)
        displayName = "Module";
        class module_1
        {
            // Hint title, filled by arguments from 'arguments' param
            displayName = "Module 1";
                        // Optional hint subtitle, filled by arguments from 'arguments' param
            displayNameShort = "Entrainement au tir";
            // Structured text, filled by arguments from 'arguments' param
            description = "TEST Press %11 to step over low obstacle. Your %13 is %14";
                        // Optional structured text, filled by arguments from 'arguments' param (first argument
                        // is %11, see notes bellow), grey color of text
                        tip = "TEST 2  The free look represents turning the head sideways and up or down.";
            arguments[] = {
                {{"getOver"}}, // Double nested array means assigned key (will be specially formatted)
                                {"name"}, // Nested array means element (specially formatted part of text)
                "name player" // Simple string will be simply compiled and called
                                              // String is used as a link to localization database in case it starts by str_
            };
        };
    };
};
 

Can I put that in description.ext ?

And call it with this command :  [["CfgHints", "module" ,"module_1"]] call BIS_fnc_advHint;  

or this cmd : [["module" ,"module_1"]] call BIS_fnc_advHint;

?

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3 minutes ago, cubyblue said:

Can I put that in description.ext ? And call it with this command

 

Should be straightforward to test and call, but if not, luckily there's more information on the subject in the wiki

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4 minutes ago, Nikander said:

 

Should be straightforward to test and call, but if not, luckily there's more information on the subject in the wiki

Can I call this : 

Spoiler

class CfgHints
{
	class InfantryMovement
	{
		// Topic title (displayed only in topic listbox in Field Manual)
		displayName = "Infantry Controls";
		class SteppingOver
		{
			// Hint title, filled by arguments from 'arguments' param
			displayName = "Stepping over obstacles";
                        // Optional hint subtitle, filled by arguments from 'arguments' param
			displayNameShort = "Stepping over obstacles";
			// Structured text, filled by arguments from 'arguments' param
			description = "Press %11 to step over low obstacle. Your %13 is %14";
                        // Optional structured text, filled by arguments from 'arguments' param (first argument
                        // is %11, see notes bellow), grey color of text
                        tip = "The free look represents turning the head sideways and up or down.";
			arguments[] = {
				{{"getOver"}}, // Double nested array means assigned key (will be specially formatted)
                                {"name"}, // Nested array means element (specially formatted part of text)
				"name player" // Simple string will be simply compiled and called
                                              // String is used as a link to localization database in case it starts by str_
			};
			// Optional image
			image = "\path\image_ca.paa";
			// optional parameter for not showing of image in context hint in mission (default false))
			noImage = false;

                        class SteppingOver_subHint
                        {
			                // Sub-hint title, filled by arguments from 'arguments' param
                        		displayName = "Stepping over obstacles";
                                        // Optional sub-hint subtitle, filled by arguments from 'arguments' param
                        		displayNameShort = "Stepping over obstacles";
                        		// Structured text, filled by arguments from 'arguments' param
                        		description = "Press %11 to step over low obstacle. Your %13 is %14";
                                        // Optional structured text, filled by arguments from 'arguments' param (first argument
                                        // is %11, see notes bellow), grey color of text
                                        tip = "The free look represents turning the head sideways and up or down.";
                        		arguments[] = {
                        			{{"getOver"}}, // Double nested array means assigned key (will be specially formatted)
                                               {"name"}, // Nested array means element (specially formatted part of text)
                        			"name player" // Simple string will be simply compiled and called
                                              // String is used as a link to localization database in case it starts by str_
                        		};
			                 // Optional image
                        		image = "\path\image_ca.paa";
			                // optional parameter for not showing of image in context hint in mission (default false))
                        		noImage = false;
                       };
		};
	};
};

...with this command :   [["CfgHints", "InfantryMovement" ,"SteppingOver"]] call BIS_fnc_advHint;   ??

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6 minutes ago, Nikander said:

 

Should be straightforward to test and call, but if not, luckily there's more information on the subject in the wiki

Can I call this : 

Spoiler

class CfgHints
{
	class InfantryMovement
	{
		// Topic title (displayed only in topic listbox in Field Manual)
		displayName = "Infantry Controls";
		class SteppingOver
		{
			// Hint title, filled by arguments from 'arguments' param
			displayName = "Stepping over obstacles";
                        // Optional hint subtitle, filled by arguments from 'arguments' param
			displayNameShort = "Stepping over obstacles";
			// Structured text, filled by arguments from 'arguments' param
			description = "Press %11 to step over low obstacle. Your %13 is %14";
                        // Optional structured text, filled by arguments from 'arguments' param (first argument
                        // is %11, see notes bellow), grey color of text
                        tip = "The free look represents turning the head sideways and up or down.";
			arguments[] = {
				{{"getOver"}}, // Double nested array means assigned key (will be specially formatted)
                                {"name"}, // Nested array means element (specially formatted part of text)
				"name player" // Simple string will be simply compiled and called
                                              // String is used as a link to localization database in case it starts by str_
			};
			// Optional image
			image = "\path\image_ca.paa";
			// optional parameter for not showing of image in context hint in mission (default false))
			noImage = false;

                        class SteppingOver_subHint
                        {
			                // Sub-hint title, filled by arguments from 'arguments' param
                        		displayName = "Stepping over obstacles";
                                        // Optional sub-hint subtitle, filled by arguments from 'arguments' param
                        		displayNameShort = "Stepping over obstacles";
                        		// Structured text, filled by arguments from 'arguments' param
                        		description = "Press %11 to step over low obstacle. Your %13 is %14";
                                        // Optional structured text, filled by arguments from 'arguments' param (first argument
                                        // is %11, see notes bellow), grey color of text
                                        tip = "The free look represents turning the head sideways and up or down.";
                        		arguments[] = {
                        			{{"getOver"}}, // Double nested array means assigned key (will be specially formatted)
                                               {"name"}, // Nested array means element (specially formatted part of text)
                        			"name player" // Simple string will be simply compiled and called
                                              // String is used as a link to localization database in case it starts by str_
                        		};
			                 // Optional image
                        		image = "\path\image_ca.paa";
			                // optional parameter for not showing of image in context hint in mission (default false))
                        		noImage = false;
                       };
		};
	};
};

...with this command :   [["CfgHints", "InfantryMovement" ,"SteppingOver"]] call BIS_fnc_advHint;   ??

 

I have to put this classes in description.ext, right ?

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22 minutes ago, cubyblue said:

I have to put this classes in description.ext, right ?

 

Exactly right

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19 minutes ago, Nikander said:

 

Exactly right

Ok thx ! 

 

The command line to call is correct too?

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