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Extended Fortifications Mod

Sustainable security solutions for your safety.

 

More than 1 year after announcing and hundreds of working hours, im happy to release the third public version 0.7 of the Extended Fortifications Mod.

It contains a variety of 94 modular base elements aiming at the extension of vanilla fortifications by adding the possibility of creating contorted military

outposts on small areas, mountain bases, checkpoints aswell as the refining of big sized, military bases.

 

As Im going to be absent for 6 month from September on, please submit suggestions or bugs before that time.

 

Benno

 

 

2939-2-checkpoint-v0-5-jpg2940-1-tetrapod-v0-5-jpg362ok9tl.jpgxy383qed.jpg
 

 

FEATURES

- 94 single models
- Up to 6 range LODs

- "Simple object" option in Editor
- Editor preview pictures
- Server key (.bikey) included

- Zeus integration

 

PLANNED FEATURES

 

- Ace integration

- More assets

 

KNOWN ISSUES

 

-

 

CHANGELOG

Version 0.7 (02.09.2017)
ADDED
Note: Updated license!
EFM_revetment_wall_0_80x0_60x0_90m_soil_c_blufor
EFM_revetment_wall_0_80x0_60x0_90m_soil_c_opfor
EFM_revetment_wall_0_80x0_60x0_90m_soil_double_c_blufor
EFM_revetment_wall_0_80x0_60x0_90m_soil_double_c_opfor
EFM_revetment_wall_1_60x0_60x0_90m_soil_c_blufor
EFM_revetment_wall_1_60x0_60x0_90m_soil_c_opfor
EFM_revetment_wall_1_60x0_60x0_90m_soil_double_c_blufor
EFM_revetment_wall_1_60x0_60x0_90m_soil_double_c_opfor
EFM_wood_wall_2m_half_beam_single
EFM_wood_wall_2m_half_beam_single_c_blufor
EFM_wood_wall_2m_half_beam_single_c_opfor
EFM_wood_wall_2m_half_beam_single_filled
EFM_wood_wall_2m_half_beam_single_filled_c_blufor
EFM_wood_wall_2m_half_beam_single_filled_c_opfor
EFM_wood_wall_2m_door
EFM_beam_wood_h_4m
EFM_beam_wood_h_4m_railing
EFM_coverage_camo_net_2x2m_blufor
EFM_coverage_camo_net_2x2m_opfor
EFM_coverage_camo_net_2_8x2m_blufor
EFM_coverage_camo_net_2_8x2m_opfor
EFM_stair_wood_1m
EFM_stair_wood_1_7m
EFM_stair_wood_2_7m
EFM_ladder_metal_1_7m
EFM_ladder_metal_2_7m
EFM_ladder_metal_3_7m

Fixed
fixed performance issues for revetment_wall_types
missing zeus objects
deleted unsupported UV Sets

_______________________

Version 0.6 (24.08.2017)
ADDED
Zeus integration
EFM_wood_wall_2m_beam
EFM_wood_wall_2m_door
EFM_wood_wall_2m_half_single
EFM_wood_wall_2m_half_beam_single
EFM_wood_wall_2m_half_single_filled
EFM_wood_wall_2m_half_beam_single_filled
EFM_wood_wall_2m_single
EFM_wood_wall_2m_single_filled
EFM_wood_wall_2m_support

FIXED
Added "simple object" possibility in EdenEditor
Server key now working properly
EFM_coverage_plywood_2_7m - changed _as for top side
EFM_coverage_plywood_2_7m_beam - changed _as for top side
EFM_coverage_plywood_2_7m_fortified_A - changed _as for top side
EFM_coverage_plywood_2m - changed _as for top side
EFM_coverage_plywood_2m_beam - changed _as for top side
EFM_coverage_plywood_2m_fortified_A - changed _as for top side
EFM_revetment_wall_1_60x0_60x0_90m - fixed alpha texture
EFM_revetment_wall_0_80x0_60x0_90m - fixed geometry / fire / physX LOD
EFM_revetment_wall_0_80x0_60x0_90m_soil - fixed geometry / fire / physX LOD
EFM_revetment_wall_0_80x0_60x0_90m_soil_double - fixed geometry / fire / physX LOD
EFM_revetment_wall_1_60x0_60x0_90m - fixed geometry / fire / physX LOD
EFM_revetment_wall_1_60x0_60x0_90m_soil - fixed geometry / fire / physX LOD
EFM_revetment_wall_1_60x0_60x0_90m_soil_double - fixed geometry / fire / physX LOD

____________________
Version 0.5 (03.08.2017)
ADDED
EFM_beam_wood_angular_bearer_01
EFM_beam_wood_h_1_5m
EFM_beam_wood_h_1_5m_railing
EFM_beam_wood_h_1m
EFM_beam_wood_h_1m_railing
EFM_beam_wood_h_2m
EFM_beam_wood_h_2m_railing
EFM_beam_wood_h_3m
EFM_beam_wood_h_3m_railing
EFM_beam_wood_v_0_5m
EFM_beam_wood_v_1_5m
EFM_beam_wood_v_2_75m
EFM_beam_wood_v_2m
EFM_concrete_barrier_new
EFM_concrete_wall_big_half_new
EFM_concrete_wall_big_new
EFM_concrete_wall_big_new_camo_blufor
EFM_concrete_wall_big_new_camo_opfor
EFM_concrete_wall_big_pillar_new
EFM_concrete_wall_half_new
EFM_concrete_wall_new
EFM_concrete_wall_new_camo_blufor
EFM_concrete_wall_new_camo_opfor
EFM_concrete_wall_pillar_new
EFM_coverage_camo_net_1_5m_blufor
EFM_coverage_camo_net_1_5m_opfor
EFM_coverage_camo_net_2m_blufor
EFM_coverage_camo_net_2m_opfor
EFM_coverage_concrete_2_7m
EFM_coverage_concrete_2m
EFM_coverage_plywood_2_7m
EFM_coverage_plywood_2_7m_beam
EFM_coverage_plywood_2_7m_fortified_A
EFM_coverage_plywood_2m
EFM_coverage_plywood_2m_beam
EFM_coverage_plywood_2m_fortified_A
EFM_ground_surface_2x2m_dirt
EFM_ground_surface_2x2m_soil
EFM_ground_surface_4x4m_dirt
EFM_ground_surface_4x4m_soil
EFM_ground_surface_8x4m_dirt
EFM_ground_surface_8x4m_soil
EFM_rack_wood_big_new
EFM_revetment_wall_0_80x0_60x0_90m
EFM_revetment_wall_0_80x0_60x0_90m_soil
EFM_revetment_wall_0_80x0_60x0_90m_soil_double
EFM_revetment_wall_1_60x0_60x0_90m
EFM_revetment_wall_1_60x0_60x0_90m_soil
EFM_revetment_wall_1_60x0_60x0_90m_soil_double
EFM_stair_wood_3_5m
EFM_support_hole_dirt
EFM_support_hole_soil

EFM_mobile_barrier_A
EFM_mobile_barrier_B

EFM_mobile_dragons_teeth_small
EFM_mobile_dragons_teeth_small_orange
EFM_pole_B_01_yellow
EFM_pole_B_02_black
EFM_pole_B_03_black_white
EFM_slide_gate_small
EFM_tetrapod_line
EFM_tetrapod_line_wet
EFM_tetrapod_pile_big
EFM_tetrapod_pile_big_wet
EFM_tetrapod_single
EFM_tetrapod_single_wet

 

 

CONTENT

 

294729482946

DOWNLOAD

 

steam_workshop.jpg cs_armaholic.jpg

 

Steam Workshop                      Armaholic

 

Included Files


EFM_basic_textures.pbo
EFM_modular_base.pbo
EFM_road_barrier_items.pbo
EFM_road_barrier_static.pbo

 

LICENSE

By downloading and using my work, you hereby agree to the following license agreement.

Creative Commons Attribution by nc-nd-4.0 International Public License
-Attribution-NonCommercial-NoDerivatives

For more info, see

https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode

Additionally to this license, I prohibit the use of this software or parts
of it in any "pay-to-play" monetization scheme and / or server.

This addon is provided for Bohemia Interactives Arma 3 series only.

Please report any infringement of the license above directly.

 

CREDITS

 

Special thanks to Jay, Jokoho, Da12thMonkey and X3KJ aswell as
the whole ArmaWorld and Discord Community for helping me out with bugs and scripting.

 

 

DISCLAIMER

 

One or more textures used on the models included have been created with images from http://www.textures.com/
These images may not be redistributed by default. Please visit http://www.textures.com/for more information.
_________________________________


THE AUTHOR IS NOT RESPONSIBLE FOR ANY INDIRECT, SPECIAL, INCIDENTAL, OR
CONSEQUENTIAL DAMAGES OF ANY CHARACTER INCLUDING, WITHOUT LIMITATION,
DAMAGES FOR LOSS OF GOODWILL, WORK STOPPAGE, COMPUTER FAILURE OR
MALFUNCTION, OR ANY AND ALL OTHER COMMERCIAL DAMAGES OR LOSSES.

 

 

 

  • Like 23
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Its the small and simple mods like this which make arma great. Especially when they are small in data size like thisone.

 

great job.

  • Like 1

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This is a much needed addition to the game and looks great. Congrats on your hard work and thank you for bringing this to community.

 

You asked for feed back, here are few things to take into consideration.

  • Make the ground elements (Dirt, plywood etc) cut grass when they're placed. Some objects do this in game, when placed, they remove ground vegetation. This will save mission makers have to use additional assets of grass cutters when using your much needed mod
  • Offer some elements in bigger swatches. Dirt, plywood and even the camo net could be offered in 5m square and maybe 10 m square? These are the options in some ground pieces in the CUP pack and shouldn't necessarily replace what you've already done, but add to it and allow mission makers the ability to do more with less :)
  • A version of the plywood that looks dirty (as if it had been walked on)
  • You can currently walk through the dirt filled boxes
  • Offer the stairs in a smaller size

I do a lot of base building for my missions and had wondered if I could ever make something that looks a lot like what you've done, so kudos. Great effort and great job. To coin a phrase, 'You had me with the stairs!'

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Congratulations for pulling through with this project! Glad to see feedback being incorporated before the release, too.

You declared this as version 0.5, may I ask what extra work you have planned to reach 1.0?

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@Rich_R Thanks for the feedback, ill try to fix / add the most during the next 2 weeks, will be off next week though...

 

@mondkalb Well id really like to add ACE support for allowing some Squad like real time building mechanics. Also having loads of more ideas for other useful objects aswell as unfinished models. Poorly currently aint got the time to do so...Will still try to kick through a lot before September. :)

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Stellar mod Benno! I love the fortifications in which you can create real interesting bases :D (managed to create a guerilla base, cause fortifying ruined houses is boring :P)

 

Keep up the splendid work!

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Very Nice!

 

Please continue work, we will always follow fortification mods!

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Me gusta. I love stuff to fortify (enemy) positions with. This will be a good addition :)

 

Kind regards,

Sanchez

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G'day Benno101,

 

I have been experimenting with your fortification components and they are really good.

 

I have one question/suggestion. Could you make concrete wall selections that don't have the angled base on them. This would allow them to be stacked on top of the angled base units to construct multi-storey structures and defences, field expedient barracks etc. Perhaps even some doorway/passage concrete structures as well?

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Summing up the feedback ill be working on the following items

for the next update. Feel free to add suggestions for more objects.

 

- Stair (Height variants)

- Rev. Wall (Geometry LOD fix)

- Rev. Wall (Camo variants)

- Ladder

- Wall Panel

- Wood Coverage (Footprint variants)

- Concrete Wall (Top segment)

- Concrete Wall (Doorway)

- Camo Coverage (Size variants)

 

Unknown release, hopefully the next one...

- Ace Integration

- Sliding Gate

- Metal Gate

- Bar Gate

 

Also feel free to post pictures of your custom bases. :)

 

2808-c1-jpg2809-c2-jpg

2810-c3-jpg2811-c4-jpg

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Updated to Version 0.6 (Hotfix) (24.08.2017)

ADDED
Zeus integration
8x EFM_wood_wall types
"Simple object" possibility in EdenEditor

Fixed
EFM_revetment_wall types fixed Alpha texture + Geo / PhysX / Fire LOD
Server key issues

Thanks @Joko for tracking and solving the server key + zeus problems!

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Good work, this has been somthing that has been missing in the arma series.

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I'm so sorry, this is my first server. 

Do I have to edit the map so I can place an NPC?

Or does it already spawns by itself?

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1 hour ago, KoalaGM said:

I'm so sorry, this is my first server. 

Do I have to edit the map so I can place an NPC?

Or does it already spawns by itself?

I think you're in the wrong topic.

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14 minutes ago, Victruso said:

I think you're in the wrong topic.

Wait, isn't this base system?

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Just now, KoalaGM said:

Wait, isn't this base system?

No, not like something where you pull up a menu and it places stuff down.

 

These are assets that can be placed down and used in the Editor when making scenarios, or used in the map editor when making a map.

 

If someone wants to make a mod/script that's a base building system using these assets, then they can. But for all intents and purposes, they're structures that need to be placed down before the scenario is started or if the scenario has started already, they need to be called in by a script/function.

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Please note:

Updated legal license above!

 

Quote

LICENSE

By downloading and using my work, you hereby agree to the following license agreement.

Creative Commons Attribution by nc-nd-4.0 International Public License
-Attribution-NonCommercial-NoDerivatives

For more info, see

https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode

Additionally to this license, I prohibit the use of this software or parts
of it in any "pay-to-play" monetization scheme and / or server.

This addon is provided for Bohemia Interactives Arma 3 series only.

Please report any infringement of the license above directly.

 

xy383qed.jpg

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