From the outset the Laws of War DLC was going to focus on assets and playable content. However, there was room to enhance a few existing features relevant to the theme. A bunch of modest improvements to cluster munitions have been scattered over the past few updates (free for all players of course). Let's discuss them in this thread, and as always, please post concrete issues to Feedback Tracker.
Note: expanded Community Wiki documentation is forthcoming. Most new properties are already described:
https://community.bistudio.com/wiki/CfgAmmo_Config_Reference
https://community.bistudio.com/wiki/Arma_3_Weapon_Config_Guidelines#Ammo_changes_on_fly_and_on_hit
What changes does this cover?
Added: Cluster Bombs (3 factions - see Pylon settings of aircraft)
Previously only artillery cluster munitions were supported.
Added: Unexploded Ordnance (3 factions x 4 triggers)
Trigger types:
Common: basically functions as a regular 'mine'
Delayed: detonates a while after 'triggering'
Tough: takes a lot of manipulation before detonating
Sensitive: BOOM (even animals will set these off)
These can be placed in Eden Editor, but are also randomly left behind after deploying various types of cluster munitions.
The CAS module now features Bomb Strikes.
Added: APERS Mine Dispenser*
This means engine support for a mine that basically detonates like a sub-munition.
Deployed mines can now have a randomized rotation.
Various new SFX / VFX were added, as well as camera shake.
The engine now supports control over sub-munition speed and ammo type randomization.
* Restrictions apply for those who don’t own Arma 3 Laws of War DLC.