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ClumsyBaron

Need help on vehicle config

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ok im trying to start my vehicle config  with the hmg strider and gmg strider and hope to move on the MSE-Marid,ghosthawk,one mbt, a attack chopper and the blackwasp, and the huron, in the future but everytime the game starts i cant find the strider in the garage in virtual arsenal and neither in eden editor and it also says it cant finde the scope for my custom strider.

 so here is the code if you want to look at it.  

class CfgPatches
{
    class My_Mod_Config
    {
        units[] = {"Custom_Uniform_Mod"};
        weapons[] = {};
        requiredVersion = 0.1;
        requiredAddon[] = {"a3\characters_f"};
    };
};
//*************************************************************************************************************************************************************************************************************************************
//******** Factions *******************************************************************************************************************************************************************************************************************
//*************************************************************************************************************************************************************************************************************************************
class CfgFactionClasses
{
    class Iron_Skulls_PMC
    {
        displayName = "Iron Skulls PMC";
        priority = 3; //position in list.
        side = 1; //Opfor = 0, Blufor = 1, Indep = 2.
        icon = ""; //Custom Icon
    };
};
class UniformSlotInfo
{
    slotType = 0;
    linkProxy = "-";
};
class CfgVehicles
{
    //********************************************************************************************************************************************************************************************************************************
    //******* Units ******************************************************************************************************************************************************************************************************************
    //********************************************************************************************************************************************************************************************************************************
    class B_Soldier_F;
     class Iron_Skulls_PMC_Soldier: B_soldier_F {
        author = "Clumsy Baron"; //
        scope = 2;
        displayName = "Iron Skulls PMC";
        identityTypes[] = {"Head_NATO", "G_NATO_default"};
        genericNames = "NATOMen";
        faction = "Iron_Skulls_PMC";
        model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO
        uniformClass = "Iron_Skulls_PMC";
        hiddenSelections[] = {"Camo","Insignia"};
        hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_co.paa"};
        weapons[] = {"Throw","Put"};
        respawnWeapons[] = {"Throw","Put"};
        magazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"};
        respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"};
        linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"};
        respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"};
   };
    class Iron_Skulls_PMC_SS: B_soldier_F {
        author = "Clumsy Baron"; //
        scope = 2;
        displayName = "Iron Skulls PMC Squad Leader";
        identityTypes[] = {"Head_NATO", "G_NATO_default"};
        genericNames = "NATOMen";
        faction = "Iron_Skulls_PMC";
        model = "\A3\characters_f_beta\INDEP\ia_soldier_02.p3d"; //NATO Rolled Up Sleeves
        uniformClass = "Iron_Skulls_PMC_SS";
        hiddenSelections[] = {"Camo","Insignia"};
        hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_co.paa"};
        weapons[] = {"Throw","Put"};
        respawnWeapons[] = {"Throw","Put"};
        magazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"};
        respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"};
        linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"};
        respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"};
  };
   class Iron_Skulls_PMC_AT: B_soldier_F {
        author = "Clumsy Baron"; //
        scope = 2;
        displayName = "Iron Skulls PMC AT";
        identityTypes[] = {"Head_NATO", "G_NATO_default"};
        genericNames = "NATOMen";
        faction = "Iron_Skulls_PMC";
        model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO
        uniformClass = "Iron_Skulls_PMC_AT";
        hiddenSelections[] = {"Camo","Insignia"};
        hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_AT_co.paa"};
        weapons[] = {"Throw","Put"};
        respawnWeapons[] = {"Throw","Put"};
        magazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"};
        respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"};
        linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"};
        respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"};
  };
   class Iron_Skulls_PMC_Demo: B_soldier_F {
        author = "Clumsy Baron"; //
        scope = 2;
        displayName = "Iron Skulls PMC Demo";
        identityTypes[] = {"Head_NATO", "G_NATO_default"};
        genericNames = "NATOMen";
        faction = "Iron_Skulls_PMC";
        model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO
        uniformClass = "Iron_Skulls_PMC_Demo";
        hiddenSelections[] = {"Camo","Insignia"};
        hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_demo_expert_co.paa"};
        weapons[] = {"Throw","Put"};
        respawnWeapons[] = {"Throw","Put"};
        magazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"};
        respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"};
        linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"};
        respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 };
  class Iron_Skulls_PMC_Medic: B_soldier_F {
        author = "Clumsy Baron"; //
        scope = 2;
        displayName = "Iron Skulls PMC Medic";
        identityTypes[] = {"Head_NATO", "G_NATO_default"};
        genericNames = "NATOMen";
        faction = "Iron_Skulls_PMC";
        model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO
        uniformClass = "Iron_Skulls_PMC_Medic";
        hiddenSelections[] = {"Camo","Insignia"};
        hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_medic_co.paa"};
        weapons[] = {"Throw","Put"};
        respawnWeapons[] = {"Throw","Put"};
        magazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"};
        respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"};
        linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"};
        respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 };
  class Iron_Skulls_PMC_Recon: B_soldier_F {
        author = "Clumsy Baron"; //
        scope = 2;
        displayName = "Iron Skulls PMC Recon";
        identityTypes[] = {"Head_NATO", "G_NATO_default"};
        genericNames = "NATOMen";
        faction = "Iron_Skulls_PMC";
        model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO
        uniformClass = "Iron_Skulls_PMC_Recon";
        hiddenSelections[] = {"Camo","Insignia"};
        hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_recon_co.paa"};
        weapons[] = {"Throw","Put"};
        respawnWeapons[] = {"Throw","Put"};
        magazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"};
        respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"};
        linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"};
        respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"};
};
 class Iron_Skulls_PMC_Heli_Pilot: B_soldier_F {
        author = "Clumsy Baron"; //
        scope = 2;
        displayName = "Iron Skulls PMC Heli Pilot";
        identityTypes[] = {"Head_NATO", "G_NATO_default"};
        genericNames = "NATOMen";
        faction = "Iron_Skulls_PMC";
        model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO
        uniformClass = "Iron_Skulls_PMC_Heli_Pilot";
        hiddenSelections[] = {"Camo","Insignia"};
        hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_heli_co.paa"};
        weapons[] = {"Throw","Put"};
        respawnWeapons[] = {"Throw","Put"};
        magazines[] = {"SmokeShell","Chemlight_green","Chemlight_green"};
        respawnMagazines[] = {"SmokeShell","Chemlight_green","Chemlight_green"};
        linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"};
        respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"};
};
  class Iron_Skulls_PMC_Jet_Pilot: B_soldier_F {
        author = "Clumsy Baron"; //
        scope = 2;
        displayName = "Iron Skulls PMC Jet Pilot";
        identityTypes[] = {"Head_NATO", "G_NATO_default"};
        genericNames = "NATOMen";
        faction = "Iron_Skulls_PMC";
        model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO
        uniformClass = "Iron_Skulls_PMC_Jet_Pilot";
        hiddenSelections[] = {"Camo","Insignia"};
        hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_jet_co.paa"};
        weapons[] = {"Throw","Put"};
        respawnWeapons[] = {"Throw","Put"};
        magazines[] = {"SmokeShell","Chemlight_green","Chemlight_green"};
        respawnMagazines[] = {"SmokeShell","Chemlight_green","Chemlight_green"};
        linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"};
        respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"};
};
class B_Kitbag_Base;
class Iron_Skulls_Assualt_Backpack: B_Kitbag_Base
    {
    scope = 2;
    displayName = "Iron Skulls Assualt Backpack";
    picture = "-";
    hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_backpack_assualt_co.paa"};
};
class Landvehicle;
class B_MRAP_03_HMG_F;
class B_MRAP_03_GMG_F;
class Iron_Skulls_PMC_MRAP: B_MRAP_03_HMG_F
{
    scope =2;
    side =1;
    crew = "Iron_Skulls_PMC_Soldier";
    faction = "Iron_Skulls_PMC";
    displayName = "Iron Skulls PMC MRAP";
    hiddenSelections[] = {"Camo"};
    hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\MRAP_03_ext_pmc_CO.paa"};
    };
};
class cfgweapons
{ 
     }; 
}; 
};

 

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You'll need to do some research to get your config right. Try these links:

 

Read about CfgPatches: https://community.bistudio.com/wiki/CfgPatches

Your new soldiers will need uniforms configured in CfgWeapons - read about this here: https://community.bistudio.com/wiki/Arma_3_Characters_And_Gear_Encoding_Guide

Your vehicle was attempting to inherit from "B_MRAP_03_HMG_F" - I'm not sure where you got that class name from, but according to my config source dump, such a vehicle does not exist!

 

Here is an edit to your config to get you going - at least it should build and you'll see the items in the Editor, so you can work on it further:

class CfgPatches {
    class Iron_Skulls {
        units[] = {
            "Iron_Skulls_PMC_Soldier",
            "Iron_Skulls_PMC_SS",
            "Iron_Skulls_PMC_AT",
            "Iron_Skulls_PMC_Demo",
            "Iron_Skulls_PMC_Medic",
            "Iron_Skulls_PMC_Recon",
            "Iron_Skulls_PMC_Heli_Pilot",
            "Iron_Skulls_PMC_Jet_Pilot",
            "Iron_Skulls_Assualt_Backpack",
            "Iron_Skulls_PMC_MRAP"
        };
        weapons[] = {};
        requiredVersion = 0.1;
        requiredAddons[] = {
            "A3_Characters_F",
            "A3_Weapons_F_Ammoboxes",
            "A3_Data_F",
            "A3_Soft_F_Beta_MRAP_03"
        };
    };
};

//*******************************
//******** Factions *************
//*******************************
class CfgFactionClasses {
    class Iron_Skulls_PMC {
        displayName = "Iron Skulls PMC";
        priority = 3; //position in list.
        side = 1; //Opfor = 0, Blufor = 1, Indep = 2.
        icon = ""; //Custom Icon
    };
};

class UniformSlotInfo {
    slotType = 0;
    linkProxy = "-";
};

class CfgVehicles {
    //****************************
    //******* Units **************
    //****************************
    class B_Soldier_F;
    class Iron_Skulls_PMC_Soldier: B_soldier_F {
        author = "Clumsy Baron"; //
        scope = 2;
        displayName = "Iron Skulls PMC";
        identityTypes[] = {"Head_NATO", "G_NATO_default"};
        genericNames = "NATOMen";
        faction = "Iron_Skulls_PMC";
        model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO
        uniformClass = "Iron_Skulls_PMC";
        hiddenSelections[] = {"Camo","Insignia"};
        hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_co.paa"};
        weapons[] = {"Throw","Put"};
        respawnWeapons[] = {"Throw","Put"};
        magazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"};
        respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"};
        linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"};
        respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"};
    };
    class Iron_Skulls_PMC_SS: B_soldier_F {
        author = "Clumsy Baron"; //
        scope = 2;
        displayName = "Iron Skulls PMC Squad Leader";
        identityTypes[] = {"Head_NATO", "G_NATO_default"};
        genericNames = "NATOMen";
        faction = "Iron_Skulls_PMC";
        model = "\A3\characters_f_beta\INDEP\ia_soldier_02.p3d"; //NATO Rolled Up Sleeves
        uniformClass = "Iron_Skulls_PMC_SS";
        hiddenSelections[] = {"Camo","Insignia"};
        hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_co.paa"};
        weapons[] = {"Throw","Put"};
        respawnWeapons[] = {"Throw","Put"};
        magazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"};
        respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"};
        linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"};
        respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"};
    };
    class Iron_Skulls_PMC_AT: B_soldier_F {
        author = "Clumsy Baron"; //
        scope = 2;
        displayName = "Iron Skulls PMC AT";
        identityTypes[] = {"Head_NATO", "G_NATO_default"};
        genericNames = "NATOMen";
        faction = "Iron_Skulls_PMC";
        model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO
        uniformClass = "Iron_Skulls_PMC_AT";
        hiddenSelections[] = {"Camo","Insignia"};
        hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_AT_co.paa"};
        weapons[] = {"Throw","Put"};
        respawnWeapons[] = {"Throw","Put"};
        magazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"};
        respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"};
        linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"};
        respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"};
    };
    class Iron_Skulls_PMC_Demo: B_soldier_F {
        author = "Clumsy Baron"; //
        scope = 2;
        displayName = "Iron Skulls PMC Demo";
        identityTypes[] = {"Head_NATO", "G_NATO_default"};
        genericNames = "NATOMen";
        faction = "Iron_Skulls_PMC";
        model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO
        uniformClass = "Iron_Skulls_PMC_Demo";
        hiddenSelections[] = {"Camo","Insignia"};
        hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_demo_expert_co.paa"};
        weapons[] = {"Throw","Put"};
        respawnWeapons[] = {"Throw","Put"};
        magazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"};
        respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"};
        linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"};
        respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"};
    };
    class Iron_Skulls_PMC_Medic: B_soldier_F {
        author = "Clumsy Baron"; //
        scope = 2;
        displayName = "Iron Skulls PMC Medic";
        identityTypes[] = {"Head_NATO", "G_NATO_default"};
        genericNames = "NATOMen";
        faction = "Iron_Skulls_PMC";
        model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO
        uniformClass = "Iron_Skulls_PMC_Medic";
        hiddenSelections[] = {"Camo","Insignia"};
        hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_medic_co.paa"};
        weapons[] = {"Throw","Put"};
        respawnWeapons[] = {"Throw","Put"};
        magazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"};
        respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"};
        linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"};
        respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"};
    };
    class Iron_Skulls_PMC_Recon: B_soldier_F {
        author = "Clumsy Baron"; //
        scope = 2;
        displayName = "Iron Skulls PMC Recon";
        identityTypes[] = {"Head_NATO", "G_NATO_default"};
        genericNames = "NATOMen";
        faction = "Iron_Skulls_PMC";
        model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO
        uniformClass = "Iron_Skulls_PMC_Recon";
        hiddenSelections[] = {"Camo","Insignia"};
        hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_recon_co.paa"};
        weapons[] = {"Throw","Put"};
        respawnWeapons[] = {"Throw","Put"};
        magazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"};
        respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"};
        linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"};
        respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"};
    };
    class Iron_Skulls_PMC_Heli_Pilot: B_soldier_F {
        author = "Clumsy Baron"; //
        scope = 2;
        displayName = "Iron Skulls PMC Heli Pilot";
        identityTypes[] = {"Head_NATO", "G_NATO_default"};
        genericNames = "NATOMen";
        faction = "Iron_Skulls_PMC";
        model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO
        uniformClass = "Iron_Skulls_PMC_Heli_Pilot";
        hiddenSelections[] = {"Camo","Insignia"};
        hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_heli_co.paa"};
        weapons[] = {"Throw","Put"};
        respawnWeapons[] = {"Throw","Put"};
        magazines[] = {"SmokeShell","Chemlight_green","Chemlight_green"};
        respawnMagazines[] = {"SmokeShell","Chemlight_green","Chemlight_green"};
        linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"};
        respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"};
    };
    class Iron_Skulls_PMC_Jet_Pilot: B_soldier_F {
        author = "Clumsy Baron"; //
        scope = 2;
        displayName = "Iron Skulls PMC Jet Pilot";
        identityTypes[] = {"Head_NATO", "G_NATO_default"};
        genericNames = "NATOMen";
        faction = "Iron_Skulls_PMC";
        model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO
        uniformClass = "Iron_Skulls_PMC_Jet_Pilot";
        hiddenSelections[] = {"Camo","Insignia"};
        hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_jet_co.paa"};
        weapons[] = {"Throw","Put"};
        respawnWeapons[] = {"Throw","Put"};
        magazines[] = {"SmokeShell","Chemlight_green","Chemlight_green"};
        respawnMagazines[] = {"SmokeShell","Chemlight_green","Chemlight_green"};
        linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"};
        respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"};
    };
    class B_Kitbag_Base;
    class Iron_Skulls_Assualt_Backpack: B_Kitbag_Base {
        scope = 2;
        displayName = "Iron Skulls Assualt Backpack";
        picture = "-";
        hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_backpack_assualt_co.paa"};
    };
    class MRAP_03_hmg_base_F;
    class Iron_Skulls_PMC_MRAP: MRAP_03_hmg_base_F {
        scope = 2;
        side = 1;
        faction = "Iron_Skulls_PMC";
        crew = "Iron_Skulls_PMC_Soldier";
        displayName = "Iron Skulls PMC MRAP";
        hiddenSelections[] = {"Camo"};
        hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\MRAP_03_ext_pmc_CO.paa"};
    };
}; 

class CfgWeapons {
    // add uniforms matching the new soldier classes here   
};

 

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