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jcoop2300

NATO Multi-Purpose Gunship

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Working on a NATO aircraft which is inspired by the Sikorsky Raider. Looking for help bringing a model to life. I'm new to modeling, texturing, or anything involving mods. I've been teaching myself how to use Blender for awhile now, still need help understanding how I set up rotors, or glass for the cockpit of this aircraft I'm working on.

 

I have built static models, textured them and imported them but they're very basic. I also don't know how to set up the config so I can have multiple static objects, under the same faction-name, in the editor.

 

 

https://twitter.com/GotchYaSon/status/893534168419848192

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first you need to learn how to make an addon. I suggest something very simple e.g. try to make a second version (a copy) of an existing helicopter via config.

you need a config.cpp with class cfgPatches and also cfgVehicles in it and their respective classes.

For learning, look at the samples and their configs, look at the biki , and look at the ingame configs (either via ingame config editor implemented in Eden Editor, or by downloading an all-in-one config from this forum that has every class in the game in one file).

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On 8/6/2017 at 4:10 AM, x3kj said:

first you need to learn how to make an addon. I suggest something very simple e.g. try to make a second version (a copy) of an existing helicopter via config.

you need a config.cpp with class cfgPatches and also cfgVehicles in it and their respective classes.

For learning, look at the samples and their configs, look at the biki , and look at the ingame configs (either via ingame config editor implemented in Eden Editor, or by downloading an all-in-one config from this forum that has every class in the game in one file).

 

Thanks, reverse engineering seems to be the best way to learn with this, I'm just thankful there's a large, supportive community.

 

Currently I'm working on simple objects, such as billboards, fences, silos, various Western themed material, much of it is to be part of a possible U.S. map, and overall theme.

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