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Siege of Athira

 

 

Persistent survival PVE/PVP SP/Hosted MP (10 players)/Dedicated MP mission (10 players)

 

It is something I always wanted to play. Basically you are surviving NATO soldier in besieged town. Town is besieged by CSAT and inside you are trapped with few surviving guerrillas resistance. Groups/singles of guerrillas fight each other in town and you need to go out from your hideout under town to find equipment and food. Food is found at houses furniture and equipment usually on dead bodies or guerrilla secret boxes scattered around town.

Every raid that last 90m you need go out and then find shelter entrance randomly scattered around the town to get back to your underground hideout. If you die in town everything you had with you is lost and you born as new NATO survivor. Everything that is stored in hideout stash is safe for your next life. You cannot escape town cos CSAT snipers and there is zone between town and factory that you need be careful to cross it. During night you can use chemlights and attach it on you or wait for CSAT flare for snipers above town or use gun lamp or if lucky NVG.

Only vanilla ARMA 3 is needed. No mods and no DLCs are required. Your progress is saved automatically in SP/MP.

Enjoy and report all experience/bugs/ideas. As I am not native please report any text corrections needed.

 

Steam Workshop link

 

 

CHANGELOG

 

v2.30
* Replaced missionStart with new systemTime to get real system time in MP and SP (starting mission time always corresponds to your system time now)

 

v2.21
* Removed all trader crates that require crossing now live minefield

 

v2.20
* Replaced sinpers firing into strip of death betwen town and factory with live minefield as It makes more sense
* Added Mine Detector into spawnable loot (rare) and trader

 

v2.10
* Fixed broken death screams and AI taunts due latest playSound3D changes
* Boosted player voice a bit during trader dialogues
 

2.00
* Replaced addWeaponCargoGlobal with addWeaponWithAttachmentsCargoGlobal to solve base weapon classes with linked items (for example MX SW)
* Added MX SW
* Added 100 round magazine for MX SW

1.99
* Disabled leaflet reinit on client setup

 

v1.98
 * Enabled createVehicleLocal after ARMA3 1.95 patch

 

v1.97
* English text corrections (thanks to PumpyHead (BenchmarkSims))

 

v1.96
* Fixed bug in SP time persistence

 

v1.95
* Lowered player/trader voiceovers volume
* Introduced CTRG uniforms
* Introduced ADR-97
 

v1.94
* Combine magazines stash action now triggers profile save

 

v1.93
* Changed constant save profile spamming when in hideout to event based saving (on open inventory and so on...)

 

v1.92
* Implemented persistent time flow for singleplayer mode
* Minimized overleaping CSAT sniper fires cacophony
* Tied breath fog to temperature simulation
* Implemented shivering from cold weather - do not wear short sleeves in cold temp
 

v1.91

* Added trader loyalty discount, for every successfully finished deal you gain +5% discount (max 50%), for ever failed one you lose -10% - discount will carry on to new character upon death - trader doesn't forget previous hideout owner achievements 😉

 

v1.90
* Reworked night detection (used by AIs to turn on flashlight or wear NVG) - It uses sun elevation now.
* Reworked AI chemlight/flashlight/NVG usage

 

v1.89
* Optimized furniture for better performance (turned into simple objects/disabled simulation and damage)

 

v1.88
* Player enters/exits hideout with weapon down

 

v1.87
* Fixed optics view leftover when entering/exiting hideout

 

v1.86
* Guerilla Boss and his guard always have weapon flashlight
* Guerilla Boss and his guard have better chance for weapon attachments

 

v1.85

* Improved Guerilla Boss spawning
* Added missing Guerilla Boss beret to trader list

 

v1.84
 * Added random Guerilla Boss with his guards - they can be identified by their uniforms based on former AAF uniforms - they are elites, sharp and have good guns!
* Rebalanced scoring
* Fixed situation when AI forgets to go prone over sniper fields

 

v1.83
* Added hint to open MAP>TASKS for deal info as it was not so clear for players where to deliver/pickup stuff
 

v1.82

* Fixed "*** <NULL-object> killed 4945e400# 1814759: cratesplastic_f.p3d" caused by badly positioned furniture
* Added abandoned cars with random loot
* Added Protector SMG
* Added AKM
* Fixed SMG sound silencers for AI

 

v1.81
* Code loops optimization
* Trader added - you need find radio and bring it back to shelter
* Completely voiced trader and player
* CSAT UAV loiters above town during a day when CSAT SF team is deployed (green flare during a night)
* AI sets flashlight off when it finds and wears NVG
* AI loots weapons from dead bodies
* Added SMG sight versions

 

v1.80

* Enhanced player positioning at spawn
* Fixed bug causing AI that decided to loot dead body gets killed before it finishes looting will never be looted by other AIs

 

v1.79
* Added mission parameters that can be changed in MP Lobby parameters dialog for hosted MP or via params class in dedicated server config file

 

v1.78
* Added option to clear corresponding SP/MP save data from user profile - use hideout white plastic canister
* Reworked save system - old saves will be converted automatically
* Added Player is renegade indication to shelter status
* Added basic random loot spawning
* AI doesn't wear NVG during day and equip/un-equip NVG accordingly to night/day cycle
* Added COMBAT REALISM SCRIPTS By Phronk (Fragmentation Grenade)
* Added Mag-Repack by Outlawled (default key Ctrl+R)
* City buildings damage is always same (always same pseudo random seed)
* CSAT Drone added to scoring system
* Attached chemlights are removed upon extraction
* Fixed bad animation (take a launcher anim instead draw pistol) after body search (vanilla ARMA 3 anim bug)
* Reworked search body result notification
* Added notification when you beat your top score or added to server Top Ten

 

v1.77
* Reworked score system
* Added detailed score report after successful extraction
* Balanced taunt sound volumes

 

v1.76
* Fixed stash crate content duplication for containers with predefined content - for example backpacks

 

v1.75
* Upped little AI NATO Survivors skill 
* Added MIA (Missing In Action) outcome when player quits or runs out of raid time when in Town
* Added end of raid effect - it have something to do with CSAT secret operations around town

 

v1.74
* Fixed constant FPS loss over time caused by breath fog script

 

v1.73
* Added new voice taunts especially for AIs with covered mouth with bandana

 

v 1.72
* Added more AI taunt voices

 

v1.71
* Added random AI taunts
* Little internal code beautification

 

v1.70
* No bad karma for killing renegade players

 

v1.69
* Added random AI NATO renegade survivors

 

v1.68
* Fixed player UI inits too early in MP - no more mission UI superimposed over loading screen
* Added random friendly AI NATO survivors - think twice before pull the trigger or accept consequences

 

v1.67
* Fixed multiple dying screams upon death that caused scary cacophony

 

v1.66
* Random damage to all houses to improve better siege atmosphere

 

v1.65
* Added random MRD pistol sight to guerilla weapon boxes


v1.64
* AI faction changes - no more blue side guerilla

 

v1.63
* CSAT NVGs are newer type - not degraded - another reason to hunt them down

 

v1.62
* CSAT SF team uses IR beams during night
* Breath fog effect is now applied to CSAT SF team

 

v1.61
* Added breath fog (for example during heavy rain)
* Fixed zone snipers never activate
* Extraction is aborted when player became INCAPACITATED

 

v1.59
* Town exits limited to 3
* AI searches buildings now
* Fixed sniper zones evaluation for AI
* AI count set to 12

 

v1.57
* Added mine signs to Dead Zone (originally CSAT minefield - now cleared) between town and factory.
* Various scenery updates

* Reworked hunger effect - bit more serious when ignored
* Added hunger status into shelter status bar

 

v1.56

* Snipers always miss with first round to warn victim (player)
* Added AKS and AK-12 to random weapon caches

 

v1.55
* Reworked town entry points
* CSAT SF Team insertion more rare
* Random weapon caches limited to 2

 

v1.54
* Fixed NVG when shelter camera view is activated
* Even more rare AI food loot
* Less AI in town
 
v1.53
* Reworked search result form hint into pop-up notification
* Added possibility to abort search action with any movement keys (W/A/S/D by default)
* Fixed low stamina effects wrongly applied to new character after death
* AI now steals NVG goggles from dead bodies
* Fixed first person forcing
 
v1.52
* Player starts sitting on sleeping bag now
 

v1.51

* AI with food is more rare now
* Added additional INCAPACITATED check to player alive checks
* Added Vermin SMG integral flashlight attachment as default (ARMA 3 update changed it to optional attachment)

 
v1.50
* Added more car wrecks and barricades

v1.49
* AI waypoint fixes
 
v1.48
* Added C to change camera angle to shelter camera so you can enjoy your backpack now
 

v1.47
* Added custom CSAT leaflet
* Fixed blank leaflets on the ground after JIP connect


V1.46
* During a windless rainless day CSAT drops leaflets over city

 

v1.45
* AI clothes and backpacks expanded a little

 

v1.44
* Another try to fix unstable weather

 

v1.43
* Lowered default guerrilla limit to 10
* Added KIA notification
* Reinforced player state save

 

v1.42
* Removed forgotten debug text

 

v1.41
* Fixed weather to not change back to calm over time
* Removed Rabbits & Snakes

 

v1.40
* AI searches and loots dead bodies now

 

v1.35
* Changed AI loadouts and loot to make a bit more challenging to get geared up
* Added some new starting positions

 

v1.34
* Added CSAT SF Recon team to scoring (Worth of 100 point + 500 if dogtag is collected)

 

v1.33
* Ooops! Running main mission timer twice - on server and also on client. Fixed now.

 

v1.31
* Removed forgotten debug code 😉
 
v1.30
* Reworked mission timing to honor singleplayer pause
* Fixed one badly placed stray weapon box
 
v1.20
* Fixed green flare during CSAT SF Recon team deployment
 
v1.19
* Fixed bug that prevented CSAT SF Recon team to actually appears
* AI use chemlights randomly during night
* Optimized static scenery objects
 
v1.18
* AI has only weapons with light during night
 
v1.15
* Fixed bug in AI generator
 
v1.10
* Enhanced AI waypoint completion
* Added random CSAT SF Recon team insertion and town sweep
 
v1.04
* Added little present for fashion geeks - check hand camera on hideout table
 
v1.03
* Removed leftover temp scenery
* Fine-tuned CSAT night flare
* Food is more rare to be carried by AI
 
v1.02
* More robust "Search Body" and "Take Food" actions
 
v1.01
* Fixed "Search Body" action so first player that searches it doesn't block action forever for all other players
 
v1.0
* Release!

 

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Mission walkthrough part 1 - Beginning

 

* Basic gameflow :  hideout -> raid -> survive -> return

* Fight and scavenging for food

* Searching dead bodies for food and gear

* Get wounded

* CSAT propaganda drones with leaflets (random event)

* Storing scavenged gear into hideout stash to persist it

 

https://youtu.be/QtGzEhRpeac

 

 

 

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Mission walkthrough part 2 - Night Hunt

 

* Character (gear/health) persistence after reconnect

* Food usage when entering new raid
* Night gameplay

* CSAT fired flare to light up city for snipers
* Using chemlights and weapon flashlight
* CSAT SF Recon Team helicopter insertion (random event)
* Finding guerilla hidden weapon cache (randomly scattered around the town)
* Dying

 

https://youtu.be/rfhVm7m0QPk

 

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Server has been shut down because of very low population and very low interest.

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Added random AI NATO survivors. In MP they will try fill empty player slots. They are friendly until you pull the trigger on them.

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Server up again 

 

Official server: 108.61.112.137:2302

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Finally found and fixed constant FPS loss over time caused by breath fog script.

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Released v1.78 with some new stuff and fixes. I am working on last feature - trader.

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Released v1.79 where you can change mission parameters in hosted MP lobby. For dedicated server use server config file params class pasted bellow. SP play remains as designed. If you want change something just create local host MP and play as in SP.

class Missions
{
 class Mission1
 {
  template = "Siege_of_Athira.Altis"; // Filename of pbo in MPMissions folder
  difficulty = "Custom"; // "Recruit", "Regular", "Veteran", "Custom"
  class Params
  {
   soaMissionDuration = 90; // values[] = {30,60,90,120,180}; default = 90;
   soaRealtimeServerTime = 1; // values[] = {0,1}; texts[] = {$STR_soaDisabled,$STR_soaEnabled}; default = 1;
   soaManualTime = 0; // values[] = {0,1,2,3,4,5,6,7}; texts[] = {$STR_soaRandom,$STR_soaManualTime_EarlyMorning,$STR_soaManualTime_Morning,$STR_soaManualTime_Noon,$STR_soaManualTime_Afternoon,$STR_soaManualTime_Evening,$STR_soaManualTime_BrightNight,$STR_soaManualTime_DarkNight}; default = 0;
   soaWeather = 0; // values[] ={0,1,2,3,4,5,6,7}; texts[] = {$STR_soaRandom,$STR_soaWeather_Sunny,$STR_soaWeather_Broken,$STR_soaWeather_Overcast,$STR_soaWeather_LightRain,$STR_soaWeather_HeavyRain,$STR_soaWeather_Thunderstorm,$STR_soaWeather_Lightnings}; default = 0;
   soaNumOfExits = 3; // values[] = {1,2,3,4,5}; default = 3;
   soaGuerrillaLimit = 10; // values[] = {10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}; default = 10;
   soaNatoLimit = -1; // values[] = {-1,0,1,2,3,4,5,6,7,8,9,10}; texts[] = {$STR_soaRandom,"0","1","2","3","4","5","6","7","8","9","10"}; default = -1;
   soaFoodLimit = 20; // values[] = {5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}; default = 20;
   soaDeathTimeout = 120; // values[] = {0,10,30,60,120,300,600}; texts[] = {$STR_soaDeathTimeout_0,$STR_soaDeathTimeout_10,$STR_soaDeathTimeout_30,$STR_soaDeathTimeout_60,$STR_soaDeathTimeout_120,$STR_soaDeathTimeout_300,$STR_soaDeathTimeout_600}; default = 120;
   soaForceFirstPerson = 1; // values[] = {0,1}; texts[] = {$STR_soaDisabled,$STR_soaEnabled}; default = 1;
  };
 };
};

 

 

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Hey ataribaby,

 

this Mission looks very interesting! I will give it a try today. Thnx for sharing it!

 

CptStampede

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Hope you will like it CptStampede. Play it in SP as I intended to be or as said post above host local MP and you can finetune some params there in lobby and play as in SP. Just small note - SP and MP saves are separated. With MP it doesn't matter if it is local hosted or remote dedicated - still same MP save.

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First test of trader system. Voices are free TTS placeholders and prices are not set yet - you can get any item for two other items in test video. 

 

Trading is actual minigame - not just 2D menu.

 

Sorry for audio at end - Win10 recording gone nuts.

 

 

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Preliminary changelog for next version - Just need make voiceovers for trader instead free TTS placeholders.

 

v1.81

* Code loops optimization
* Trader added - you need find radio and bring it back to shelter
* CSAT UAV loiters above town during a day when CSAT SF team is deployed (green flare during a night)
* AI sets flashlight off when it finds and wears NVG
* AI loots weapons from dead bodies

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Trader voice-over test

 

 

Just player voice is missing now. It is still TTS placeholder.

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v1.81 finally released! With trader.

 

 

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Next version will have some badly placed furniture fixed and abandoned cars with random loot. Thanks Smuydl for a idea!

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v1.85 released.

 

Guerilla Boss with his guard

 

boss.jpg

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v1.90 released with small finetuning to AI chemlight/flashlight/NVG usage.

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