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31 minutes ago, Rydygier said:

No problem. 🙂 Of course, this can be applied to any map, simple changing folder's map name should do it, I believe. 

I have already tried it for the Normandy map, it works perfectly; of course, at first I changed the name of the map from .Altis to .SPE Normandy, I placed the folder in Documents/Arma3/Missions and opened in the editor on the specific map, I selected from the menu which coordinates I wanted and they appeared in the RPT after a few minutes. Simple and effective.:respekt:

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On 7/30/2023 at 6:16 AM, vafana said:

I have already tried it for the Normandy map, it works perfectly; of course, at first I changed the name of the map from .Altis to .SPE Normandy, I placed the folder in Documents/Arma3/Missions and opened in the editor on the specific map, I selected from the menu which coordinates I wanted and they appeared in the RPT after a few minutes. Simple and effective.:respekt:

 

Would be awesome if you release your Normandy port on Steam Workshop. Would be a blast doing Pilgrimage in that map. 😁

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8 hours ago, Marc13Bautista said:

 

Would be awesome if you release your Normandy port on Steam Workshop. Would be a blast doing Pilgrimage in that map. 😁

 

I have already made a port, for now as a test, without assets from CDLC, this is because I don't like certain things about this CDLC, and Pilgrimage behaves strangely on Normandy map, then the map optimization is very weak for now. So, at this stage, it's not worth it for me. However, I would like to do some tests on the Altis version (or another map), in the sense of changing assets with those from CDLC, from what I understand, some modules are needed to disable the things that make Pilgrimage not work as it should. I will see.

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6 hours ago, vafana said:

 

...I don't like certain things about this CDLC, and Pilgrimage behaves strangely on Normandy map...

I'd be interested to hear about your thoughts and finding on this.

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49 minutes ago, FlatDarkSpace said:

I'd be interested to hear about your thoughts and finding on this.

 

Well, from what I have tested so far, it spoils things in Pilgrimage, for example the helicopter no longer takes off, it stays on the airfield with the engine running, the revive system spoils almost all the beauty of the game in SP, I tried to disable it by adding to the mission the module provided by CDLC, no success, CDLC has auto-implemented AI system that breaks some things, eg. body markers no longer appear, etc. I haven't tested much, but there are already many problems, the craziest being that the eastern faction does not exist, only the western and independent one. Out of curiosity, I've changed the units on the Altis map for now, including the plane instead of the helicopter, I'm curious if the plane will take off. On the Normandy map it's a real mess, around strongholds and airports, all the bushes have loot crates.

edit:

Surprisingly, the plane took off.

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Heads up when doing this because it can find doubles.

 

Spoiler

14:50:03 "Church position: [5161.27,5316.06,-9.53674e-007]"
14:50:03 "Church position: [5161.27,5316.06,-9.53674e-007]"
14:50:03 "Church position: [5587.03,3971.55,0.167383]"
14:50:03 "Church position: [3882.47,5713.8,0.0576324]"
14:50:03 "Church position: [4371.63,3916.3,0]"
14:50:03 "Church position: [3682.11,5272.22,0.157181]"
14:50:03 "Church position: [4280.92,3909.21,0.0857449]"
14:50:03 "Church position: [4637.05,3722.65,1.05611]"
14:50:03 "Church position: [4095.11,6335.44,0]"
14:50:03 "Church position: [4095.11,6335.44,0]"
14:50:03 "Church position: [3538.94,4785.86,0.00154877]"
14:50:03 "Church position: [5590.59,3414.24,-1.90735e-006]"
14:50:03 "Church position: [6042.16,3437.12,-9.53674e-007]"
14:50:03 "Church position: [6437.09,6532.52,0]"
14:50:03 "Church position: [7051.73,5182.96,0.0240116]"
14:50:03 "Church position: [3589.8,3840.89,3.8147e-006]"
14:50:03 "Church position: [3134.55,3790.26,0]"
14:50:03 "Church position: [5135.81,2697.95,1.16661]"
14:50:03 "Church position: [3908.72,2930.04,2.88553]"
14:50:03 "Church position: [2510.83,5987.35,-0.145386]"
14:50:03 "Church position: [6033.22,7789.04,-0.000367165]"
14:50:03 "Church position: [8092.55,5589.44,1.38339]"
14:50:03 "Church position: [5705.34,2097.56,1.90735e-006]"
14:50:03 "Church position: [7977.39,3629.16,-1.90735e-006]"
14:50:03 "Church position: [1863.31,6215.59,-0.356979]"
14:50:03 "Church position: [1863.31,6215.59,-0.356979]"
14:50:03 "Church position: [2540.19,7445.94,0]"
14:50:03 "Church position: [4089.53,1753.58,0.0196838]"
14:50:03 "Church position: [3399.53,8441.34,0]"
14:50:03 "Church position: [1333.69,5647.25,0]"
14:50:03 "Church position: [1334.06,5665.33,0]"
14:50:03 "Church position: [9250.48,4398.15,9.53674e-007]"
14:50:03 "Church position: [9260.56,4403.41,-9.53674e-007]"
14:50:03 "Church position: [3057.75,9088.77,-0.0230465]"
14:50:03 "Church position: [540.75,6570.96,0]"
14:50:03 "Church position: [540.469,6579.21,0]"
14:50:03 "Church position: [539.984,6589.35,0.000167847]"
14:50:03 "Church position: [539.609,6598.68,0.000617981]"
14:50:03 "Church position: [2471.52,9462.54,0.00684547]"

This was taken from HERE.

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I have ported the mission to the excellent terrain Yulakia by Icebreakr

 

Download the pbo from Dropbox

 

Also available on Steam

 

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A couple of ports to note by 3000 Super Tucanos of Marcos

 

 

They are still a bit rough round the edges, but a new approach keeps you on your toes. Whilst Altis goes back to 2007 in one, the second one uses assets from Aegis and replaces CSAT with Russians.

 

Pilgrimage 2007 - Altis but replacing the usual CSAT/AAF with a variety of older factions. https://steamcommunity.com/sharedfiles/filedetails/?id=3298143603

 

Mehland - https://steamcommunity.com/sharedfiles/filedetails/?id=3349929433

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Glad to see you're still playing. We play with CUP mods for variety. I don't own the DLC or would give it a go.

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I saw that this topic is still being visited and I remembered a change I made to the Pilgrimage Altis and Livonia versions some time ago and I thought I'd share it with those who are still interested.


So in this version of Pilgrimage is East versus West, on the enemy side will be Blue forces (US and Independent forces).

Common units from Arma3 are used. It probably has some dependencies from the official DLCs I own: Arma 3 Tanks, Laws of war, Apex, Marksmen and Contact.

 

Pilgrimage Altis:

https://www.dropbox.com/scl/fi/1w6rutlbn02lst90hz066/Pilgrimage2.Altis.pbo?rlkey=m5eolft0pme0tog9jyza1t3wz&st=fp6qu44l&dl=0

 

The same change with the Pilgrimage Livonia version:

 

https://www.dropbox.com/scl/fi/3amniaq726r132lwkek09/Pilgrimage_Livonia2_1_95c.Enoch.pbo?rlkey=w9tsc34d8fej948eqkwdt5m6u&st=oockrcmt&dl=0

 

 

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