lukio 18 Posted July 28, 2017 So what I've done so far in this small mod is define ammo, define magazine and define an extension weapon. - works as intended, I can pick it up form an ammobox via Arsenal or inventory, I can add it to a soldier via init / script - but it will NOT show in the list of weapons in 3DEN. What do I need to do to make it show in the 3den loadout editor? I thought scope/scopeCurator would take care of that but apparently I was wrong. class CfgWeapons { class LMG_Mk200_F; class NATO_LMG_Mk200_F : LMG_Mk200_F { displayName = "Mk200 LMG (NATO)"; descriptionShort = "Light Machine Gun<br />Caliber: 6.5x39mm"; magazines[] = {"200Rnd_65x39_cased_Box","200Rnd_65x39_cased_Box_Tracer","200Rnd_65x39_cased_Box_Tracer_Red"}; modes[] = {"manual","close","short","medium","far_optic1","far_optic2"}; faction="BLU_F"; scope=2; scopeCurator=2; scopeArsenal=2; }; }; I'm just learning the ropes of making mods and trying to figure out where I went wrong - any help is appreciated! Share this post Link to post Share on other sites
lukio 18 Posted July 30, 2017 Issue was resolved by adding baseWeapon = "Nato_LMG_Mk200_F"; to the inherited class's config. Scope 2 was not even necessary because that should be inherited from base class. Share this post Link to post Share on other sites