rsa_travis 1 Posted July 26, 2017 Hello, I do not have ARMA 3 - I use VBS3 with Dev Tools which comes with O2 for setting up models and I believe it's the same process used to create ARMA 3 content. I have been using O2 for a few years now but this is the first time I have had to do anything which requires the setup of an Underground LOD. I am setting up a building with a basement and as per the documentation I have setup the Underground LOD and I can successfully travel down to the basement without the Terrain interferring, however the objects which I have placed in the basement via proxies are all clipped i.e. can only see the top-half of the model. The model used in the Underground LOD is basically a massive box which exceeds the building dimensions so I do not believe this is causing the clipping. Any advice would be greatly appreciated. Screenshot from VBS showing the bottom of proxies are masked/clipped from view Underground LOD showing that proxies have clearance. Share this post Link to post Share on other sites
rsa_travis 1 Posted July 26, 2017 I forgot to mention that these same assets are also instanced above the terrain and are correct - it's only the instances which are underground are clipping. Also the only objects which are clipping are those with an Alpha channel, other models which I have placed in the same location without an Alpha channel are fine. Share this post Link to post Share on other sites
m1lkm8n 411 Posted July 26, 2017 are trying to use this model with the underground lod in Arma 3 or VBS? because it will not work in Arma 3. The tech to implement it is not supported in A3. Share this post Link to post Share on other sites
rsa_travis 1 Posted July 26, 2017 This is VBS3. If I place the object in the basement instead of using proxies it works fine and is a work-around. Also I found that if I continue to walk my character into one of these objects it will start flickering, revealing the missing bottom section - almost like it's z-fighting? Share this post Link to post Share on other sites
m1lkm8n 411 Posted July 27, 2017 58 minutes ago, rsa_travis said: This is VBS3. If I place the object in the basement instead of using proxies it works fine and is a work-around. Also I found that if I continue to walk my character into one of these objects it will start flickering, revealing the missing bottom section - almost like it's z-fighting? Yes but you are posting this in the Arma 3 forums. If you are trying to figure out something for vbs you probably would be a better response in those forums? Share this post Link to post Share on other sites
rsa_travis 1 Posted July 27, 2017 I believe the VBS3 forums are dead - I thought Arma III was built on VBS3 which is why the tools were the same. Ah wells, thanks anyways. 1 Share this post Link to post Share on other sites
m1lkm8n 411 Posted July 27, 2017 Ah understood. No unfortunately some of the stuff translates but not this one. Share this post Link to post Share on other sites
rsa_travis 1 Posted July 27, 2017 Just FYI... I found the solution! The scene I was testing it in had water underneath and the clipping was caused by the water - I tested it in another scene without water and it's fine! Share this post Link to post Share on other sites
m1lkm8n 411 Posted July 27, 2017 Cool :) i tried adding the underground lod back in a3 alpha and it didn't work which was a bummer lol. I had hoped it found its way in. Share this post Link to post Share on other sites