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This pack is great, early 2000s stuff is cool as hell to me. I too would love to see DCU and Coyote IBAs, maybe UCP as well (I can't find any ref pics of IBAs in UCP in use though, and IOTVs are in RHS and CUP so whatever).

 

On 7/29/2017 at 10:32 PM, simcardo said:

it isn't, but i think it's an excellent idea! i'm gonna try to make that

Are we talking functional nametapes? wew

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4 hours ago, Georg_Ravioli said:

I can't find any ref pics of IBAs in UCP in use though

 

Are we talking functional nametapes? wew

There are lots of pics of IBAs in UCPs hehe, mostly from 2006-2008 era

 

And for the nametags you can use setobjecttexture on it or make new unit and uniform classes and change its hiddenselectionstexture

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11 hours ago, simcardo said:

There are lots of pics of IBAs in UCPs hehe, mostly from 2006-2008 era

 

And for the nametags you can use setobjecttexture on it or make new unit and uniform classes and change its hiddenselectionstexture

 

That s fantastic. Thanks.

 

All right, few small bugs I ve found i newest version:

 

1. UCP AA Specialist spawns with desert camo covered helmet.

2. UCP Rifleman (M16) spawns with M4 insteed of M16 and doesn t have set up displayName="Rifleman (M16)";

3. Because RHS UH60 has turrets, to properly set up crew config for that unit you have to do something like this, otherwise half of helicopter crew will be consisted of RHS and other half of custom units.

 

class Air;
	class Helicopter: Air
	{
		class Turrets;
	};
	class Helicopter_Base_F: Helicopter
	{
		class Turrets: Turrets
		{
			class MainTurret;
		};
		class CargoTurret;
	};
	class Helicopter_Base_H: Helicopter_Base_F
	{
		class Turrets: Turrets
		{
			class CopilotTurret;
		};
	};
	class Heli_Transport_01_base_F: Helicopter_Base_H
	{
	};
	class RHS_UH60_Base: Heli_Transport_01_base_F
	{
	};
	class RHS_UH60M_base: RHS_UH60_Base
	{
	};
	class RHS_UH60M_US_base: RHS_UH60M_base
	{
	};
	class RHS_UH60M: RHS_UH60M_US_base
	{
		class Turrets: Turrets
		{
			class CopilotTurret: CopilotTurret
			{
			};
			class MainTurret: MainTurret
			{
			};
			class RightDoorGun: MainTurret
			{
			};
			class CargoTurret_01: CargoTurret
			{
			};
			class CargoTurret_02: CargoTurret_01
			{
			};
			class CargoTurret_03: CargoTurret_01
			{
			};
			class CargoTurret_04: CargoTurret_03
			{
			};
		};
	};
	class your_UH60M_classname: RHS_UH60M
	{
		scope=2;
		side=1;
		vehicleClass="youreditorsubcategory";
		editorSubcategory="youreditorsubcategory";
		faction="yourfaction";
		crew="yourcrew";
		typicalCargo[]=
		{
			"yourcrew",
			"yourcrew",
			"yourcrew"
		};
		class Turrets: Turrets
		{
			class CopilotTurret: CopilotTurret
			{
			};
			class MainTurret: MainTurret
			{
				gunnerType="yourcrew";
			};
			class RightDoorGun: RightDoorGun
			{
				gunnerType="yourcrew";
			};
			class CargoTurret_01: CargoTurret_01
			{
			};
			class CargoTurret_02: CargoTurret_02
			{
			};
			class CargoTurret_03: CargoTurret_03
			{
			};
			class CargoTurret_04: CargoTurret_04
			{
			};
		};
	};

 

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1 minute ago, bolo861 said:

1. UCP AA Specialist spawns with desert camo covered helmet.

2. UCP Rifleman (M16) spawns with M4 insteed of M16 and doesn t have set up displayName="Rifleman (M16)";

3. Because RHS UH60 has turrets, to properly set up crew config for that unit you have to do something like this, otherwise half of helicopter crew will be consisted of RHS and other half of custom units.

 

1. I actually added the desert camo helmets to the UCP randomised helmet array, but with very small chance of appearing, cuz well, idk lel; I wonder tho, did soldiers always receive helmet covers together with uniforms? So far i've seen pics of Marines in like 2003 wearing marpat uniforms but still DCU helmet covers

2. yea actually i intended them to not have m16s, they're just basically alternate rifleman class or smthing, just haven't changed the classname lol

3. thanks! i've been trying to figure that out since idk when

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Cool, One more thing. I think that pilots and flightcrew should have AN/PVS-15 insteed of AN/PVS-14 NVGs.

 

Regards.

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Just now, bolo861 said:

Cool, One more thing. I think that pilots and flightcrew should have AN/PVS-15 insteed of AN/PVS-14 NVGs.

 

Regards.

Definately agree with this. You must be able to see to fly at night.

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49 minutes ago, simcardo said:

 

1. I actually added the desert camo helmets to the UCP randomised helmet array, but with very small chance of appearing, cuz well, idk lel; I wonder tho, did soldiers always receive helmet covers together with uniforms? So far i've seen pics of Marines in like 2003 wearing marpat uniforms but still DCU helmet covers

2. yea actually i intended them to not have m16s, they're just basically alternate rifleman class or smthing, just haven't changed the classname lol

3. thanks! i've been trying to figure that out since idk when

 

Also, the U.S. flags on the BDU are backwards. The blue part needs to be facing the front.

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Ok thanks for the heads up guys, so far I've changed the NVGs for the pilots and flightcrews, and also the flag on BDUs, but haven't done the thing with the UH60s

 

anyway, I did some UCP IBA textures and also some more variations, and also camelbaks

 

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7 minutes ago, simcardo said:

Ok thanks for the heads up guys, so far I've changed the NVGs for the pilots and flightcrews, and also the flag on BDUs, but haven't done the thing with the UH60s

 

anyway, I did some UCP IBA textures and also some more variations, and also camelbaks

 

As I said before I really like the way you are going with this and I love all these frequent updates.

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1 minute ago, Alex150201 said:

As I said before I really like the way you are going with this and I love all these frequent updates.

Thanks a lot, i'm just trying to make as much before summer vacation is over hehe

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Latest Update released:

- Added IBAs with camelbaks
- Added UCP IBAs
- Added sets of Units wearing full UCPs, as US Army 2007

- Fixed RHS Version having standard RHS helicopter crews on UH60M

 

 

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Thanks for the update.

 

After little testing of newest RHS version:

1. Half of UH60M crew in 2005 woodland faction consists of woodland and other half of desert camo units, but that could be feature not a bug.

2. There s something very wrong with 2007 UCP Rifleman (light) - B_07_Soldier_light_F. Uniform lacks some textures and it returns config error in editor.. Probably wrongly assigned hidden sellection textures, wrong path name or wrong classname.

3. Little clipping of vests and uniforms in the area of right shoulder, espetially when unit s weapon is rised but it isn t anything major and I don t know if it warrents experimenting with reweighting of the vests. I know that it could be frustrating.

 

Thanks again and regards.

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Damn lel that was fast, thanks for pointing it out

Turns out theres a typo and the rifleman light config, on the uniformClass part

And also the uh60m having the wrong crew isnt a feature either haha, fixing it now

 

Also i noticed there are a bit of clipping on the left shoulder especially when proning, i would try to fix this but yea weighting isn't exactly my favourite part so i guess i'll put that a bit later

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Thanks for the hotfix. Works fine.

 

One more advise for future release regarding all M1A1 tank platoons. Tanks are placed in cfgGroups way to tightly in platoon formations (placement boxes of tanks are inside each other) when using in editor or Zeus it causes AI to go in full stupid mode when trying to regroup and move to waypoint or deploy in formation and attack, In some cases it can cause units to get stuck or cause tanks to blow up. Optimal thing would be to use RHS cfgGroup tank platoon wedge formation with optimal separation.between tanks.

 

Regards. 

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There's a bit of clipping on the IBA when used with Delta Hawk's 1990s BDUs. Is there a way to fix that?

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12 minutes ago, Laqueesha said:

There's a bit of clipping on the IBA when used with Delta Hawk's 1990s BDUs. Is there a way to fix that?

No because of the way DeltaHawk's BDUs are made. 

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44 minutes ago, Laqueesha said:

There's a bit of clipping on the IBA when used with Delta Hawk's 1990s BDUs. Is there a way to fix that?

yea i noticed the pockets of Deltahawk's BDU clips through, if theres a to fix it i guess is either Those BDUs be made a bit smaller in some parts, or I will just have to make the IBA larger but then it might look too large instead so idk atm.. 

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12 minutes ago, simcardo said:

yea i noticed the pockets of Deltahawk's BDU clips through, if theres a to fix it i guess is either Those BDUs be made a bit smaller in some parts, or I will just have to make the IBA larger but then it might look too large instead so idk atm.. 

My guess is that there could be some mag pouches and stuff placed over where the clipping occurs to cover it up.

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56 minutes ago, Laqueesha said:

My guess is that there could be some mag pouches and stuff placed over where the clipping occurs to cover it up.

 

I am afraid that attempt to make that IBA vests compatible with both Delta Hawk s uniforms and standard uniforms will end up in those vests being not compatible with enything anymore...Even Zabb when making BHD vests compatible with Delta Hawk s BDUs had to design the vests from scratch espetially for those uniforms making it much bigger. 

 

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I agree with bolo, I suggest you stick with what you have for now.

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Maybe you could PM delta and ask if he'd fix it.

 

I just tweaked one of mine. Took about 20mins from problem observation to back ingame fixed. Never hurts to ask the author (if he made those uniforms)

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