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snowcrash

Link capturing 1A, 1B and 2

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Hi,

 

This may be a stupid question for an player with almost 500h in Argo.

 

Does the number of players taking points 1A, 1B and 2 speed up the capturing of those points? I was sure that i does not matter, but I still see that 2 or more players are capturing those points, so im a bit confused.

 

thx in advance

 

snowcrAsh

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27 minutes ago, snowcrash said:

Hi,

 

This may be a stupid question for an player with almost 500h in Argo.

 

Does the number of players taking points 1A, 1B and 2 speed up the capturing of those points? I was sure that i does not matter, but I still see that 2 or more players are capturing those points, so im a bit confused.

 

thx in advance

 

snowcrAsh

My understanding is that more players around a point the faster it goes.

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I thought that only on main point more players makes a difference.   

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It is quicker the more players on 1A & 1B, 2 players normally jumps up 7% a second where 1 player is normally 4% a second.  Unsure about Main never normally there ;-), but im sure it also captures quicker with more players in it.

 

 

 

marty1.png

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Well at the end it does not matter,

having players running the following patter is more effective:

1 player --> node 1A --> Node 2 Support

1 player --> node 1B --> Main

1 player --> node 2 --> Node 2

2 player --> enemy node 2

 

due to to long run path 2 node its faster to leave only 1 player at each node.

The node 1B player is optional, he can be changed dynamicly

 

So its better to say: it only makes a difference on main node, to prevent 4 guys sitting on the same node.... :f:

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Hi Yoshi :)

 

That's why i am asking, coz players don't proceed to main or node 2, but sit in pairs on node 1A and 1B. And as you said, when you cap node 2 alone and the opposite team sends 2 players its hard to defend if there is no one to cover you.. They know that u are at node 2 but in the same time its hard to predict where the enemy team will attack from.

 

thx

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