tboy 0 Posted November 18, 2002 what is the script that tells the unit to execute the next waypoint Share this post Link to post Share on other sites
Balschoiw 0 Posted November 18, 2002 as long as it´s a move waypoint the unit will go there automatically. Share this post Link to post Share on other sites
Bart.Jan 0 Posted November 18, 2002 You are looking for something like this ? Share this post Link to post Share on other sites
tboy 0 Posted November 18, 2002 what i need is when someone enters a trigger zone... another unit that paused till then start to move to the next waypoint/s Share this post Link to post Share on other sites
Bart.Jan 0 Posted November 18, 2002 make two move waypoints for another unit first move wp place near starting position of another unit then synchronize detection trigger with first waypoint Share this post Link to post Share on other sites
tboy 0 Posted November 18, 2002 do i need to script the trigger or just: activated by: "west","present" and sync. ? Share this post Link to post Share on other sites
Balschoiw 0 Posted November 18, 2002 you need no script. sychronizing the first waypoint at unit with trigger will do the job. the unit will move tp 1st wp and stop. If trigger is activated the unit will move on to second waypoint. trigger settings to your likes: activation: west or group the trigger (F2) with your player so only the player will fire the trigger. Share this post Link to post Share on other sites
Fenris 0 Posted November 18, 2002 Why not just put a variable set to true when the trigger is activated, e.g: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">on activation: move1 = true;<span id='postcolor'> and on the condition for the waypoint, delete "true" and type in "move1"? Simple, neh? Share this post Link to post Share on other sites
Chris Death 0 Posted November 19, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Why not just put a variable set to true when the trigger is activated, e.g: <span id='postcolor'> hmm - why not just drag a line from a trigger to a wayoint, instead of adding an extra variable in here. I mean, i'm often using variables, but as long as i can do stuff simplier, i prefer that simplier one. The problem with using variables, you might notice the first time, when creating more complex missions. You'll find yourself inside a jungle of variables, and might get lost in there. After testing your mission dozens of times, you decide to start it from scratch again, because you can't rememer, wherelse you were changing the state of one of your variables. ~S~ CD Share this post Link to post Share on other sites
tboy 0 Posted November 19, 2002 there is one BIG problem... when i acivate the trigger the unit only goes to the next waypoint and stops... how can i make him go ALL the waypoints in ONE time?? Share this post Link to post Share on other sites
Balschoiw 0 Posted November 19, 2002 I´m pretty sure the type of waypoints you chose was wrong. If you setup the waypoints like this there are no probs: 1.Move WP (synchronized with trigger) directly at units feet 2. Move WP 3. Move 4..... If you choose another WP type like Hold, Guard, Sentry the unit will stop at waypoint to perform ordered action. For example if you choose Seek and destroy the unit will search the area till all enemies are down and then procceed to it´s next wp. If you need futher explanations on Waypoints check out the tut´s at my Homepage in the cookbook section. Share this post Link to post Share on other sites
Chris Death 0 Posted November 19, 2002 hmm - i can't imagine, why the unit will stop at the next waypoint then. Give us more info, how you did setup your waypoints + triggers here. My only assumption is: you did syncronize or use other conditions in the following waypoints aswell. Here's an example, that should do your job: wp1 - move wp2 - move - syncronized with a trigger wp3 - move wp4 - move OK, the unit will start moving to waypoint 1, and wait there, until the trigger becomes activated. Once the trigger is activated, the unit will move to wp3, and then to wp4. :edit - ah yes, just seen Balschoiw's reply - this could in fact be the reason then too. ~S~ CD Share this post Link to post Share on other sites
Bart.Jan 0 Posted November 19, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DV Chris Death @ Nov. 19 2002,18:14)</td></tr><tr><td id="QUOTE">Here's an example, that should do your job: wp1 - move wp2 - move - syncronized with a trigger wp3 - move wp4 - move OK, the unit will start moving to waypoint 1, and wait there, until the trigger becomes activated. Once the trigger is activated, the unit will move to wp3, and then to wp4.<span id='postcolor'> Little mistake : When trigger is synchronized with second wp then unit will go through 1st wp and will wait near 2nd one. Share this post Link to post Share on other sites
Chris Death 0 Posted November 19, 2002  huh - off course the unit will first stop at the waypoint which is syncronized with the trigger, and not one earlier. Thanx and grrrr for revealing that mistake Bart  ~S~ CD Share this post Link to post Share on other sites
tboy 0 Posted November 20, 2002 thanks guys... it realy helped me Share this post Link to post Share on other sites