HumanTree92 0 Posted July 15, 2017 So for the past month i have been working on Missions for Arma 3. Mainly like bootcamp/training Missions on each Map. My problem that i am having is that when i fly off in a jet i will crash on Purpose to test the respawn but after 1-2 respawns the jet will partially fall through the deck. So far everything that i have tried causes this. Here is what i did. I spawn the USS Freedom, Placed down a Player Respawn Point, Placed down a Vehicle respawn point, Then spawned in the F/A-181 Black Wasp II, & then synced it to the Vehicle respawn point. I would then get into the jet & fly off crash & most of the time i will Spawn back fine. Then when i get into it & start the Engine it falls through the deck. I have all of the DLC so thats ruled out. Here is some images of what i am talking about: How would i go about fixing this issue? Share this post Link to post Share on other sites
riten 153 Posted July 15, 2017 Just add +0.5 height on respawn and it should be fine :) Share this post Link to post Share on other sites
HumanTree92 0 Posted July 16, 2017 On 7/15/2017 at 2:10 AM, riten said: Just add +0.5 height on respawn and it should be fine :) So on this would i need to do it with the Respawn Module or for each jet that i place on it? Share this post Link to post Share on other sites
claws01 22 Posted July 16, 2017 Won't work issue has been solved on dev branch Sent from my SM-G925T using Tapatalk Share this post Link to post Share on other sites
HumanTree92 0 Posted July 16, 2017 4 minutes ago, claws01 said: Won't work issue has been solved on dev branch Sent from my SM-G925T using Tapatalk What you mean won't work. Can you send me a link to the dev branch where they said it has been fixed? Share this post Link to post Share on other sites
Grumpy Old Man 3549 Posted July 16, 2017 1 hour ago, HumanTree92 said: What you mean won't work. Can you send me a link to the dev branch where they said it has been fixed? Quote Fixed: Some planes were falling through the carrier deck (https://forums.bistudio.com/forums/topic/206231-bug-report-uss-freedom/) There you go. Related Thread. Cheers Share this post Link to post Share on other sites
HumanTree92 0 Posted July 16, 2017 1 hour ago, Grumpy Old Man said: There you go. Related Thread. Cheers Well its not fixed. Did they update this in the Development Build. B/c i don't use Development Build. My game is up to date & still the problem is there. I will create a video & show you all my steps that i did for this to happen. But the image above was taken on July 15, 2017. So in the case that they say it was fixed they are wrong. Share this post Link to post Share on other sites
Grumpy Old Man 3549 Posted July 16, 2017 16 minutes ago, HumanTree92 said: Well its not fixed. Did they update this in the Development Build. B/c i don't use Development Build. My game is up to date & still the problem is there. I will create a video & show you all my steps that i did for this to happen. But the image above was taken on July 15, 2017. So in the case that they say it was fixed they are wrong. With a little bit of reading comprehension I'm sure you'll figure it out. Cheers Share this post Link to post Share on other sites
HumanTree92 0 Posted July 16, 2017 15 minutes ago, Grumpy Old Man said: With a little bit of reading comprehension I'm sure you'll figure it out. Cheers So what is the Development Branch Changelog. Is that updates for the game or is that just stuff for the Development Build? Share this post Link to post Share on other sites
Janez 536 Posted July 17, 2017 It means it will be fixed in next update for vanilla Arma 3 (version 1.74, current version is 1.72). 1 Share this post Link to post Share on other sites