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Normally when a grenade impacts somewhere, there's a hole in the ground, an ideal place to hide I'd say.

I assume that the engine doesn't support such a feature,but it would be cool !

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yes we all probably wish that OFP had fully destructable terrian, like Red Faction, but the engine doesnt support it, it would be niice to have it in a sequal?, maybe a terrain systen where grenads blow holes in the ground, you can dig trenches and foxholes etc etc

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And without the ability to jump how would u get out?

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I'd like to be able to till the soil and plant my crops.

LEADER: 2,3, TILL SOIL, 12 O'CLOCK

LEADER: 4,5, PLANT SEEDS, 12 O'CLOCK

Then when the harvest came, the americans and russians would sit and eat salad and not fight or anything, because I was told that vegitarians were the most peaceful people on earth (really, I was told this by a member of PETA: People for the Ethical Treatment of Animals.  But I'm a life time member of the other PeTa: People Eating Tastey Animals.)

But the idea of digging the earth is good, especially trenches and bunkers.   To get out of a bunker or trench, you don't just stand and jump out, you got to climb out, or go out a door and steps in the case of a bunker, so jumping isn't really needed if trenches are added.  Anyway, it wouldn't be added in this game's lifetime, maybe in a sequal or MOD.

-=Die Alive=-

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LOL, That worm game is my home page for the last 3 weeks, and everytime I start my browser, I'd play for 10-15 minutes and forget where I was supposed to go in the first place.

Maybe CM should buy the rights to that worm game and sell it as OPERATION WORM.  But they'd problably F it up and ship a buggy beta version.

-=Die Alive=-

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Actually the whole made by a grenade isn't more than a few inches deep! not much to hide in!

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Paco1 on 3:33 pm on Nov. 8, 2001

Actually the whole made by a grenade isn't more than a few inches deep! not much to hide in!<span id='postcolor'>But that hole would be enough to take a dump in, and then you use another grenade to blow your crap all over the area so no one can step in your crap smile.gif

-=Die Alive=-

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I read the great SOG book by Major Plaster and there's a story about a team holding off an NVA company from a bomb crater.

Deformable terrain would solve the problem of not having enough cover. I'd love to play a mission with two or three other people where we had to hold off a whole company from a hole in the ground!

P.S. While I'm dreaming, I want to be able to toss grenades back hehehe but i know they're implemented to explode on impact and not bounce so oh well...

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Yeah I'm talking about the kind of dent a Mk-84 makes. You know, like all those small ponds in Vietnam? smile.gif

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A. The current engine does not support anything like this. It might be an idea to ad this to the thread with suggestions for OFP2.

B. Addons & Mods: Complete?

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Another dig from the past I see, it should be closed within an hour.

RED

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This is the second year old thread ~Too Tall~ has brought up today.

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Problem: smallest element of a map is 50x50m. Would be a big crater, minimum diameter: 150m (or 492.12ft, if you like non-metric systems)...

Solution: prebuild crater add-ons (roadway-lod?)

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It sure would be a good idea.

Quick query, if you built a map from scratch, would it be possible to build a bunker with underground tunnels running through it, similar to the Maginot line?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (supah @ Nov. 08 2001,20:50)</td></tr><tr><td id="QUOTE">And without the ability to jump how would u get out?<span id='postcolor'>

Obviously no-one reads my posts.

Yes, it's very easy to make a simple jump script with v1.85. Takes all of about 3 lines of scripting.

I posted a totally reliable and very simple demo jump script on the Mission Editing board about a week ago (approx).

Prospero

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Jumping is still useless in a true military simulator like Operation Flashpoint. To get out, there should be a command on the menu. It could even use the animations that it uses when you enter a vehicle.

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maybe climb like in the R6 series? after all, thats what they would most likely would do i would think...

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