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Flax's Arma Server Tool (F.A.S.T.)

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Hello @Flax and everyone accompanying the post!

 

It is not necessary to delete the mods.cfg, just edit the original file and edit the line of mods one by one by removing one of the commas from the end.

 

Example:

Actual state:

 

463939057, ace, 5/26/2018 11:49:30 AM, 4/19/1988 5:03:36 PM, public

 

This is how the program currently places the line in the MOD's.cfg file

 

463939057, ace, 5/26/2018 11:49:30 AM, 4/19/1988 5:03:36 PM ,, public

 

This was the way the program would place the mod line in the file before the problems related to the steam update.

Notice that in the end, before the public there are two commas.

 

For the correctness and success of downloads without having to create the entire mod list again, just edit the file and remove a comma in each line of each mod.

 

Thanks for all FIX.

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Argh. My 'my responding' bug is back. My gut feeling is its a file overwrite permissions thing because it does this when I'm halfway through creating a new server tab and save, then finish creating the tab and save again. Then it goes not responding. If I do complete  entering data into the new server tab and launch it, it goes not responding too. It does launch eventually though.

The wierd thing is, I was able to make my test server and my Altis server, which run the same mission, but creating the Tanoa server always seem to be troublesome.

I also notice that if there is a FASTprofile for this particular server, when I click save, that file disappears and the programs goes not responding.

Is it because I installed the tool in a program files dir and windows gets sniffy about that?

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4 minutes ago, Tankbuster said:

Argh. My 'my responding' bug is back. My gut feeling is its a file overwrite permissions thing because it does this when I'm halfway through creating a new server tab and save, then finish creating the tab and save again. Then it goes not responding. If I do complete  entering data into the new server tab and launch it, it goes not responding too. It does launch eventually though.

The wierd thing is, I was able to make my test server and my Altis server, which run the same mission, but creating the Tanoa server always seem to be troublesome.

I also notice that if there is a FASTprofile for this particular server, when I click save, that file disappears and the programs goes not responding.

Is it because I installed the tool in a program files dir and windows gets sniffy about that?

 

Hmm file overwrite does sound correct. I've had some issues with file locking when testing. The file handling is the major rewirte I'm planning right now as currently it's shocking and different parts of the program are using different methods. Program Files shouldn't be an issue since the program requires being run as admin anyway to create the symbolic links. 

 

I'll see if I can get a version for you that spits out all error messages. So I can get some more specific pointers to the broken code. 

  • Thanks 1

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Some more odd stuff that I'm seeing. When I create a new server, in this case called AuthorityTanoa, it creates, in the servers dir, a folder called Authority Tanoa. I was expecting that folder to be more or less empty, but its rammed full of old RPTs, console logs and stuff. When I start that server, it goes not responding again, complains it can't find the basic.cfg file, then starts the server.

And the AuthorityTanoa folder now contains just the current RPF, the console, the 2 cfg files and 3 folders called Tmp2302, Units and users.

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Something else I've just noticed. I run 3 missions, one each for the Tanoa and Altis build of my mission and a test server. I get this not responding issue ONLY when doing stuff with the tab for the Tanoa mission. I'm even more sure it's a file permissions issue, almost certainly overwrite.

Did i you have any luck with making me a debug version?

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I am trying to set this tool up for our server (been using TADST for years before) but now we just started using the steam workshop to manage our mods (was updating them manually before that)!

TADST started to feel abandoned and I found your tool which looked good! But, I can't figure out whether it's a bug or I have no clue how to manage my mods the "workshop way", it's turning into a nightmare for me.

 

Whenever I try to launch the server with you tool and checking all the mods I want to use in the "mod tab", my client won't show any mod running in the ingame server browser. Even the official mods (jets, karts etc..) show a red dot. It always look like my server does not run any mod at all !?

I even tried to uncheck any mod and use the -mod=jets;kart;@CBA_A3 line in the extra parameters box but still nothing....

 

What am I doing wrong? What's so horrible with the workshop mod method??! I can't figure it out!

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@Tankbuster Sorry for the delay in replying, I still do not use the FLAX program to start the server. Precisely because of the initial problem of the MODs are not listed in the laucher (the mod's were functioning as serverside).
 

In this case I still work with TADST. I'm going to try some tests on the backup and warning server.

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I don't run any serverside mods, so I've never had that problem. The problem with TADST is the custom difficulty is so broken, no tacticalping, for example.

 

As I'm sure my issue is a file permissions one, I'll solve it by a complete reinstall of the game and failing that, of windows

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@Tankbuster will release V1.3.2 tomorrow on Friday which has full debugging enabled. Could you explain how the tactical ping and other custom difficulty is broken? The options are there in the program and seem to write correctly to the config file. If I can get a reason why it doesn't work I'll put it in tomorrow's Friday's release. 

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Ah yes, just re-read. My bad! Still hopefully V1.3.2 will help with the other issue you are having. 

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Hello again Tankbuster!
My clan uses ACE Pointing (if you use ACE, I suggest setting it) is much more interesting than Tactical Point. I found this video on YouTube right on time (the video is not my own, nor do I know the owner / responsible) :

 

 

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