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Thx for your script ! soundlike beautyfull. Im going to test it on my Mafia Team Work server.

They are notification for Teamkill ?

 

Edit : And they are a special notification for incapacited ? (BIS revive)

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MTW_Der_Kroi

 

Thank you very much also! It will show all the kills from :

player to player and player to ai ,

on the system chat , on everyone in the server .

There is also the possibility to make some changes about the notifications , from  3 different displays for both scripts Headshot_GF.sqf  and  Killfeed_GF.sqf

 

 

For the revive it will not show anything , but was your thought about?

I am asking , if so to check , if it's possible to add something or if there is something already made from another guy.

 

 

For the Team killing , if you want an anti tk script there is the one here:

[ALPHA] =BTC= TK punishment v0.3

Edited June 4, 2013 by Giallustio

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Thank you for the script!

The chat kill/death message information is amazing!

I disabled the simple default death message of arma in the server.Arma3Profile so no multiple kill notifications in chat, way better:thumbsup:

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File A3\functions_f\GUI\fn_dynamicText.sqf [BIS_fnc_dynamicText], line 98

Keep getting this error. Any ideas?

 

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* Hold on i'm sending you on Private first.!

 

maybe something pasted wrong.

The sounds are defined in the:

 

kp_liberation.Malden\ui\liberation_titles

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2 hours ago, GEORGE FLOROS GR said:

* Hold on i'm sending you on Private first.!

 

maybe something pasted wrong.

The sounds are defined in the:

 

kp_liberation.Malden\ui\liberation_titles

Thank you Very much for taking the time to look at my mission and fix it for me. You rock George and Best kill ticker I've seen or used. Thanx Man!

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On ‎18‎/‎03‎/‎2017 at 5:15 PM, scooterperpetual said:

awesome  . I was looking for something like this

 

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Love the Script! thank You! Could you possibly show us how to adjust if we just want 1 or two killfeed scripts to show up?Looking in the Killfeed_GF.sqf But, I'm not much of a scripter. Just looking for the lines to // null out Thx. [APS]_Kilo_

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1 hour ago, _Kilo_ said:

how to adjust

 

Hello there Kilo!

 

Thank you very much! To edit this for your needs it's very simple.

First of all , if you want ,  i can fix this also for you  ,  but it's really easy.

 

Don't try to open this with the simple notepad.

 

You can open this ex:

with notepad++

https://notepad-plus-plus.org/download/v7.5.4.html

and also use the extra pluggins

(this way will be better , it will give also some certain collours to be able to detect ex. problems )

http://www.armaholic.com/page.php?id=8680

or use any other program for editing .

 

To disable a certain line , you can just put this  //  in front of your line.

 

For anything that you might want , i 'm here!

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Hello there Guys!

 

I'm trying for  a long time to fix this problem :

 

When an ai is making a headshot , there will be the notification to the players ,

                                             T_7ngNC7TU2z0qYIJu0XSA.png

 

and i want to disable the ai 's ability .

 

here is my code (so far) below , if someone is able to fix this:

 

"Killfeed_GF\Headshot_GF.sqf";




//________________  Author : [GR]GEORGE F ___________ 11/03/2018 _____________



publicVariable "HEADSHOT";

HEADSHOT = { 
_this addEventHandler ["hitpart", 
{if ("head" in (_this select 0 select 5)) then {
((_this select 0) select 0) RemoveEventHandler ["HitPart",0];


_unit = player;
if (isPlayer _unit) then {
[[player]] execVM "Killfeed_GF\Head.sqf"   
}else{

};
};
}];
};


while {true} do 
{
	{	
		if (!(_x getVariable ["EΗ_HEADSHOT",false])) then {
			  _x spawn HEADSHOT};						
			  _x setVariable ["EΗ_HEADSHOT",true];	

			 {waitUntil {!alive _x};
			 _x setVariable ["EΗ_HEADSHOT",false];							
		};
	}forEach allUnits;	
};

 

"Killfeed_GF\Head.sqf" 




//________________  Author : [GR]GEORGE F ___________ 11/03/2018 _____________


any=[
	[
		["HEADSHOT","<t align = 'center' size = '1.5'>%1</t>"]
	]
] spawn BIS_fnc_typeText; 

		
_sounds = [
"HEADSHOT_Blow_it_out_your_ass","HEADSHOT_Come_get_some","HEADSHOT_Come_on","HEADSHOT_Damn_i_m_good","HEADSHOT_Eat_shit_and_die",
"HEADSHOT_Game_over","HEADSHOT_Gotta_hurt","HEADSHOT_Holy_shit","HEADSHOT_It_hurts_to_be_you","HEADSHOT_lets_rock",
"HEADSHOT_Make_day","HEADSHOT_Mess","HEADSHOT_Ooooh_thats_gotta_hurt","HEADSHOT_See_you_in_hell","HEADSHOT_Shake_it_baby",
"HEADSHOT_Shit_happens","HEADSHOT_Terminated","HEADSHOT_Ugly","HEADSHOT_Wasted","HEADSHOT_Yippie_kaiay"
]call BIS_fnc_selectRandom;
	
[[player,_sounds] remoteExec ["say3D"]]; 

 

Thanks!

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Guys i just notice , that it was not compatible with Ravage Zombies.

 

Now in the update it will be available ,

 

also fixed the killfeed to be broadcasted to everyone ,   on the left corner up.

 

JwOhTCvTQ7aAJjp4Bu7Fiw.png

T4yDFyTJRx_tB5aZxUP3oQ.png

 

Running the last Tests for the Update

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Updating to version 3.0

in progress

 

 

Changelog:

 

  Version 3.0
    Compatible with Ravage Mod
    The Kills will also show in Global in the chat and Left corner up with the weapon image
    The sounds of Headshot will display as 3D
    Added onPlayerKilled to have a notification
    Minor fixes

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Hi George,

I'm currently running your script, but I'm having a few issues.

On player respawn it shows the kill feed in upper left corner with your current weapon image, current weapon and distance and that you killed yourself.

But no other notifications for killing AI, no global chat notifications, sounds or killfeed.

I"m running a few mods, not sure if there is an issue there.

Mods:

ACE

CUP

RHS

RAVAGE

Any help would be appreciated.

Thanks

Kaos

 

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On 27/3/2018 at 7:02 AM, TacticalKaos said:

Any help would be appreciated.

 

Hello there Kaos!

 

Can you do me a favour ,

to test with your mods enabled , the included mission of killfeed , and check if it's working properly?

To be sure first , that there is not any error with the mods.

 

**If it's working in the test mission , sent me your mission files , to  fix this for you.!

 

Thanks!

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Hi, GEORGE FLOROS GR

Thanks for your great script! It's really fantastic!

But i noticed one thing: I can not return to the game process after use ingame camera for screenshots with this script in my mission...

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Hello there Realthinged !

 

11 hours ago, Realthinged said:

I can not return to the game process after use ingame camera for screenshots with this script in my mission

 

Every script may interfere with the current mission or a mod that you are using.

BUT , to be honest i don't think that the certain code is causing any kind of problem .

 

I would suggest to check the included test mission first , with the mods that you are using and then try to find the problem.

(if there is a mod interfering )

 

If everything with the mods are ok , then send me your mission , to see if i can find you a solution !

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5 minutes ago, GEORGE FLOROS GR said:

Hello there Realthinged !

 

 

Every script may interfere with the current mission or a mod that you are using.

BUT , to be honest i don't think that the certain code is causing any kind of problem .

 

I would suggest to check the included test mission first , with the mods that you are using and then try to find the problem.

(if there is a mod interfering )

 

If everything with the mods are ok , then send me your mission , to see if i can find you a solution !

Thanks for your answer to me! But the same missions without script are working fine after camera. I use a lot of mods as usual :)

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1 minute ago, Realthinged said:

the same missions without script are working fine

 

If it is a mod interfering , i can't do something.

If it is a mission scripting issue , probably i can.

 

Make a check with the test mission and if everything is ok then ,

if you check the mods with the script and find what might be the problem , please share also the information here .

 

Thanks !

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Updating

Changelog:


Version 3.1
Changed the name of all the scripts , starting now with GF .

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