AKMARK5000 1 Posted July 5, 2017 (edited) For the past couple of months whenever I start the ARMA3 game (not the launcher, but the actual game), I get an error that says... 'could not load mipmap C:\Users\Owner\AppData\Local\Arma 3\Units\=sog=suhd9zigv.paa I always check the path and find that the file is there: I restart the game and there is no more error. What on earth could be causing the error on the first start up of the game? PS. here's a screen capture of the error itself: Edited July 5, 2017 by AKMARK5000 image regarding error Share this post Link to post Share on other sites
AKMARK5000 1 Posted July 8, 2017 BUMP: Realy? Has nobody any advice? Share this post Link to post Share on other sites
AKMARK5000 1 Posted July 9, 2017 BUMP: Realy? Has nobody any advice? Share this post Link to post Share on other sites
R0adki11 3945 Posted July 12, 2017 On 08/07/2017 at 10:36 PM, AKMARK5000 said: BUMP: Realy? Has nobody any advice? On 09/07/2017 at 2:22 PM, AKMARK5000 said: BUMP: Realy? Has nobody any advice? Please don't bump threads. Maybe no one has replied as they don't know the answer. Have you tried deleting the .paa? Share this post Link to post Share on other sites
AKMARK5000 1 Posted July 13, 2017 On 7/12/2017 at 7:28 AM, R0adki11 said: Please don't bump threads. Maybe no one has replied as they don't know the answer. Have you tried deleting the .paa? 1) Sorry about the "bumping." 2) Yes, I did try deleting the .paa .... same error but another .paa reappears in the folder as seen below... Share this post Link to post Share on other sites
R0adki11 3945 Posted July 13, 2017 5 minutes ago, AKMARK5000 said: 2) Yes, I did try deleting the .paa .... same issue. Is your .paa file in the correct format and size as specified in the textview2 manual - https://community.bistudio.com/wiki/TexView_2_Manual Quote Note: All input textures must have resolution 2^x / 2^y (e.g. 16 / 16, 32 / 32, 64 / 64, 256 /256). The largest texture size commonly supported by graphics cards and BI's game engines is 2048x2048, in future graphics textures 4096x4096 or even larger could be possible and it is already supported in TexView 2. Share this post Link to post Share on other sites