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themenwithgreenfaces

Extraction when a task is completed

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Hey guys, ive been making a small campaign on Malden. And no matter how hard i try or why i do. I just cannot get a helicopter to move after a task is completed. Ive tried switch waypoints to triggers. I dont understand please help.

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You should post your code. It's hard to guess what you scripted... Spawned helo or not, where, when,why,  wayoints... edited/scripted task...

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5 minutes ago, pierremgi said:

You should post your code. It's hard to guess what you scripted... Spawned helo or not, where, when,why,  wayoints... edited/scripted task...

Its not written code. Ill step what I did.

 

1. Placed a helo and a kill task. When all indeps are killed it, a trigger completes the task.

2. Set a hold waypoint for the helo, switch trigger synced to the complete task.

3. When task is completed helo is supposed to move to a land waypoint but refuses to move.

 

I can provide media

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Should work. The trigger can activate both the succeeded task module and the move waypoint close to the helo (if linked of course). The waypoint must be a move one, not a hold one!

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As I understand it you have your links setup as:

Hold waypoint - Task Module - Trigger 

 

Links should be:

Task Module - Trigger - Hold waypoint 

 

Trigger must be of type: Skip Waypoint

 

Hope that helps! 

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12 hours ago, pierremgi said:

Should work. The trigger can activate both the succeeded task module and the move waypoint close to the helo (if linked of course). The waypoint must be a move one, not a hold one!

I finally got the heli to move when the task is compeleted. Now hes just hovering over his land waypoint. Theres a helipad and all. 

 

EDIT: 

He just hovers in some random position around 100M out from the actual waypoint

Edited by themenwithgreenfaces

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