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RaptoR-Swe

Corpse = lag?

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Playing the mfcti mod is a nightmare after a while, when the bodies build up it lags like there's no tomorrow sad.gif

Edit: hang on a minute, I'm using 1.85, if I installed 1.88 would it lag less? Because I only play the mod offline so if the bodies are bad in 1.85 then it will be better for me if I use 1.88 since I am my own server?

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it should be fixed yes... i saw it in the redme... but i havent seen any result sad.gif plz suma or somebody else correct me in im wrong...

im having serius problem with this factor... and i guess ppl have many problem with this to...

plz help us sad.gif

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Ok, I'm gonna try it biggrin.gif

This is what it says in the patch download bit on some site tounge.gif

BIS have released new version of standalone server patch for OFP:Resistance 1.85. Fixes are:

1.88 - lag issues introduces in 1.85 are fixed

1.88 - fix latency issues and it provides extended server diagnostics for admins with 1.87 clients

1.87 - New: Server can determine max. size of any single custom file acceptable on the server. To do this add line MaxCustomFileSize=size_in_bytes into Flashpoint.cfg file. Users with custom face or custom sound larger than this size are kicked when trying to connect.

1.87 - Added: Dedicated server command #debug (console, totalSent, userSent) (Requires 1.87 client)

1.87 - Fixed: An attempt to fix latency problems: ThrottleGuaranteed is now 1, as it was in 1.75, not 10, as in 1.85. Moreover, it can be configured in Flashpoint.cfg by adding ThrottleGuaranteed=value.

1.87 - Fixed: Too many dead bodies were kept on server in 1.85.

1.86 - Fixed: No missions visible after #missions.

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I was playing last night on SAS server I believe. We played some very VERY small maps. I mean the biggest one was in a city on Nogova. (The southernmost city on west Nogova) And there were a good hundred or two of dead bodies. But the thing is, I barely experienced any lag. Just the same old OFP issues, clipping through walls and such. Most of the lag came becuase my dad left a game running on his account before switching to mine. (Atleast I think thats what caused some of the lag.)

Other than that, just some slowdown as to be expected. But nothing big.

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hi its me again... hum have i gotten any answer? i know this is a time spender for u BIS but still... its a very big problem out there. there are just o many corpses! sad.gif

so im just asking.,. when is the new patch cming out?

is the corpse thing gona get fixed?

plz answer my questions..

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Suma did answer it didnt he? He said the next patch will make the game handle dead bodys a lot better?

I think suma also said 2-3 weeks for the next patch last week?

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yes and thx suma for that answer... but i played another game yesterday.. and it was totaly unplayable.. man its so sad that this beatiful game shouldent work on a powerful pc!.. every other game works flawless but this game doesent.. and its due to the darn corpse!... i just need something to stop this.. think i cant handle about 2-3 months of unplayable games untill the next patch will come... couse i figure thats the time for the next patch to come :/ sry for saying that ... but im just so angry that i cant play this game against like 15min on a small map... couse the darn corpses are everywere. sad.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RaptoR-Swe @ Nov. 19 2002,11:51)</td></tr><tr><td id="QUOTE">yes  and thx suma for that answer...  but i played another game yesterday.. and it was totaly unplayable.. man its so sad that this beatiful game shouldent work on a powerful pc!<span id='postcolor'>

"weeks" not "months" - can't you read? BIS will not publish a patch ahead of schedule, just because of you - that way they just end up having to release yet another patch to add the fixes that are not ready/not thoroughly tested. Wait and have some patience - the patch will come soon: when it's ready.

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Suma has said it will be improved in the forthcoming patch, that for now is the end of the matter smile.gif

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