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Rabid Squirrel

SAEF: South African Expeditionary Forces

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By: Rabid Squirrel

 

Version: 1.5.5

 

About SAEF:
SAEF is a fictional combat group that was founded in 2014. They are modelled after special operation units in gear and combat style.

 

Rain Textures:

This mod is fully Rain Textures Compatible.


Preview Images:

Spoiler

 

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Requirements:

CBA is now a Requirement for Joint Rails Compatibility.

 

Additional Credit:

Credit to [SAEF] Raven for the Monochrome South African Flag Patch.

 

Alternate download links:

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SAEF: South African Expeditionary Forces v1.5.4

 

Play withSix - South African Expeditionary Forces

 

Steam - South African Expeditionary Forces

 

SAEF Youtube Videos

SAEF – Youtube Channel

 

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Changelog:
 

Spoiler

Changelog v1.5.5: (Update: 12 Jan @ 10:48pm)

  • Fixed missing Rain Textures Backpack textures
  • Removed RS-16 (Has been shifted over to the RS Armaments Mod)
  • Removed RS EHO (Has been shifted over to the RS Armaments Mod)
  • Removed Editor Units pending 1.6.0 update

 

Changelog v1.5.4: (Update: 10 Oct, 2017 @ 1:03am)

  • Added: New German Flecktarn Themed SAEF "Splinter" Uniforms, Vests, Backpacks, and Helmets.
  • Added: 2035 German "Splinter Flecktarn" Uniforms, Vests, Backpacks, and Helmets. (Request of a Friend)
  • Fixed: (Potentially) Compatibility Issue with the Advanced Armor Mod.
  • Changed: SAEF Base Vest Armor Values, now inline with Vanilla Plate Carriers.

 

Changelog v1.5.3.1 (Hotfix): (Update: 2 Oct, 2017 @ 8:52pm)

  • Fixed: Removed Bipod Access for the GL and FG weapon variants.
  • Added: New custom recoil patterns for each RS-16 Variant that were meant to be added with version 1.5.3 (WIP)

 

Changelog v1.5.3: (Update: 2 Oct, 2017 @ 12:12am)

  • Added: New Sounds for *all RS-16 Variants (*Only minor change to existing LMG Sounds).
  • Added: Underbarrel Proxy for the base RS-16 Variant, bipods can now be used.
  • Changed: Reload Animation for the RS-16 LMG.
  • Fixed: Muzzle Flash Rotation Error.
  • Fixed: Rain Textures Error for the RS-16 FG.



Changelog v1.5.2: (Update: 1 Jul, 2017 @ 2:43pm)

  • Added: Missing Camo Variants of all SAEF Headgear and Facewear
  • Fixed: Incorrect Helmet Armor Configuration
  • Fixed: Incorrect RVMAT configuration for the Woodland and Snow Uniforms (Rain Variants)

 

Changelog v1.5.1: (Update: 26 Jun, 2017 @ 11:37pm)

  • Fixed: Several Minor Config Errors

 

Changelog v1.5: (Update: 23 Jun, 2017 @ 11:55pm)

  • Added: New Uniform Textures and Gear
  • Added: The RS-16 DMR Variants
  • Added: The RS Experimental Holographic Optic
  • Changed: Overhauled Existing Vest, Uniform, and Backpack Textures
  • Changed: Textures and Normal Maps for all existing RS-16 Variants
  • Changed: PBO Layout for more streamlined updates

 

Changelog v1.4: (Update: 13 Nov, 2016 @ 11:18pm)

  • Overhauled Textures and Model for the RS-16 Assault Rifle and LMG.

 

Changelog v1.3: (Update: 19 Sep, 2016 @ 5:26pm)

  • Added: Support for RS - Rain Textures

 

Changelog v1.2.5: (Update: 15 Sep, 2016 @ 4:53pm)

Hotfix

  • Added: New Bisgin and Bikey

 

Changelog v1.2: (Update: 13 Aug, 2016 @ 1:31am)

  • Added: LMG and Foregrip Variants of the RS-16.
  • Added: New Camo Pattern for the RS-16.
  • Added: UI Pictures for all the RS-16 Variants.
  • Modified: Specular Maps for the Camo and Normal Variants of the Weapon.

 

Changelog v1.1: (Update: 18 Jul, 2016 @ 5:34pm)

  • Added: Units in the Editor (SF Teams)
  • Added: Ironsights to the RS-16
  • Added: Camo patterns for the RS-16
  • Fixed: Errors Caused by the Recent A3 APEX Update
  • Fixed: Issues with normal maps on some of the Uniforms
  • Fixed: Editor Error asking for 'SAEF_Insignia' that wasn't there

 

Known Issues v1.1:

RS-16

  • Reload Animation is WIP 
  • Iron Sights are WIP
  • Textures and Sounds are WIP


Groups

  • For some reason the SAEF Blufor Desert Recon Team is spawning with default AAF uniforms, I am investigating.


Editor

  • Faction class is not showing correctly (All units are under "Men" instead of "Recon"), searching for a solution now.

 

Changelog v1.0: (Update: 26 Jun, 2016 @ 10:44pm)

  • Added: Alpha Version of the RS-16
  • Added: Normal Maps, and Specular Maps to increase the definition of the Custom Uniforms.
  • Added: Khaki Kitbag.
  • Added: Additional Custom Uniform.
  • Fixed: Issue with Missing Textures.


Known Issues v1.0:

RS-16

  • Reload Animation needs a bit of work.
  • No Ironsights as of yet.
  • Textures and Sounds are WIP.


Kit

  • Errors with the New Uniform Maps on some of the uniforms.

 

Changelog v0.8: (Update: 5 Mar, 2015 @ 1:04am)

  • Modified the armor values for Vests and Helmets in the config file.


Changelog v0.7: (Update: 14 Feb, 2015 @ 9:02am)

  • Added: T-Shirt Variants of all Uniforms (Except the Snow Uniform).
  • Added: Patches for Custom tags (replaces custom uniforms).
  • Added: Unmarked Backpack, Vest, Uniform.
  • Added: Black Canvas Helmet.

 

License:

This Content is Licensed under the Arma Public License Share Alike (APL-SA).

As always, please ask permission from me directly before reproducing and or modifying the content within this mod.

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Version 1.5.2 Now Live

Changelog:

  • Added: Missing Camo Variants of all SAEF Headgear and Facewear
  • Fixed: Incorrect Helmet Armor Configuration
  • Fixed: Incorrect RVMAT configuration for the Woodland and Snow Uniforms (Rain Variants)
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Loving the RS-16 so far. Especially the experimental holosight!

 

Just a few things to point out:

  • The resting pivot for all variants of the RS-16 without a bipod are too low, meaning you'll sink into the ground if you try to "deploy" them without a bipod attached.
  • The RS-16 LMG currently uses the Marksmen DLC's Mk14 reload animation which really doesn't fit it. I'd suggest using the SPAR-16S's (the HK416A5 with the Beta-C drum that came with Apex) animation and re-syncing the drum's movement to fit that instead.
  • Add underbarrel attachments to the baseline non-foregrip version of the RS-16 rifle. Seems a shame that you can't attach a bipod to it when the six o'clock rail is unused there anyway; the foregrip version of the RS-16 can be left alone since the grip already uses that rail.
  • CBA's JR is obviously a requirement but your Steam Workshop page does not have it listed as a 'Required Item' on the sidebar. While your group's collection has it, it's probably a good idea to add it there as well so that people who subscribe to the mod that aren't from your group won't get confused when they try to run the mod the first time (as the launcher will not automatically put CBA into the load list).
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1 hour ago, drebin052 said:

Loving the RS-16 so far. Especially the experimental holosight!

 

Just a few things to point out:

  • The resting pivot for all variants of the RS-16 without a bipod are too low, meaning you'll sink into the ground if you try to "deploy" them without a bipod attached.
  • The RS-16 LMG currently uses the Marksmen DLC's Mk14 reload animation which really doesn't fit it. I'd suggest using the SPAR-16S's (the HK416A5 with the Beta-C drum that came with Apex) animation and re-syncing the drum's movement to fit that instead.
  • Add underbarrel attachments to the baseline non-foregrip version of the RS-16 rifle. Seems a shame that you can't attach a bipod to it when the six o'clock rail is unused there anyway; the foregrip version of the RS-16 can be left alone since the grip already uses that rail.
  • CBA's JR is obviously a requirement but your Steam Workshop page does not have it listed as a 'Required Item' on the sidebar. While your group's collection has it, it's probably a good idea to add it there as well so that people who subscribe to the mod that aren't from your group won't get confused when they try to run the mod the first time (as the launcher will not automatically put CBA into the load list).


1. Yeah, the resting pivot has been bugging me a bit, still a bit hazy on how to get the change right but I'm getting there.
2. I had thought about that, but I think the drum positioning might be off. Nevertheless I'll take a look at it using that anim, and if worse comes to worse, I'll look at learning to make my own.
3. I actually thought that was already an option, quick fix, look out for an update.
4. Noted, I did have it listed in the description from way back when you couldn't add mod dependencies, probably best to add it.

Thanks very much for the feedback.

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Version 1.5.3 (Live Shortly)
Changelog:

  • Added: New Sounds for *all RS-16 Variants (*Only minor change to existing LMG Sounds).
  • Added: Underbarrel Proxy for the base RS-16 Variant, bipods can now be used.
  • Changed: Reload Animation for the RS-16 LMG.
  • Fixed: Muzzle Flash Rotation Error.
  • Fixed: Rain Textures Error for the RS-16 FG.

 

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I noticed that the Grenadier and Foregrip variants of the RS-16 seem to be able to attach bipods now even though they don't actually show on the model. Wrong inheritance in the config perhaps?

 

EDIT: Yep wrong class inheritance. The UnderBarrelSlot property used by the sub-variants shouldn't be inheriting from the one used by the baseline RS-16. Just need to tweak both the GL and FG variants' WeaponSlotsInfo class so that they're like this:

	class rs_arifle_r2016_GL_F: rs_arifle_r2016_F
	{
		class WeaponSlotsInfo: WeaponSlotsInfo
		{
			class UnderBarrelSlot{};	// Prevents GL variant from inheriting the UnderBarrelSlot property
		};
	};

	class rs_arifle_r2016_FG_F: rs_arifle_r2016_F
	{
		class WeaponSlotsInfo: WeaponSlotsInfo
		{
			class UnderBarrelSlot{};	// Ditto
		};
	};

P.S. Hot damn that RS-17 looks good.

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45 minutes ago, drebin052 said:

I noticed that the Grenadier and Foregrip variants of the RS-16 seem to be able to attach bipods now even though they don't actually show on the model. Wrong inheritance in the config perhaps?

 

EDIT: Yep wrong class inheritance. The UnderBarrelSlot property used by the sub-variants shouldn't be inheriting from the one used by the baseline RS-16. Just need to tweak both the GL and FG variants' WeaponSlotsInfo class so that they're like this:

P.S. Hot damn that RS-17 looks good.


Always miss something XD
Forgot I was inheriting the weapon slots.
Will hotfix when I'm home from work.

Also, glad you like it.

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Version 1.5.3.1 (Hotfix) Now Live
Changelog:

  • Fixed: Removed Bipod Access for the GL and FG weapon variants.
  • Added: New custom recoil patterns for each RS-16 Variant that were meant to be added with version 1.5.3 (WIP)
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Version 1.5.4 Now Live
Changelog:

  • Added: New German Flecktarn Themed SAEF "Splinter" Uniforms, Vests, Backpacks, and Helmets.
  • Added: 2035 German "Splinter Flecktarn" Uniforms, Vests, Backpacks, and Helmets. (Request of a Friend)
  • Fixed: (Potentially) Compatibility Issue with the Advanced Armor Mod.
  • Changed: SAEF Base Vest Armor Values, now inline with Vanilla Plate Carriers.

A0pUUIm.jpg

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Version 1.5.5 Now Live

Changelog:

  • Fixed missing Rain Textures Backpack textures
  • Removed RS-16 (Has been shifted over to the RS Armaments Mod)
  • Removed RS EHO (Has been shifted over to the RS Armaments Mod)
  • Removed Editor Units pending 1.6.0 update
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