Harnu 0 Posted November 15, 2002 Hey guys. Â I just downloaded the napalm script and it's very very nice for effects. Â But whenever I release the bomb I'm using as the napalm, the plane or chopper always straightens out. Â So I really can't do a good divebomb cause it just levels off. The napalm.sqs is: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">;Napalm.sqs by Shogun ;This script is a part of napalm addon. It detects missile launch and creates an object called ;NapalmBomb when the missile hits ground or target. Then it calls burn.sqs. _Vehicle = _this select 0 _Launcher = _this select 1 _FireCenter = _this select 2 _ammocheck = _Vehicle ammo _Launcher @ _ammocheck != _Vehicle ammo _Launcher [_Vehicle, _Launcher, _FireCenter] exec "napalm.sqs" _fired = 0 _pos = getPos _Vehicle _Vehicle setPos [1,1,1] _bomb = nearestObject _pos _Vehicle setPos _pos #LoopStart _bpos = getPos _bomb ~0.001 ? (getPos _bomb select 2) < 0.5 : goto "StopLoop" goto "LoopStart" #StopLoop _pommi = "SHGNapalmBomb" camCreate _bpos [_FireCenter, _pommi] exec "burn.sqs"<span id='postcolor'> There is also a PBO file that's put into the addons folder. Â I'm assuming that's just the flame. Is there anyway I can change that script to make it so that the plane can stay on the angle it releases at. Download here to try it yourself. Share this post Link to post Share on other sites
Azz -GUN- 0 Posted November 15, 2002 i dont have the command refrence on me but i think. it's the nearest object command i think it changed for restistance. Share this post Link to post Share on other sites
Harnu 0 Posted November 15, 2002 So what could I change that to? I'm a newbie to anything scripting. Share this post Link to post Share on other sites
Azz -GUN- 0 Posted November 15, 2002 Alright this I think is the problem. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">_bomb = nearestObject _pos<span id='postcolor'> it now with resistance requires the object type as well as the position and im not sure about this but assuming  _Vechile is a A10  this Should work. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">;Napalm.sqs by Shogun ;This script is a part of napalm addon. It detects missile launch and creates an object called ;NapalmBomb when the missile hits ground or target. Then it calls burn.sqs. _Vehicle = _this select 0 _Launcher = _this select 1 _FireCenter = _this select 2 _ammocheck = _Vehicle ammo _Launcher @ _ammocheck != _Vehicle ammo _Launcher [_Vehicle, _Launcher, _FireCenter] exec "napalm.sqs" _fired = 0 _pos = getPos _Vehicle _Vehicle setPos [1,1,1] _bomb = nearestObject [_pos,"A10"] _Vehicle setPos _pos #LoopStart _bpos = getPos _bomb ~0.001 ? (getPos _bomb select 2) < 0.5 : goto "StopLoop" goto "LoopStart" #StopLoop _pommi = "SHGNapalmBomb" camCreate _bpos [_FireCenter, _pommi] exec "burn.sqs"<span id='postcolor'> Share this post Link to post Share on other sites
Harnu 0 Posted November 15, 2002 Nope. It still makes it fly right back to being even. And it doesn't work anymore. The flame from the napalm isn't there. Share this post Link to post Share on other sites
Azz -GUN- 0 Posted November 16, 2002 Hmm anyone know if a10 is the right name ? it might be a bomber or something </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">_pos = getPos _Vehicle _Vehicle setPos [1,1,1] _bomb = nearestObject [_pos,"A10"] <span id='postcolor'> this might also cause a problem, maby you need to do this. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">_pos = getPos _Vehicle _bomb = nearestObject [_Vehicle,"A10"] _Vehicle setPos [1,1,1] <span id='postcolor'> Share this post Link to post Share on other sites
Bart.Jan 0 Posted November 16, 2002 Why is in script this line ? </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">[_Vehicle, _Launcher, _FireCenter] exec "napalm.sqs"<span id='postcolor'> I think it makes infinite execution of napalm.sqs script. Share this post Link to post Share on other sites