GladiusReaper 1 Posted June 28, 2017 Hi folks, Does capturing a point speed up if there are multiple members of a team within its range? Are there any differences between the 3 PVP game modes? Thanks in advance. Share this post Link to post Share on other sites
ITokyYourCookie 299 Posted June 28, 2017 2 hours ago, GladiusReaper said: Hi folks, Does capturing a point speed up if there are multiple members of a team within its range? Are there any differences between the 3 PVP game modes? Thanks in advance. Yes, it speeds up if more people are capturing. And yes, they differ in objective, size of the playable area and gameplay. Link - fast paced, agility and quick reactions to changes Raid - medium paced, asymmetrical gameplay, enclosed area of gameplay Clash - slow paced, largest playable area, closest to Arma Share this post Link to post Share on other sites
Tzup 20 Posted June 29, 2017 in game in clash there is a big problem. if the mod says "slow pace" actually at neutrals it is the fastest pace to cap a point in argo. everybody is rushin like crazy. Everybody leaves after the first neutrals capped by the enemy team. this affects the slow pace of the game. You can cap with 2-3 smoke granades, the smoke doesnt even end after cap. The fast capping of neutrals are a big disadvantage. Not to the players but to the game mode eventualy. Share this post Link to post Share on other sites
GladiusReaper 1 Posted June 29, 2017 Thanks guys for the info. 46 minutes ago, Tzup said: if the mod says "slow pace" actually at neutrals it is the fastest pace to cap a point in argo I think he just listed the differences between the modes in general, not regarding capturing speed in particular. Share this post Link to post Share on other sites
ITokyYourCookie 299 Posted June 29, 2017 3 hours ago, Tzup said: in game in clash there is a big problem. if the mod says "slow pace" actually at neutrals it is the fastest pace to cap a point in argo. everybody is rushin like crazy. Everybody leaves after the first neutrals capped by the enemy team. this affects the slow pace of the game. You can cap with 2-3 smoke granades, the smoke doesnt even end after cap. The fast capping of neutrals are a big disadvantage. Not to the players but to the game mode eventualy. When we playtested it, the best way to counter is was a grenade or two :P But yes, this is the intended gameplay for neutral points :) Share this post Link to post Share on other sites