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HIGH-MACS - HMCS Addon

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HIGH-MACS - HMCS Addon

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This addon adds "HIGH-MACS" from "GUNGRIFFON THE EURASIAN CONFLICT" (1996).

 

"GUNGRIFFON THE EURASIAN CONFLICT" is a video game console of Sega Saturn by GAME ARTS.
https://en.wikipedia.org/wiki/Gungriffon

 

"HIGH-MACS" is appearance as a "2nd Generation AWGS (Armored Walking Gun Systems)" at this game.
Name means "HIGH-Mobility Armored Combat System".
This special mech is capable of "3-Dimentional Action".


Tutorial Video:

(English Sub available)

 

Links:

Armaholic(Detailed info include)

http://www.armaholic.com/page.php?id=32904

Steam Workshop

http://steamcommunity.com/sharedfiles/filedetails/?id=952560410

 

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Changelog:

v1.0.3b
-Tweak : Changes some task suspend time for smooth behavior.
-Tweak : "Footstep" sound volume is down.
-Fixed : When place HIGH-MACS unit to field at Eden editor, you get an error message.

 

v1.0.3a
-Tweak : Changes "RegulateSpeed" task suspend time for smooth behavior.
-Tweak : Changes unit display name. ("501th" to "Type12". But class name is not changed.)
-Fixed : Brake lights are always on.
-Fixed : 30mm Gatling is broken in some environments.

 

v1.0.3
-Tweak : Changes "Stabilize" task suspend time for smooth behavior.
-Tweak : "Locked Warning" sound volume is down.
-Added : Supports "Insignia". (can use "setObjectTexture")
-Fixed : "HIGH-MACS VW-1 Urban" can't use in Zeus.

 

v1.0.2
-Added : Supports Dynamic Loadouts. (Can select other type Ammos in EDEN)
-Added : Add color variant. (VW-1 Urban)

 

v1.0.1
-Tweak : Incoming Sensor dosen't detect "own cannon shell" and "SmallSecondary".
-Tweak : "Drop Jump" function is improved. Now can "Drop Jump" from 10000m.
-Added : Add 3 color variants. (501th, 501th Desert, VW-1)
(thanks! LT | POLPOX and Battleinc)

 

v1.0
-Release

 

  • Like 16
  • Thanks 2

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Oh boy I used to play Gungriffon as a little kid. You've just made my day!

  • Like 1

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i have one issue with the mod, and im going to do some more testing now but, why cant AI fully use this on there own its like i need to be in it for the the AI to work :/ all they do is shoot off flares :(

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So after some much needed testing the mod is 100% good to go for players or 1 player, 1 AI, but not 2 AI's :/

 

as you can see here in this image

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that is the effective range of ANY AI use even with the best AI upgrade modes, its not comparable with any of the 2 i used.  

 

giving them orders of any type does not work ether  with 2 AI. 

@CHKW30k  REALLY hope this is updated some day :)

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5 minutes ago, Othmane Niazi said:

The BEST Mecha mod ever ?

the best working one yes so far

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1 hour ago, Ryejin said:

the best working one yes so far

Sorry for the "?" I wanted to put an "!" :D. excellent work btw. 

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Changelog:
v1.01
-Tweak: Incoming Sensor dosen't detect "own cannon shell" and "SmallSecondary".
-Tweak: "Drop Jump" function is improved. Now can "Drop Jump" from 10000m.
-Added: Add 3 color variants. (501th, 501th Desert, VW-1)
(thanks! LT | POLPOX and Battleinc)

  • Like 6
  • Thanks 1

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Tutorial Video :

 

(English Sub available)

  • Like 3

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Updated mod v1.0.3.2 available at withSIX. Download now by clicking:

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Hey chkw30k, you can upload updates or new mods to withSIX yourself now!
Make your own promo page, get the power to release your work at your own point of choosing.
To learn more, follow this guide.


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Is it possible to have a release version that doesn't perform the one-man tank jiggery so it can be used in gamemodes such as Urban Conflict which doesn't like it when ad-hoc crew are added to vehicles?

Barring that is there a way for me to disable that stuff myself rather easily?

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Would love to pick your brains on some of the stuff you did, going to be working on a Mobile Suit Gundam mod and I'd very much like to know how you got this working the way you did. Is there perhaps a way to more directly talk to y'all?

 

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