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Blastcore Phoenix 2 v1.2 Showcase. I test it out on some terrorists that were getting ready to attack a village. A successful ceasefire was negotiated.

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Playing the Stress Fortress missions

with a guest appearance from chewy

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Hello! I know It's been awhile since Ive done anything but I am proud to announce my latest short film titled "REMNANT". This is the first short film I have made using the ArmA 3 engine, hope you enjoy!

Kyle

(Binary Orchestra)

Edited by kyletiernan

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A little snippet of Warlords 0.91 RHS gameplay:

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The ZSU platoon is tasked with securing an airfield on Thirsk. My team is sent to clear the hangars:

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Here is what happens when 16 of Nopryl's warriors engange in battle with russian insurgents. This was our first test of the RHS Escalation mod which I highly recommend

Nopryl is a Norwegian/European ARMA community. Feel free to join us and play on tuesdays and thursdays, we have open doors and no requirements except our mods :)

Join the Herd - www.nopryl.no

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Comunidad Americana de Arma (CAA) and Unidad de Simulación Táctica 101 (UST101)

Coop: Operation Telemetry - Proving Grounds

Us vs Russia

We have to escort and defend an UGV that have to take some measurements of the zone. Basically Hold and Defend a perimeter.

---------- Post added at 12:14 PM ---------- Previous post was at 12:01 PM ----------

The classic accidents with hand grenades. Language Spanish with English subtitles

this is the complete mission from the video above, a Patrol in Kunduz

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A quick demo of a custom game mode in development for ArmA III. "Rush" is based on the popular gamemode of the same name from the Battlefield series. The game type pits two against each other as they take turns defending or attacking a series of objectives. I mainly act as overwatch/support by fire for my team using the SPMG:

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Put in a briefing before my video, what do you guys think? :D

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A couple of videos showing ai mod mixes from A2 I used some time back. They don't seem too bad on the whole for use in A3 here.

https://www.youtube.com/watch?v=sluCn2WJcFE

Now I like 'Middle' stance for A2 for dangerous areas and contact. But here in A3 the movement isn't as real looking for the 'Middle' setting when moving this way. So 'Auto' may be a better route for stance. Setting behavioural triggers helps no end as we know. But few players seem to use them. Which is a surprise because they're simple and easy to put in. Anyway, even though the 'Middle' stance doesn't look as good in A3, I still prefer it. Mainly because they keep their heads down.

Of course that is only a sort of recommended stance, as they will/can use any they like, its just a preferred setting if you like. :)

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Four fantastic Arma-inspired tracks by community composer, Valtteri Harju, created to accompany a forthcoming CTRG scenario.

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hi there,

we started doing some steam workshop mission reviews just for the fun of it and to give credit to good mission makers !

so here is review number 1:

Mission name OFP Collection Revenge

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