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9 hours ago, hcpookie said:

ah I see

 

"No" the physx LOD can't clip into the ground.  Whatever is at 0 is the "ground" for placement purposes, same as landcontact.  However I think you still need landcontact because I believe staticweapon inherits from whatever the root is. 

 

Regardless. 

 

You don't need the physx or even the geo LOD to clip into the ground, only the visuals.  Everything else can remain above ground (you can't alter anything below ground anyway).  Of course in your fire geo the gunner proxy has to line up w/ the visual

Yeah so the way to fix it will to be have the Geo LOD sit actually where the bunker will sit on the gorund, the rest is just a view LOD and thats the part that clips.

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5 hours ago, Ben@Arms said:

Thank you for creating this =)

Your welcome :)

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3 hours ago, giallustio said:

Awesome stuff! Keep up the good work buddy!

Thanks bud!

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Progress update 7/24/2017

 

Configs are proving to be a bit difficult with this sandbag bunker. Static Weaponry dont like havinf FFV, so it isnt showing in the editore. I hope to have it working soon, so thank you for your patience! 

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Update 7/25/2017

Added Bunker that is enterable like a vehicle.

 

0f77703d12b3ad5cabd8ee0621da7750.gif

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Update 7/31/2017

 

Added new MG Nest Variant

Fixed Penetration values on Bunker

 

27f7c556a33346d363589f8dcb9b7a90.jpg

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Added ACE Entrenchment Capabilities
Remade all textures
Cleaned up configs
Bunkers now have destroyed models

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Ability to change build timers added.
Integrated with ACE Trenches in CBA Addon Settings.
Foxhole and Trench End are tied to ACE Small Trench.
Rest are tied to ACE Large Trench.

More customization is planned with the timers, but I really suck at understanding CBA settings.
If anyone happens to know a guy whos interested in helpin explain it, im all ears.

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Update 4/20/2021

Added CBA Settings "Enhanced Trenches" Menu to allow customization on build times per asset
QOL feature, added the trenches to their own ACE submenu

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