arremba san zorzo 10 Posted June 13, 2017 Hi, i'm trying to import in Arma III the large ships (static) of the PedagneMOD of Arma II. I'm searching, studyng and trying with Nimitz or ATLAS solutions....but any attempt is stopped to this string on Game: "Scripts ASZ_SanGiorgio_A3\scripts\init.sqf" not found. Naturally i've verified tons of times that the address was right. I've tried ....\ASZ_SanGiorgio_A3\scripts\init.sqf or ASZ_SanGiorgio_A3\functions\fn_init.sqf...but nothing and nothing and nothing. The first issue is not (yet) that the init doesn't work, the first issue is that the game engine doesn't recognize the address of the init. The script works fine if the .pbo is binarized in other Computer. Instead on my Computer the address of textures, models ecc... are recognized in game, on the contrary the address of script are not recognized.... Buldozer works fine, diagnostic works fine, the same folder binarized in another Computer works fine. Someone can help me? Share this post Link to post Share on other sites
Dedmen 2588 Posted November 16, 2018 On 13.6.2017 at 9:22 AM, arremba san zorzo said: the same folder binarized in another Computer works fine Did you check the pbo prefix settings in AddonBuilder? Just now, hitmanov said: otherwise Unity would be broken and unworkable. Wtf are you... OH.. Spambot.. lol Ahh crap Spambot made me answer a 1,5 year old thread. Share this post Link to post Share on other sites
Tankbuster 1733 Posted November 17, 2018 Hehe. Your powers are fading, @Dedmen 1 Share this post Link to post Share on other sites