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arremba san zorzo

Game Engine doesn't recognize the address of scripts

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Hi,

i'm trying to import in Arma III the large ships (static) of the PedagneMOD of Arma II. I'm searching, studyng and trying with Nimitz or ATLAS solutions....but any attempt is stopped to this string on Game: "Scripts ASZ_SanGiorgio_A3\scripts\init.sqf" not found. Naturally i've verified tons of times that the address was right. I've tried ....\ASZ_SanGiorgio_A3\scripts\init.sqf or ASZ_SanGiorgio_A3\functions\fn_init.sqf...but nothing and nothing and nothing. The first issue is not (yet) that the init doesn't work, the first issue is that the game engine doesn't recognize the address of the init.

The script works fine if the .pbo is binarized in other Computer. Instead on my Computer the address of textures, models ecc... are recognized in game, on the contrary the address of script are not recognized....

Buldozer works fine, diagnostic works fine, the same folder binarized in another Computer works fine.

 

Someone can help me?

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On 13.6.2017 at 9:22 AM, arremba san zorzo said:

the same folder binarized in another Computer works fine

Did you check the pbo prefix settings in AddonBuilder?

 

 

Just now, hitmanov said:

otherwise Unity would be broken and unworkable.

Wtf are you... OH.. Spambot.. lol

 

 

Ahh crap Spambot made me answer a 1,5 year old thread.

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