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gangolf

[WIP] ACIM Script - Advanced Civilian Interaction - ACE extension - Problems in Multiplayer

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Hey Guys,

 

i hope you can help me to get rid of this error. I hope it is something simple and i'm don't see it.

 

I try to add ACIM (http://www.armaholic.com/page.php?id=27355) to the ACE3 Interaction menü.

In Singleplayer / Editor everthing works fine 

(sorry for the german)

 

But as soon i start it as multiplayer / on a dedicated server i get this erros in my rpt file:

 

Spoiler

_namespace setVariable [_objectType, _actions];
>
  Error position: <setVariable [_objectType, _actions];
>
  Error Reserved variable in expression
File z\ace\addons\interact_menu\functions\fnc_compileMenuSelfAction.sqf, line 117
Error in expression <") then {
_actionTrees = [];
_namespace setVariable [_objectType, _actionTrees];>
  Error position: <setVariable [_objectType, _actionTrees];>
  Error Reserved variable in expression
File z\ace\addons\interact_menu\functions\fnc_addActionToClass.sqf, line 39
[ACE] (interact_menu) ERROR: Failed to add action - action (civ_stop) to parent ["ACE_SelfActions","CivIntself"] on object  [1] z\ace\addons\interact_menu\functions\fnc_addActionToClass.sqf:67
 Mission id: f792af12e2d2992a964a4332ec3f9c8aa1b04eee
Warning: Cleanup player - person 2:377 not found

 

 

To add all the Ace options i use this script:

Spoiler


//Interaction with CIV
_action = ["CivInt", "Civilian Interaction", "\z\ace\addons\interaction\UI\team\team_management_ca.paa",{}, {true}] call ace_interact_menu_fnc_createAction;
["C_man_w_worker_f", 0, ["ACE_MainActions"], _action, true] call ace_interact_menu_fnc_addActionToClass;

_action = ["checkid", "Pass kontrolieren", "", {createDialog "ACIM_Info"}, {true}] call ace_interact_menu_fnc_createAction;
["C_man_w_worker_f", 0, ["ACE_MainActions","CivInt"], _action, true] call ace_interact_menu_fnc_addActionToClass;

_action = ["Befragen", "Befragen", "", {execVM "CW_ACIM\Scripts\Question\question_civ.sqf"}, {true}] call ace_interact_menu_fnc_createAction;
["C_man_w_worker_f", 0, ["ACE_MainActions","CivInt"], _action, true] call ace_interact_menu_fnc_addActionToClass;

_action = ["search", "Durchsuchen", "", {execVM "CW_ACIM\Scripts\Search\checkshirt.sqf"}, {true}] call ace_interact_menu_fnc_createAction;
["C_man_w_worker_f", 0, ["ACE_MainActions","CivInt"], _action, true] call ace_interact_menu_fnc_addActionToClass;


//Selfinteraction
_action = ["CivIntself", "Civilian Interaction", "\z\ace\addons\interaction\UI\team\team_management_ca.paa", {}, {true}] call ace_interact_menu_fnc_createAction;
[typeOf player, 1, ["ACE_SelfActions"], _action] call ace_interact_menu_fnc_addActionToClass;

_actionmain = ["civ_ground", "Auf den Boden!", "", {[_player] execVM "CW_ACIM\Scripts\Movement\getdown.sqf"}, {true}] call ace_interact_menu_fnc_createAction;
[typeOf player, 1, ["ACE_SelfActions", "CivIntself"], _actionmain] call ace_interact_menu_fnc_addActionToClass; 

_actionmain = ["civ_surrender", "Hände hoch!", "\z\ace\addons\captives\UI\Surrender_ca.paa", {[_player] execVM "CW_ACIM\Scripts\Movement\surrender.sqf"}, {true}] call ace_interact_menu_fnc_createAction;
[typeOf player, 1, ["ACE_SelfActions", "CivIntself"], _actionmain] call ace_interact_menu_fnc_addActionToClass; 

_actionmain = ["civ_stand_up", "Aufstehen!", "", {[_player] execVM "CW_ACIM\Scripts\Movement\getup.sqf"}, {true}] call ace_interact_menu_fnc_createAction;
[typeOf player, 1, ["ACE_SelfActions", "CivIntself"], _actionmain] call ace_interact_menu_fnc_addActionToClass; 

_actionmain = ["civ_stop", "Stehenbleiben!", "", {[_player] execVM "CW_ACIM\Scripts\Movement\stop.sqf"}, {true}] call ace_interact_menu_fnc_createAction;
[typeOf player, 1, ["ACE_SelfActions", "CivIntself"], _actionmain] call ace_interact_menu_fnc_addActionToClass; 

_actionmain = ["civ_go", "Sie können gehen!", "", {[_player] execVM "CW_ACIM\Scripts\Movement\go.sqf"}, {true}] call ace_interact_menu_fnc_createAction;
[typeOf player, 1, ["ACE_SelfActions", "CivIntself"], _actionmain] call ace_interact_menu_fnc_addActionToClass; 



//Admin Menu
AdminUIDs = []; 

if ((getPlayerUID player) in AdminUIDs) then
{
_actionmain = ["admin_console", "Admin Konsole", "", {createDialog "ACIM_ADMIN_MENU"}, {true}] call ace_interact_menu_fnc_createAction;
[typeOf player, 1, ["ACE_SelfActions", "CivIntself"], _actionmain] call ace_interact_menu_fnc_addActionToClass; 
};

 

 

I know this part is very very basic, because i tried to reduce other possible error sources.

 

I hope it is a fucking dump mistake and sorry for my bad english.

 

Download Sample Mission: https://www.dropbox.com/s/hyhqsik17lhrpbx/ACIM-ACE-Extension-Test.Stratis.pbo?dl=0

 

Thx for reading so far!

 

Greetings Gangolf

 

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I was able to find the problem but still don't know how to resolve it :(

 

The Problem is not the ACE Menu, it is the script which execute the commands.

 

For example:

[_player] execVM "CW_ACIM\Scripts\Movement\stop.sqf" // _player is the caller

 

_caller = _this select 0;
_pos = getpos _caller; 
_nearZiv = _pos nearObjects ["civilian",50];
{ _x disableAI "Move"}forEach _nearZiv;

Don't work but

 

_caller = _this select 0;

_pos = getpos _caller; 
_nearZiv = _pos nearObjects ["civilian",50];
{ _x setdammage 1}forEach _nearZiv;

is working

 

Any Ideas?

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Please close this thread.. i'am dump as fuck ^^

 

By ACE Interaction executed scripts are only local... so i changed the exec command to

 

[[[_player], "CW_ACIM\Scripts\Movement\surrender.sqf"], "BIS_fnc_execVM", true] call BIS_fnc_MP;

 

and it works now..!

 

Gangolf

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