André Krauß 0 Posted June 7, 2017 Hey guys, i just made a simple mission and used animations as usual using the following code in the init window my unit. "Arrow1" is a pointer which snaps Bob1 to a chair. [Bob1,"SIT_AT_TABLE","ASIS",arrow1] call BIS_fnc_ambientAnim; Spoiler Bob1 As you can see in the spoiler above this works perfectly well. However if i spawn a secend unit with whichever animation, e.g. [Bob2,"WATCH1"] call BIS_fnc_ambientAnim; Spoiler Still Bob1 both of them fail. I double-checked that both have a unique ID. Am i missing out on something? Share this post Link to post Share on other sites