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DaveP

Hidden selections on uniforms

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I'm currently in the process of making some new uniform addons and have a bit of a conundrum: My model has a couple different variations to do with different forms of scarf or shirt or jumper and so on, all different meshes that I'd want to turn on or off. Would I be able to do this using hidden selections or do I have to make separate p3d variations for each.. variation? I can see lots written on hidden selections for vehicles, and on using hidden selections for retexturing, but not to show/hide components on uniforms, webbing or headgear.

 

My thoughts are that either:
A) You're able to turn off and on hidden selections for uniforms, vests, headgear and so on, so I just model them all and define as hidden selections that can be turned on/off in config, or

B) You're not able to, but I can use setObjectTexture to set the ones I want to hide to be transparent. Presumably there's a slight polycount overhead in doing this.

 

 

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C) you have to make separate p3d for each variation

 

you can't do as much with hidden selections on uniforms as you can on vehicles and objects

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Yes, using hidden selections would work to a degree, but the shadow LODS would pose a massive problem, so it's best to create separate p3ds

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Stick with separate uniform p3d's. Use hiddenselections to change various camos, colors, etc. It will save you lots of headache trust me. Try having 88 variations of opscore helmets! Haha

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