LSValmont 789 Posted October 18, 2019 Livonia buildings incoming? Share this post Link to post Share on other sites
chernaruski 338 Posted October 18, 2019 1 hour ago, LSValmont said: Livonia buildings incoming? yep, Phase1 👀 1 Share this post Link to post Share on other sites
yukihito23 122 Posted October 19, 2019 Chernarus Redux v0.90 has been released. (https://imgur.com/a/usRhTfQ) Release Notes https://steamcommunity.com/sharedfiles/filedetails/changelog/1128256978 9 1 Share this post Link to post Share on other sites
bob_the_k 2 Posted November 10, 2019 Hi All, I just resurrected my server after about two years and am editing the map in 3den and fixing things that shifted and adding new objects to my trader bases. But I now sometimes get messages like "the scenario requires content that is not installed" and Chernarusredux_buildings_Lamps is in red and not checked. When editing in the past (older releases), I never received messages like that. My server runs fine and some of my old trader bases open fine in the editor. But a few give me messages like above. What am I missing when I edit? This is the best map out there and the latest updates are a fantastic improvement! Share this post Link to post Share on other sites
chernaruski 338 Posted November 10, 2019 Quote Those of you who have addon missing errors on older missions, simply remove the missing addon from your mission by opening it in text editor and deleting it from addons[]= Open/edit , delete , save , open. in your case remove Chernarusredux_buildings_Lamps from mission addons[]= array 1 Share this post Link to post Share on other sites
bob_the_k 2 Posted November 10, 2019 D'oh. I should have known that. I do it for my server! Thanks! Share this post Link to post Share on other sites
chernaruski 338 Posted December 19, 2019 Potential release candidate of Chernarus Redux v0.93 is around the corner , more to follow. In a meanwhile, check out latest WIP screenshots: Spoiler 13 Share this post Link to post Share on other sites
yukihito23 122 Posted December 26, 2019 Chernarus Redux v0.93 has been released. Release Notes can be found belowhttps://steamcommunity.com/sharedfiles/filedetails/changelog/1128256978 https://imgur.com/a/mQY232s 5 2 Share this post Link to post Share on other sites
Barmalei75 5 Posted April 10, 2020 This outstanding and obviously underrated project still alive, I suppose, and really hope so. I'm still a big fan and creating my own project on this map. Share this post Link to post Share on other sites
chernaruski 338 Posted June 21, 2020 WIP: https://trello.com/b/SQbMmUkx/chr-dev-road-map-external WIP screenshots: Spoiler 6 Share this post Link to post Share on other sites
chernaruski 338 Posted July 4, 2020 FYI: We have a release candidate for v0.97. List of major things it will include (full list will be released as patch notes): Quote Added Zelenogorsk Redux Added Gvozdno Redux Added Vybor Redux Added Pustoshka Redux Updated Vysota Redux Updated Balota town Redux Updated Tikhaya River / Pavlovo Dam with roads and Redux CUP to Enoch Swap Phase 3 (around 20 or so models swapped map wide) A lot of bug fixes and optimization tweaks The actual release date is uncertain atm, but its getting closer as we are finalizing and double checking everything on our end. 7 1 Share this post Link to post Share on other sites
yukihito23 122 Posted July 20, 2020 Chernarus Redux v0.97 has been released. Release notes can be found below. https://steamcommunity.com/sharedfiles/filedetails/changelog/1128256978 9 Share this post Link to post Share on other sites
Ellman 9 Posted October 9, 2020 I guess I'll try to ask here as I did on Steam in hope that someone got an answer. Why does the night time no matter what I set not become properly dark? Screenshot from Eden editor: Spoiler Screenshot from in-game: Spoiler Share this post Link to post Share on other sites
R0adki11 3949 Posted October 9, 2020 3 hours ago, Ellman said: I guess I'll try to ask here as I did on Steam in hope that someone got an answer. Why does the night time no matter what I set not become properly dark? Likely because the terrain author has decided it to be like that, all those sorts of values are configurable when building terrain. Share this post Link to post Share on other sites
Ellman 9 Posted October 10, 2020 13 hours ago, R0adki11 said: Likely because the terrain author has decided it to be like that, all those sorts of values are configurable when building terrain. Bummer, must have been something they changed mid development since I've seen videos/screenshots of the terrain with proper darkness. Thanks for the reply ❤️ Share this post Link to post Share on other sites
GODSPEEDSNAKE 12 Posted September 13, 2021 Hey all is there any way to turn all the lights off on this Chernarus Redux map... I have used a script which has managed to turn most off however some buildings and street lights just wont work?!?!? List of Object names being stubborn... "Land_NAV_Lighthouse" "Land_Ind_Expedice_1" "Land_Ind_Expedice_2" "Land_Mil_Guardhouse" "Land_Vez_Silo" "Land_Ind_Vysypka" "Land_PowLines_Conc2L_EP1" "Land_PowLines_WoodL" "Land_NavigLight" "Land_NavigLight_3_F" As for the script I'm using its; call{{ _x setHit ["light_1_hitpoint", 0.97]; _x setHit ["light_2_hitpoint", 0.97]; _x setHit ["light_3_hitpoint", 0.97]; _x setHit ["light_4_hitpoint", 0.97]; } forEach nearestObjects [thisTrigger, [ "Lamps_Base_F", "PowerLine_01_pole_lamp_F", "PowerLines_base_F", "Land_PowerLine_02_pole_small_lamp_F", "Land_PowerPoleWooden_L_F", "Land_PowerPoleWooden_F", "Land_LampHarbour_F", "Land_LampShabby_F", "Land_PowerPoleWooden_L_F", "Land_PowerPoleWooden_small_F", "Land_LampDecor_F", "Land_LampHalogen_F", "Land_LampSolar_F", "Land_LampStreet_small_F", "Land_LampStreet_F", "Land_LampStreet_02_F", "Land_LampStreet_02_double_F", "Land_LampAirport_F", "Land_LampStadium_F" ], 10000]; _lamps = nearestObjects [thisTrigger, ["Land_PowerLine_01_pole_lamp_F"], 10000]; { for "_i" from 0 to count getAllHitPointsDamage _x -1 do { _x setHitIndex [_i, 0.97]; }; } forEach _lamps;} I have taken the stubborn ones not working out of this script but really not sure what to do 😞 Share this post Link to post Share on other sites
beno_83au 1369 Posted September 13, 2021 @GODSPEEDSNAKE Have you tried just turning them off? https://community.bistudio.com/wiki/switchLight Share this post Link to post Share on other sites
GODSPEEDSNAKE 12 Posted September 13, 2021 yes @beno_83au and it does work but that I only managed to do via cursorObject switchLight "OFF" How could I use that to add each individual object in an array to make it work? Share this post Link to post Share on other sites
beno_83au 1369 Posted September 13, 2021 1 minute ago, GODSPEEDSNAKE said: How could I use that to add each individual object in an array to make it work? Try grabbing them with nearestTerrainObjects if nearestObjects isn't picking them up. Share this post Link to post Share on other sites
chernaruski 338 Posted October 11, 2021 On 9/13/2021 at 5:40 AM, GODSPEEDSNAKE said: Hey all is there any way to turn all the lights off on this Chernarus Redux map... I have used a script which has managed to turn most off however some buildings and street lights just wont work?!?!?😞 I remember I used something for CHR: https://pastebin.com/AQK6ny6B It's pretty heavy, but it did the job for my needs. Share this post Link to post Share on other sites