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Hey.

I have a sector module with its costInfantry variable being set to 0.5 on mission start. I have placed triggers that use the setVariable command to change this mid-game and can confirm that the variables change using:

 

hint format ["%1", SECTORNAME getVariable 'costInfantry'];

 

afterwards. However the module doesn't update its variables. By changing this variable to 0, the module should become un-cappable by infantry but as I've found out, this is not the case.

 

Q: Is there a function to force a module to update and use the variables set upon it after initialisation of that module? Thanks.

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