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Marshall.I

TB not ''Generating Layers'' in ''Layers'' folder [HELP]

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Good day!

I was following the following PMC tutorial (HERE) (fantastic stuff @PMC!)

Down the line in the tutorial it get`s to the point of generating the texture layers (.PAA files) out of the textures I set in the layers.cfg,but sadly everytime I try to use the ''Generate Layers'' option at ''Mapframes> Processing> Generate Layers'' it does not seem to do anything except create a empty ''Layers ''folder in my ''ICY''\tut_tutorial_terrain\data'' folder.

 

My Layers.cfg file:

(As you can see it references to a file inside of the PBO ''Map_data'' inside of my a3 folder. I tried putting the seperate file in my data folder and linking via the layers.cfg too, sadly this didnt result into anything.

 

Quote

class Layers
{
    class tut_grass_green
    {
        texture = "a3\map_data\gdt_grass_green_co.paa";
        material = "ICY\tut_tutorial_terrain\data\gdt_grass_green.rvmat";
    };
};
 
class Legend
{
    picture = "maplegend.png";
 
    class Colors
    {
        tut_grass_green[] = {{ 230, 230, 120 }};
    };
};

 

I double checked if the location of  ''material = "ICY\tut_tutorial_terrain\data\gdt_grass_green.rvmat";''  is proper, and i`m 100% sure it is. However, i`m not sure if this program can acces the texture listed in ''texture = "a3\map_data\gdt_grass_green_co.paa";''

 

Extra info:
When it comes to any other files, I literally followed the tutorial step by step and except for my own tag it`s all identical!

 

Thank you in advance for replying!

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Easiest and cleanest sollution would be to place all data in one folder (your own /data). And rename them so they wont interfer with regular arma-names.

Another thing to look for: are the paths in the rvmat set up correct (either by directing to the a3 folder or your own data when you decide to place all pictures there).

 

Edit: Oh and you dont even have to link the paa (the rvmat does that for your if set up correctly).

Here is how it looks in my layers.cfg:

 

class Layers
{
  //Strand
  class sandstrand
  {
	texture = "";
	material = "D41\D41_Ruegen\Ruegen_klein\data\D41_beach.rvmat";
  };
 //Beton und Boden
  class stonestreet
  {
    texture = "";
    material = "D41\D41_Ruegen\Ruegen_klein\data\D41_Stonestreet.rvmat";
  }; 

But the rvmat has to be set up correct too (see the last to references to the ...nopx.paa and ...co.paa)

DbhfwHKl.jpg

 

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15 hours ago, Cosmo_D41 said:

But the rvmat has to be set up correct too (see the last to references to the ...nopx.paa and ...co.paa)


In all the tutorials I`ve seen I have never seen someone talk about the rvmat configuration. If i understand correctly this is made for the different LODs correct?

 

Also, in the image you put in your reply, is that a piece of software that is in the Arma 3 Tool set?

 

EDIT: I`ve tried editing the RVMAT via Notepad++ and it works just as well, just not such a nice configurable view of the software you use!

Thanks for your reply btw!

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I have done that which you have suggested @Cosmo_D41, sadly there is no change on the issue for me. To show that I have done that which you suggested:

 

Here are my files & code in an IMGUR Album.

 

Hopefully you`ll see something I dont!

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Looked through your pictures and found nothing wrong. Maybe the problem is somewhere else....

 

The tool i am using is within the regular Arma Tools, you can find it under:

SteamApps\common\Arma 3 Tools\ObjectBuilder\mateditor.exe

Makes it easier to edit rvmat-files

 

Is there any error message when creating your layers? Anything in the logfiles?

 

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1 hour ago, Cosmo_D41 said:

Is there any error message when creating your layers? Anything in the logfiles?

There are no error messages, I know which one you mean with the red X pop-up as I had it before when I first tried something in a different project.

Here is the log file info from last session (7-6-17) where I just did the following actions: Start up the Program, go to the Generate Layers button and press it:

 

Quote

''Application initialization finished.
Layer 'default' successfully loaded.
Repair tool - Operation DONE in (0.0 s)! All layers seem to be valid.
No pure colors found
No pure colors found
No pure colors found
Application deinitialization.
Application deinitialization finished.''


This is the log file data from when I was following the tutorial, which was the first time I got the issue ever:
(as you can see this was when I also created the subfolders)

 

Quote

Application initialization finished.
Layer 'default' successfully loaded.
Repair tool - Operation DONE in (0.0 s)! All layers seem to be valid.
Subfolders created - p:\icy\tut_tutorial_terrain\data
p:\icy\tut_tutorial_terrain\source
p:\icy\tut_tutorial_terrain\source\shapefiles
p:\icy\tut_tutorial_terrain\source\landbuilder
p:\icy\tut_tutorial_terrain\source\landbuilder\output
p:\icy\tut_tutorial_terrain\source\TerrainBuilder

No pure colors found
Application deinitialization.
Application deinitialization finished.

 

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Just delete the project and start again. Its not unknown for terrain builder to get corrupt

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