Rismarck 1082 Posted December 1, 2017 Rismarck´s WW2 Pose Pack - Version 1.1.2 "Reinforcement Pack BRAVO" Changelog: 1.1.2 - "Reinforcement Pack BRAVO" - release (70 poses) - updated mod banners/ logos (WIP) - minor tweaks Hello folks, next update is out and containing 70 brand new poses for you! There isn´t really much to explain, so I jump right in with some screenshots. Hope you have fun with the new update. First post have been update for 1.1.2 with a brand new pose list. All links have been updated of course as well. Best Regards, Rismarck 3 3 Share this post Link to post Share on other sites
Zhivets 2392 Posted December 1, 2017 Fantastic, thank you! 3 1 Share this post Link to post Share on other sites
Guest Posted December 2, 2017 The Armaholic mirror has been updated with the new version: Rismarck's WW2 Pose Pack v1.1.2 Share this post Link to post Share on other sites
Rismarck 1082 Posted January 31, 2018 Rismarck´s WW2 Pose Pack - Version 1.1.3 "Battle for Normandy: D-Day" Changelog: 1.1.3 - "Battle for Normandy: D-Day" - release (62 poses) - minor tweaks Hello folks, next update is out and containing 62 brand new poses for you! The pack has more than 300 poses in total now and the numbers still increasing, ufff. This update contains mostly D-Day animations made for IFA3 Lite Second Wave update. Among the D-Day animations you will find some new combat and idle animations and also a complete stretcher set made out of 5 animations. Hope you will have fun with the new update. Best Regards, Rismarck All links have been updated to the latest state. 7 5 Share this post Link to post Share on other sites
Guest Posted January 31, 2018 The Armaholic mirror has been updated with the new version: Rismarck's WW2 Pose Pack v1.1.3 Share this post Link to post Share on other sites
lennard 447 Posted January 31, 2018 Wow you have been busy. Great work! 1 Share this post Link to post Share on other sites
RabbitSniper 757 Posted February 1, 2018 Great Work!! Share this post Link to post Share on other sites
Rismarck 1082 Posted December 22, 2018 Rismarck´s WW2 Pose Pack - Version 1.1.4 "Maintenance" Changelog: 1.1.4 -remove preview picture as they are obsolete since POLPOX's Artwork Supporter -added IK (Inverse Kinematics) to poses accross the mod. -added fire-able ability to combat poses -pistols are now visible, if poses use them -removed obsolete poses / pose list updated accordingly Greetings folks, I´m back with a new minor update. With this update I do the long needed maintenance on the mod. Steam and Links in first post have been updated. This update comes packed with three main features and minor tweacks. 1. Mod now supports POLPOX´s fire-ability which have been added to combat poses. 2. I have added IK (Inverse Kinematics) accross the mod to the appropriate poses. Ik causes hands to automatically adapt to the weapons of the game. Thanks to POLPOX again, who discovered this feature. This will make combat poses so much easier for future updates, what is a relief. Also, Pose Packs will be better compatible with other mods, using this feature. 3. I finally managed to add pistol support to poses. Pistols can now be displayed, if you adjust this in the config accordingly. Edit: POLPOX found an another function, for configs, to show handguns, which is easier to use! Both ways can be found below within the spoiler. IK made some poses obsolete and the pose list change accordingly. This change effect Editor saves/ missions etc, which may use the pose pack. Delete poses won´t shown any further and you may come accross a T-pose. This will be the last update for this year. However IK give me some new motivation, so expect more activity in the new year. Kind regards and happy new year, Rismarck Config - Pistols Spoiler Option 1: showHandGun = 1; // add this to your pose Option 2: 1. Define following class in your Config : AmovPercMstpSrasWpstDnon 2. Add above class to pistol poses, example below: class XYZ_pistol_pose123 : AmovPercMstpSrasWpstDnon { file = "\modpath"; speed = -10000000000.0; looped = true; //connectTo[] = {"AmovPercMstpSnonWnonDnon",2 }; //connectFrom[] = {"AmovPercMstpSnonWnonDnon",2 }; interpolateFrom[] = {}; interpolateTo[] = {}; weaponIK = 0; leftHandIKCurve[] = {1}; rightHandIKCurve[] = {1}; }; 7 1 Share this post Link to post Share on other sites
Rismarck 1082 Posted December 23, 2018 Hello folks, A quick addition to yesterday's post. POLPOX found a function which made it even easier to show pistols. Above post have been change accordingly. Furthermore POLPOX also provided a function to display items, e.g. binoculars, with static animations. Kind regards, Rismarck Config - Items Spoiler add showItemInHand = 1; to your pose 4 2 Share this post Link to post Share on other sites
petrtlach 1375 Posted December 24, 2018 Good work 1 Share this post Link to post Share on other sites
Rismarck 1082 Posted August 11, 2019 WIP Work on update 1.1.5 started. First impression 7 1 Share this post Link to post Share on other sites
Rismarck 1082 Posted October 13, 2019 WIP #3 Hi folks, Just a quick update for update 1.1.5. 40 new animations have been done so far and increasing. Due to the new forum rules for posting pictures of WIP (in the Main picture thread), I mainly switch to twitter for posting updates and A3 WW2 Discord. If you interested feel free to follow me: https://twitter.com/RismarckMods A3 WW2 Discord (IFA3): https://discordapp.com/invite/0vQjglomrhMXqTF1 Following some teasers for some of the new animations (partly mixed with old ones). Kind regards, Rismarck Spoiler 7 1 Share this post Link to post Share on other sites
Rismarck 1082 Posted December 16, 2020 Rismarck's Static Animations - Version 2.0.0 "Change of direction" Spoiler Version 2.0.0 "Change of direction" Changelog: -Added 281 new poses -Reviewed some old poses (still WIP) -Renamed some animations for better consistency throughout the mod (note this will not break saves but, if you have saves with these poses they have to be renamend/ or reapplied if you use POLPLOX's Artwork Supporter) Expample some old poses ended with P1+P2, thus some new already ended with A+B, to indicate their connection. Now all connected poses uses A+B and so on and uses the same number (this not apply to very old animation and have will to be revieded, as the way changed how I made connected poses) A variante of a connected poses now shown as AA etc. Generall variantes of a single poses will now end with V1,V2, etc. -Added an object cateregory with poses to be used in connection with props such as walls etc.(R_object_XYZ) -R_other015 + R_other016 have been moved to R_parade009 + R_parade0010 -R_other015 + R_other016 have been replaced with new poses -R_other012B should now display pistol by default Hello, after a long silence, a sign of life for this mod. I finally finished this update, although I must admit it took much longer than planned. In my defence, this have turned out to be the biggest update yet greater than inital release + all updates before. This update adds a total of 281 new poses to the mod in all categories, even one new categorie. Along with some revisions to old animations that have yet to be continued in future updates. Also as this update got bigger and bigger, I started to feel exhausted with the WW2 scenario (after adding hundreds of poses with that scenario in mind). So more and more modern themed animations were added to the mod. I then decided to increase the version number for this release to 2.0.0 and change the mod title to a more neutral one to have more freedom. This does not mean the end of WW2 (these are for most time poses with rifle hands in mind), but a reduction in numbers for the future and an overhall more mixed mod. The completion of this update will now put this mod into a long sleep again, as I have started another Arma 3 project and am concentrating on this mod for now. Maybe there will be smaller updates when I finish some poses if I feel like it. You can find a few teasers of the content below. On that note, I hope you enjoy the new poses and look forward to seeing what the community can do with them. Kind regards, Rismarck P.S. Special thanks to BI who did feature one of the teaser, in their post. This have been awesome. All links and first post have been update. Spoiler 4 Share this post Link to post Share on other sites