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Rismarck´s WW2 Pose Pack - Version 1.1.2 "Reinforcement Pack BRAVO"

 

Changelog:

1.1.2
- "Reinforcement Pack BRAVO" - release (70 poses)
- updated mod banners/ logos (WIP)
- minor tweaks

 

Hello folks,

 

next update is out and containing 70 brand new poses for you!

There isn´t really much to explain, so I jump right in with some screenshots.

 

Hope you have fun with the new update.

First post have been update for 1.1.2 with a brand new pose list. All links have been updated of course as well.

 

Best Regards,

Rismarck

 

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Rismarck´s WW2 Pose Pack - Version 1.1.3 "Battle for Normandy: D-Day"

Changelog:

1.1.3
- "Battle for Normandy: D-Day" - release (62 poses)
- minor tweaks

 

Hello folks,

 

next update is out and containing 62 brand new poses for you!  The pack has more than 300 poses in total now and the numbers still increasing, ufff.

 

This update contains mostly D-Day animations made for IFA3 Lite Second Wave update.

Among the D-Day animations you will find some new combat and idle animations and also a complete stretcher set made out of 5 animations.

 

Hope you will have fun with the new update.

 

Best Regards,

Rismarck

 

All links have been updated to the latest state.

Wpi2p3c.png

 

Legp2et.jpg

 

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Rismarck´s WW2 Pose Pack - Version 1.1.4  "Maintenance"

Changelog:

1.1.4
-remove preview picture as they are obsolete since POLPOX's Artwork Supporter
-added IK (Inverse Kinematics) to poses accross the mod.
-added fire-able ability to combat poses
-pistols are now visible, if poses use them
-removed obsolete poses / pose list updated accordingly

 

Greetings folks,

 

I´m back with a new minor update.

With this update I do the long needed maintenance on the mod.

Steam and Links in first post have been updated.

 

This update comes packed with three main features and minor tweacks.

1. Mod now supports POLPOX´s fire-ability which have been added to combat poses.

2. I have added IK (Inverse Kinematics) accross the mod to the appropriate poses.

Ik causes hands to automatically adapt to the weapons of the game. Thanks to POLPOX again, who discovered this feature.

This will make combat poses so much easier for future updates, what is a relief. Also, Pose Packs will be better compatible with other mods, using this feature.

 

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3. I finally managed to add pistol support to poses. Pistols can now be displayed, if you adjust this in the config accordingly.

Edit: POLPOX found an another function, for configs, to show handguns, which is easier to use! Both ways can be found below within the spoiler.

 

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IK made some poses obsolete and the pose list change accordingly. This change effect Editor saves/ missions etc, which may use the pose pack. Delete poses won´t shown any further and you may come accross a T-pose.

 

This will be the last update for this year. However IK give me some new motivation, so expect more activity in the new year.

 

Kind regards and happy new year,

Rismarck

 

Config - Pistols

Spoiler

Option 1:

showHandGun = 1; // add this to your pose

 

Option 2:

1. Define following class in your Config : AmovPercMstpSrasWpstDnon

2. Add above class to pistol poses, example below:

 

class XYZ_pistol_pose123 : AmovPercMstpSrasWpstDnon {
            file = "\modpath";
            speed = -10000000000.0;
            looped = true;
            //connectTo[] = {"AmovPercMstpSnonWnonDnon",2 };
            //connectFrom[] = {"AmovPercMstpSnonWnonDnon",2 };
            interpolateFrom[] = {};
            interpolateTo[] = {};
            weaponIK = 0;
            leftHandIKCurve[] = {1};
            rightHandIKCurve[] = {1};
        };

 

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Hello folks,

 

A quick addition to yesterday's post.
POLPOX found a function which made it even easier to show pistols. Above post have been change accordingly.

Furthermore POLPOX also provided a function to display items, e.g. binoculars, with static animations.

zNKwIpP.jpg

 

Kind regards,

Rismarck

 

Config - Items

Spoiler

add showItemInHand = 1; to your pose

 

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