I thought you might be interested in looking at [SOLVED] Restrict vehicles (or turrets) from firing with "Fired" addEventHandler (or by some other means).
https://forums.bohemia.net/forums/topic/205341-solved-restrict-vehicles-or-turrets-from-firing-with-fired-addeventhandler-or-by-some-other-means/?do=findComment&comment=3196664
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