theend3r 83 Posted May 30, 2017 I used @Larrow's amazing script (https://forums.bistudio.com/forums/topic/178184-playsound3d-and-vanilla-sound-list/#comment-3103702) to extract some voice acting to use in my mission but when I try to play it, it plays at about 100x speed. What I have is: //description.ext class CfgSounds { sounds[] = {}; class test1 { name = "test1"; sound[] = {"@a3\dubbing_f_heli\mp_groundsupport\01_PlayerBriefing\mp_groundsupport_01_playerbriefing_BHQ_2.ogg", db+0, 1.0}; titles[] = {0,""}; }; }; //in mission player say3D "test1" Using playSound3D works like it should but then the sound doesn't follow the player. What's the problem with say3D? Share this post Link to post Share on other sites
killzone_kid 1326 Posted May 31, 2017 Seems to be happening with .ogg files only. Could you please make FT ticket? Share this post Link to post Share on other sites
theend3r 83 Posted May 31, 2017 8 hours ago, killzone_kid said: Seems to be happening with .ogg files only. Could you please make FT ticket? Done. Share this post Link to post Share on other sites