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theend3r

Adding vanilla voices

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I used @Larrow's amazing script (https://forums.bistudio.com/forums/topic/178184-playsound3d-and-vanilla-sound-list/#comment-3103702) to extract some voice acting to use in my mission but when I try to play it, it plays at about 100x speed.

 

What I have is:

//description.ext
class CfgSounds
{
	sounds[] = {};
	class test1
	{
		name = "test1";
		sound[] = {"@a3\dubbing_f_heli\mp_groundsupport\01_PlayerBriefing\mp_groundsupport_01_playerbriefing_BHQ_2.ogg", db+0, 1.0};
		titles[] = {0,""};
	};
};

//in mission
player say3D "test1"

Using playSound3D works like it should but then the sound doesn't follow the player. What's the problem with say3D?

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Seems to be happening with .ogg files only. Could you please make FT ticket?

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8 hours ago, killzone_kid said:

Seems to be happening with .ogg files only. Could you please make FT ticket?

Done.

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