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pierremgi

AI VEHICLE RESPAWN script, an alternative for BI module

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1 hour ago, pierremgi said:

 

 

 

It's working. Such a useful script. 

 

If i want to take out the notification i remove this? (want to make a Battlefield sector control map with AI that uses freely respawning vehicles...like Battlefield and it was really necessary to get the pylons for the planes and helicopters because default BI loadouts make them do dumb bomb runs, exposing themselves etc etc...

if (!isNull _newVeh) then {         ['RespawnVehicle',[_displayName,_respawnName,_picture]] remoteExec ['BIS_fnc_showNotification',_side];

i know how to use the module, i use several of your modules as "standard map equipment" (if nothing else, enhanced turrets is a must)...here's something similar to what i want now and you can find a few of your own modules in use! 

 

pier.jpg

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