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sama

Disabling/Hiding a vehicles thermal signature

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Working exactly like described on the wiki.

No idea if you tried to implement it wrong, due to lack of crystal ball.

 

Cheers

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variable name : hunter

init field          :  hunter setVehicleTIPars [0,0,0];

 

Thats how i tried it in editor.Please correct me.

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2 minutes ago, sama said:

variable name : hunter

init field          :  hunter setVehicleTIPars [0,0,0];

 

Thats how i tried it in editor.Please correct me.

And how do you think the command in combination with these parameters will look like in game?

You linked the wiki entry, time to read it.

 

Cheers

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geez man get off ya high horse,i have no idea about this stuff,itd probably be better if you didnt answer at all.

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5 minutes ago, sama said:

geez man get off ya high horse,i have no idea about this stuff,itd probably be better if you didnt answer at all.

:yay:

Not gonna get off my horse and doing the reading for you, your eyes are probably better than mine so go ahead and read the wiki entry.

It's even in the line that says "description" at the start. Look at the end of that line.

 

Cheers

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Because, as it seems, you have this command in an init field it will only run once and at the very beginning of your mission. After that, it'll start to heat up again and so the command needs to be run again.

 

In the editor I placed a Hunter and named it car1. Then I put a repeatable radio trigger in with an "On Activation" field of:

 car1 setVehicleTIPars [0,0,0];

Each time I called the radio trigger it reset car1's heat signatures back to 0, but because I had it driving around it quickly heated up again.

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Thanks beno,good to see someone with the answer reply,cheers mate.

 

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